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The absurd lacking of fantasy turn-based or rts on pc nowadays

Mazisky

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A part from few exceptions, like Battle Brothers (that it's still unfinished), there are almost no Rts or Tactics fantasy games on pc, i mean RECENT games, not stuff from 1995.

Legend of Eisenwald is more Rpg, Total war warhammer is kinda inverted (i would prefere TB tactic layer and RT strategic layer)...is it that difficult for developers to just copy paste xcom formula and give a fantasy setting?

They released like 6\7 space strategy games in a row last 2 years, why someone doesn't try to be different and make something unique?

There is a game called Kingsmen that look like fantasy Xcom but you know, still alpha, maybe released on 2018 or never, who knows.

Imho Goldhawk interactive and Gollop lost the chance to do a fantasy game and get the throne, instead they will release some scifi clones following xcom 2 path, anyone really need some game like that?
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Did you really just say Gollop lost the chance to do fantasy when he just released Chaos?
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Mordheim? Massive Chalice? Storm guard? There are more I'm sure.
Note that them existing doesn't necessarily mean that they're good
 

mondblut

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They released like 6\7 space strategy games in a row last 2 years, why someone doesn't try to be different and make something unique?

You mean, like Eador MOTWB, Age of Wonders 3, Warlock 1-2, Fallen Enchantress, Endless Legend, Thea: The Awakening, Worlds of Magic, HoMMo 7? Oh wai-...

(sure, some of them might be a tad older than 2 years, but gaming is frozen in time since late 2000s, so it hardly matters)
 

Mazisky

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They released like 6\7 space strategy games in a row last 2 years, why someone doesn't try to be different and make something unique?

You mean, like Eador MOTWB, Age of Wonders 3, Warlock 1-2, Fallen Enchantress, Endless Legend, Thea: The Awakening, Worlds of Magic, HoMMo 7? Oh wai-...

(sure, some of them might be a tad older than 2 years, but gaming is frozen in time since late 2000s, so it hardly matters)


all 4x stuff, more Civ than Xcom. And that demonstrate what i said, they released like TEN 4x in a rown, nobody even though to differenciate a bit and go Xcom route, with focus on tactical battles and procedural (TACTICAL) maps
 

Zboj Lamignat

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Eh, not all of the above games are 4X (HoMM for example). The AoW3 isn't really a 4X game (well, technically it is, but the strategic layer is pretty shallow) and the tactical combat is like a fucking epic monument of prestigious compared to popamoles like nuxcom. I take one good game over many mediocre/shitty ones, that's for sure. Although yeah, it's really funny how no one was able to make a pure 4X fantasy game better than MoM. But sf ones fare only slightly better, cause MoO2 is only what, 2 or 3 years younger?
 

mondblut

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all 4x stuff, more Civ than Xcom

Yet you mention popamole war warhammer as passable?

. And that demonstrate what i said, they released like TEN 4x in a rown, nobody even though to differenciate a bit and go Xcom route, with focus on tactical battles and procedural (TACTICAL) maps

Coz straight up tactics are a boring one trick pony. Why limit yourself to this one aspect of gameplay when it synergizes so well with base building, research and shit?
 

nomask7

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all 4x stuff, more Civ than Xcom. And that demonstrate what i said, they released like TEN 4x in a rown, nobody even though to differenciate a bit and go Xcom route, with focus on tactical battles and procedural (TACTICAL) maps

Why would you want fantasy squad tactics instead of sci fi squad tactics? Just for the mood? Because in terms of gameplay, sci fi works a lot better with its wide variety of ranged weapons than low-magic fantasy like Battle Brothers that has to rely mostly on melee stuff. Of course, things are a little different if it's squad tactics devoted to magic users...
 

Mazisky

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all 4x stuff, more Civ than Xcom. And that demonstrate what i said, they released like TEN 4x in a rown, nobody even though to differenciate a bit and go Xcom route, with focus on tactical battles and procedural (TACTICAL) maps

Why would you want fantasy squad tactics instead of sci fi squad tactics? Just for the mood? Because in terms of gameplay, sci fi works a lot better with its wide variety of ranged weapons than low-magic fantasy like Battle Brothers that has to rely mostly on melee stuff. Of course, things are a little different if it's squad tactics devoted to magic users...


1- Because the most similar Xcom games ever released are pretty modern era ( Xcom 2 - JA2 - Silent Storm - Hard West), so fantasy would be refreshing and intriguing

2- Because with the amount of classes and magic that high fantasy can provide, it would fills perfectly with both melee and ranged combat, and of course spells of every kind. Also, xcom is pretty 90% ranged combat, some melee stuff with tanks and such will vary gameplay even further
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
I suggest to the OP and the rest in here to try Mordheim: City of the Damned.
Or are you going to continue ignoring the existence of a game that proves that the argument is invalid?
 

Mazisky

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@Jimmiious, Massive Calice has crap art direction that it doesn t even seems fantasy, it could be scifi at first look.

Mordheim never tried and i thought it was 3rd person stuff, not isometric
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
3rd person or not it's a really good tb strategy game that can also be very hard too.
You have a 3rd person camera when moving the characters which sounds "weirdish" but it grows on you.
It's a good game.
 

Mazisky

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3rd person or not it's a really good tb strategy game that can also be very hard too.
You have a 3rd person camera when moving the characters which sounds "weirdish" but it grows on you.
It's a good game.

Il give it a try!
 

vota DC

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Aug 23, 2016
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Battle for Wesnoth is quite recent and about fantasy squads tactics.

Total war warhammer is kinda inverted (i would prefere TB tactic layer and RT strategic layer).

Usually is both tactical and strategy turn based or it is like warhammer. Among newest game JA2 is the closest to your example but the strategic part use time slider like grand strategy paradox games.
 

Zboj Lamignat

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Jesus, you gonna disregard games now because of brown? Anyway, I can only repeat my recommendation of AoW3. It's a good choice if you want some tactical battles in a fantasy setting. Lost of possible party combinations/synergies/spells/skills, decent character customization, gathering and crafting items for your heroes - itz gud. The graphics suck, but what can you do, we're not living in the nineties anymore so cannot expect computer games that are pretty.
 

Mazisky

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Jesus, you gonna disregard games now because of brown? Anyway, I can only repeat my recommendation of AoW3. It's a good choice if you want some tactical battles in a fantasy setting. Lost of possible party combinations/synergies/spells/skills, decent character customization, gathering and crafting items for your heroes - itz gud. The graphics suck, but what can you do, we're not living in the nineties anymore so cannot expect computer games that are pretty.


I consider the art direction a lot in games, it's even more important that graphics. AoW3 is a really nice game and it's standard classic fantasy, even if not original i like the art. The tactical parts are good and there are lot of varied environments but the strategic part is pretty boring.

AoW3\Xcom\KIng Bounty tactical parts is what i like the most, but for strategic i would prefere a single hub\base managment like Xcom series, not a 4x exploration stuff, ofc it's personal taste
 

CryptRat

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You can try Drums of War and the Age Of Fear series. EDIT : Also, Telepath Tactics.
 

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