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Interview TCancer Interview - Ground Pounders

Whisky

The Solution
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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Tags: Ground Pounders; Kerberos Productions; Kickstarter



Martin Cirulis, CEO and developer for Kerberos Productions has been kind enough to answer a few questions about their Kickstarter for the game, Ground Pounders. Along with that, producer Chris Stewart sent us a batch of new screenshots.


What differentiates the Human, Tarka, and Hivers from each other? Will they have different focuses and specialties?

In very broad terms, the Humans in Ground Pounders are about the sustained breakthrough of enemy lines through combined arms. The Tarka are the fast break specialists looking to cause as much damage in as short a period of time as possible while the Hivers are committed to broad front advancement and containment of any breakthroughs.

When it comes down to the nitty-gritty of units and attributes, each side has units, and the values for those units skewed towards those priorities. Tarka units tend to be a bit faster and hit a bit harder and can sustain longer supply lines. On the other hand they are less resilient than their Hiver counterparts and often carry less dice than their Human analogs. When it comes to defence, the Hivers are as tough as one might expect with units specialized towards mutual support instead of speed. Specialty units like tunnelers compliment their unique play style.

And of course the combat cards add to all of this by including race-specific abilities that you would use when building a deck to work with a specific species. So between the units themselves, their stats and unique cards, Ground Pounders maintains the SotS tradition of making each race play like a different game.

Read the full article: TCancer Interview - Ground Pounders
 

Kem0sabe

Arcane
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Developed for the lowest common denominator, could still end up being worth it, but comparing it with something "similar" like Unity of Command, can't help but feel like it ends up lacking.
 

Lorica

Educated
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Mar 6, 2013
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302
When does he give a NorthStar interview?

Anyway, thanks for the post!
 

BlueTemplar

Barely Literate
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Sep 11, 2013
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Hello

"Lowest common denominator"? Have you even played the demo? That's no Angry Birds! I'm actually concerned about how the game will fare on Android, it might be a bit too complex for what people are used to...
Comparing a game that has been out for several years with one that is still in alpha is not exactly fair, don't you think?
Plus, Unity of Command isn't available on Android, is it?

Isn't NorthStar basically in "deep freeze" status?
 
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Lorica

Educated
Joined
Mar 6, 2013
Messages
302
:) Could be. He describes it as one of six games "sitting on the table."
 

Trash

Pointing and laughing.
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Nice. The game really has a certain Star General vibe. Only hope it will turn out to be better than that one. What I do find hopefull is him naming a few very solid wargames as inspirations. A bit too obscure for marketing speech so perhaps he's even being sincere here. ;)

Am also interested in the campaign part. So far all we've seen is the individual battles but there does seem to be some campaign part to the gameplay that might actually hold some depth.
 

BlueTemplar

Barely Literate
Joined
Sep 11, 2013
Messages
2
I don't understand why everyone keeps bringing up SotS2 when it's WAY more likely to end up like The Pit?
 

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