Tacticular Cancer: We'll have your balls

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Terra Invicta - Grand Strategy from Long War mod creators

Discussion in 'Strategy Gaming' started by Space Satan, Nov 8, 2017.

  1. Space Satangender: ⚧ Arcane

    Space Satan
    Joined:
    May 13, 2013
    Parrots:
    2,990
    Location:
    Space Hell
    Click here and disable ads!
    Terra Invicta is a grand strategy game in which the player leads the defense of Earth during an alien invasion.

    An alien force has arrived in the far reaches of Solar System and begun probing Earth's defenses and building an invasion fleet. The player must assemble a council of scientists, politicians, military leaders and operatives who can unite Earth's squabbling nations with the ultimate goal of taking the fight to the aliens in the high ground of outer space.

    Status: In production; preparing crowdfunding campaign and seeking publisher

    First Dev Diary published on nov 7:

    Some caveats: We've got no regular plan for dev diary updates yet, but with the end of our XCOM work I wanted to describe in general terms our vision for Terra Invicta. Release of the game is still a long way off, and I want to emphasize this is where the design stands now and NOT a pledge that all these features will be in the game. We may not be able to afford all of them, or we may test them and find they aren't fun, or they may be technically too tough to pull off.

    We're billing Terra Invicta as a "grand strategy alien invasion game." The player leads a transnational faction of humans who are dedicated to resisting the aliens' infiltration and invasion of modern-day Earth. Other factions on Earth see the alien arrival in a different light and will be working against you for their own ends. We hope to let you play those other factions, too, but we're building the initial story around what we're calling the "Resist" faction. (It will get a more imaginative name in-game.)

    The player's overall goal is to harness Earth's resources to both fortify Earth and challenge the aliens in space, where they are building an industrial base in the far reaches of the Solar System to support their planned invasion. Earth's nations are unable to form a coherent policy on their own to deal with the aliens; the various factions will instead be competing for influence within individual countries around the globe, and once they have it, they will be able to direct those nations' politics, economies and militaries. Several factions, including the player's, will attempt to direct those resources toward industrializing space and building a space fleet to take on alien forces. The aliens themselves will be working to subvert Earth's governments until they can bring their heaviest forces to bear.

    What does the player actually control?

    Each faction is led by a small team of councilors, who travel around the world and, as the campaign develops, into space. These can be diplomats, spies, military commanders, tycoons, even celebrities and criminals. They vie for influence in the world's nations, investigate alien landings, and hunt councilors from other factions. The player may also direct national armies, build space stations and surface habitats, and command space warships in battle.

    How is the game "grand strategy?"

    We're using the term for two primary reasons: One, the action moves in pausable real-time, similar to Paradox titles, although at regular intervals where the game will stop and ask you to position your councilors all at once. Two, we're starting with a high-level simulation of Earth's current geopolitics, and imposing the alien invasion narrative upon it. While our space development piece is more 4X-ish in that you are industrializing from scratch, your ability to do so will be grounded in your ability to steer Earth's nations to your banner.
     
    ^ Top  
  2. Jimmiousgender: ⚧ Magister

    Jimmious
    Joined:
    May 18, 2015
    Parrots:
    2,661
    meh
     
    • Agree Agree x 2
    • Yes Yes x 1
    ^ Top  
  3. PanteraNeragender: ⚧ Novice

    PanteraNera
    Joined:
    Nov 7, 2014
    Parrots:
    27
    agreed, meh!
     
    • Agree Agree x 1
    ^ Top  
  4. thesheeepgender: ⚧ Arcane

    thesheeep
    Joined:
    Mar 16, 2007
    Parrots:
    5,820
    Location:
    Tampere, Finland
    Well, at least it's not Long War: The Standalone Game.
     
    ^ Top  
  5. Galdredgender: ⚧ Generalist Patron

    Galdred
    Joined:
    May 6, 2011
    Parrots:
    1,819
    Location:
    Middle Empire
    Divinity: Original Sin 2
    You say that as if it would have been a bad thing.
     
    • Agree Agree x 1
    • it is a mystery it is a mystery x 1
    ^ Top  
  6. thesheeepgender: ⚧ Arcane

    thesheeep
    Joined:
    Mar 16, 2007
    Parrots:
    5,820
    Location:
    Tampere, Finland
    You say that as if it would have been a good thing.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)