Tacticular Cancer: We'll have your balls

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Review TC Review: Warhammer 40k: Armageddon

Discussion in 'Tacticular News & Content' started by Whisky, Feb 10, 2015.

  1. Make America Great Again Whisky The Solution

    Whisky
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    Tags: Games Workshop; Review; Warhammer 40,000: Armageddon

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    Faithful poster and contributor Darth Roxor got a chance to play Warhammer 40k: Armageddon. He was so moved by the content of it that he felt the need to write up a review.

    Read the full article: TC Review: Warhammer 40k: Armageddon
     
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  2. Make America Great Again Whisky The Solution

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  3. rezaf Savant

    rezaf
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    While I fnd myself forced to agree with the general concensus of the review, there's a few occasions where it looks like the reviewer didn't do his homework.
    For example, the concept of injuries vs. kills was never a Panzer General thing, was it? It was in Fantasy Wars, and it's a neat concept that I'd like to have seen replicated, but it never was in PG, iirc?

    The reviewer claims there were no proper Panzer General clones and then, a couple of lines down, mentions Panzer Corps, which followed Panzer General Forever, a freeware PG remake that got PzC's developer - who now made WH:A - started in this business.
    I'm pretty fond of Panzer Corps (and everyone looking for a PG revival should definately play it over WH:A) and what disappointed me the most about this game was how many systems that were proven to work from earlier games were thrown out and replaced by new mechanics that immediately started to show their own set of flaws many of which are yet to be rectified. The review mentions some of them. I can't help to feel as if many things were also dumbed down, but maybe that's just me.

    Anyway, thanks for the review.
    _____
    rezaf
     
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  4. Make America Great Again Darth Roxor Prestigious Gentleman Wielder of the Huegpenis, Hater of Eternity

    Darth Roxor
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    They were not in PG1, yes, but I think I distinctly remember them appearing in PG2? Fantasy General and Rites of War def had them as well.

    Like I said, I gullibly assumed they suck :troll:
     
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  5. rezaf Savant

    rezaf
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    Ah, thanks for the clarification.
    Speaking of which, Age of Wonders has citybuilding, doesn't it suck that it's missing from WH:A? :P

    If you like(d) PG you should give Panzer Corps a whirl, it's a much better game than WH:A. Get the Afrika Korps standalone thingy for a good introduction and disable the 1.21 rules in the options.
    _____
    rezaf
     
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  6. Cyberarmy Arcane Patron

    Cyberarmy
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    Nice review,sadly Games Workshop not really care about the quality of WH40K games so we'll keep getting medicore games like this.
    Or shitty phone/tablet games...
     
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  7. Galdred Generalist Patron

    Galdred
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    I think the game suffers mostly from its identity crisis :
    It tries to be both a tactical game and a Panzer General successor, but PzG was meant to be an operational game. Many of the abstractions do not work at all when they are not abstracted anymore :
    Trying to model every weapon in an unit while retaining PzG mechanism, without going the extra mile to allow different profiles in the units (like The operational Art of War, or Advanced Tactics did) leads to disaster.
    I liked the first act, but the last 2 ones illustrate how the game system falls apart when you introduce super heavies and titans.
    What makes me sad is the little work that would be required to turn this into a quasi adaptation of epic 40k :
    quadrupling all weapon ranges (but not movement), adding overwatch, removing retaliation, and reworking the weapon strength and unit armor values would be enough.
    It could even be modded except for 2 items : the overwatch, and the range.
    No overwatch would not be a big problem (Space Marines which was the previous edition of epic 40K before being named so) didn't have overwatch), but the 4 range limit (every shot over range 4 counts as indirect, and doesn't need LoS) is criminal, as it makes it impossible to mod the game into something else, for no good reason.
     
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  8. GarfunkeL Racism Expert

    GarfunkeL
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    Huh, I was somewhat interested in this game but I'm not any more. Thanks Roxor.
     
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  9. MicoSelva Prestigious Gentleman Monstroterratum Furiosum Patron

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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Darth Roxor just hates everything now, because he is bitter about Blackguards 2.
     
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  10. Make America Great Again Darth Roxor Prestigious Gentleman Wielder of the Huegpenis, Hater of Eternity

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  11. Make America Great Again Archibald Arcane

    Archibald
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    I haven't played the game, but couldn't many of the flaws (mainly stats/balance things) mentioned in the review get fixed in patch or some mod by fans?
     
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  12. Make America Great Again Darth Roxor Prestigious Gentleman Wielder of the Huegpenis, Hater of Eternity

    Darth Roxor
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    I really don't think so. A lot of what is wrong about this game can be attributed to the long ranges that every unit has, and it's kind of a vicious cycle.

    Long ranges mean you have to abuse artillery or any of your units that get spotted by the enemy will get bumrushed and de-rezzed by a whole horde of ork tanks that also have long ranges.

    But if you get rid of the long ranges and adjust it to 'pg levels', you'll then get fucked by the map design's constant overreliance on chokepoints that will force you into attacking with like one or two units per turn while the rest of your army stands back twiddling their thumbs. Bonus points if the target is further blocked off and immune to attacks by LOS-blocking obstacles.

    The game would need some sort of a total overhaul to salvage it. Just fixing the numbers would fix maybe half of its flaws, but I don't think it would make it very enjoyable regardless.
     
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