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Takedown: Red Sabre, aka "Hardcore Tactical Shooter"

Crooked Bee

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As spotted on Eurogamer.

Ghost Recon Advanced Warfighter and Halo: Reach lead designer Christian Allen has taken to Kickstarter to fund his resurrection of old-school, hardcore tactical shooters.

He's after $200,000, and he's got until 1st April to make it. So far he's had 151 backers who've pledged a combined $7448.

"For years, fans of tactical shooters have been crying out for someone to make a quality, hardcore, close-quarters combat tactical shooter," wrote Allen on his Kickstarter page.

"But in contrast to these requests, game publishers eschew realism and tactics in exchange for ease of use and 'cinematic' flavour.

"This campaign aims to see if my theory that real tactical shooters aren't dead, and that enough people want one to justify the cost of development."

Allen has started a new company called Serellan, and formed a small, experienced team."We are focusing our initial development on a hardcore CQB tactical shooter," he shared.

"This game will get back to the core of what is loved about the tac-shooter, featuring realistic weapon modelling, outfitting and commanding your squad, objective-based, non-linear missions set in real-world locations around the world, single player, co-op, and multiplayer.

The funding will help Allen prove to investors that the appetite for such a game exists.

"My approach is to look to the fans and what they have been asking about for so many years," Allen explained in a separate interview with Hookshot Inc. "They don't care about a blockbuster cinematic experience; they can already get that from COD or Uncharted. They want a focused, challenging experience that leaves them satisfied in conquering it.

"Pitching that to a publisher, though, is like pitching a new flight sim. They think the genre is dead, like point and click adventure games supposedly are - Double Fine showed them the error of their ways."​

Heh, talk about a Kickstarter fever.

Link: Kickstarter page
 

Syril

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It's good to see that the old developers want to make 'old-school' games. The kickstarter won't kill the evil AAA publishers but it might affect other devs to go this way also. We are in good times because the devs from the 90's aren't dead yet, with experience and without greedy publishers we might see some of the best new 'old-school' games. Wasteland 2, Double Fine, and now this, shit is starting to get real.
Time will tell.
 

Spectacle

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I expect that in a couple of months there will be hundreds of game projects on kickstarter, all with something like 1300 out of 1 000 000 pledged.
 

treave

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Shit, I really miss the old Rainbow Six games. It's probably too challenging for the modern gamer though.
 
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Ulminati

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Pledge $100 or more

Access to the Gold Community Level, where you will be able to submit game content to be included in the final game if approved, along with credit for the content.

Pledge $1,000 or more

Access to the Platinum Level community, where you will be able to participate in conference calls with dev team members to express your ideas. Includes all previous rewards.

Wow. Those are both terrible ideas.
 

Menckenstein

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Pledge $100 or more

Access to the Gold Community Level, where you will be able to submit game content to be included in the final game if approved, along with credit for the content.
Pledge $1,000 or more

Access to the Platinum Level community, where you will be able to participate in conference calls with dev team members to express your ideas. Includes all previous rewards.

Wow. Those are both terrible ideas.
Not if we "crowdsourced" (UGGGGH, sorry) the $1000 to put the best mind from tcancer up in their conference calls.
:rpgcodex:
 

felipepepe

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So, unknown dude asking money for a "hardcore/old-school" game, promising shitloads of AAA stuff, but with a really small production costs and only a completly vague description of what the game will be...Also stuff like allowing donators to put their face in the game and indivudually impact the development saying what they want on the game...

Gentleman, we now have a great example of Kickstarter done wrong.
 
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Ulminati

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So, unknown dude asking money for a "hardcore/old-school" game, promising shitloads of AAA stuff, but with a really small production costs and only a completly vague description of what the game will be...Also stuff like allowing donators to put their face in the game and indivudually impact the development saying what they want on the game...

Gentleman, we now have a great example of Kickstarter done wrong.

Not only that, but it seems that the $200k are not to fund the project entire, but to prove to investors that interest exists. Wasn't the whole point of crowdfunding to sidestep publishers and the pressure they inflict to streamline games to conform with market analysis predictions?
 

DwarvenFood

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Anyone got the URL to the Kickstarter ? Also, kudos for this thread fitting nicely into our "FPS" forum. And finally - after we crowdsource the 1000$, we should have Skyway video call the dev's on our behalf.

But seriously, I really don't care enough about this project.
 

Johannes

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Ok, it might be a good idea for a game (whatever it exactly is they have in mind). But the concept of paying in order to be allowed to use your time towards making a game, is disgusting.
 

Multi-headed Cow

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Ok, it might be a good idea for a game (whatever it exactly is they have in mind). But the concept of paying in order to be allowed to use your time towards making a game, is disgusting.
What's funny is how Double Fine used that exact same idea as a joke in their interview.
 
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Davaris

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Pledge $100 or more

Access to the Gold Community Level, where you will be able to submit game content to be included in the final game if approved, along with credit for the content.
Pledge $1,000 or more

Access to the Platinum Level community, where you will be able to participate in conference calls with dev team members to express your ideas. Includes all previous rewards.

Wow. Those are both terrible ideas.

If they want people to put significant money in, why not share the profits? I would love to own a piece of a quality game.
 

RK47

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Do not want this. We have emotional engagements elsewhere.
 
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While I have nothing against this person or his kinds of games, I hope this falls flat. He has not thought it through well enough. This new crowd funding model needs all of the big disasters to happen early on if people are to trust it as a viable method to fund indie games. The extent of the success of Double Fine is obviously a fluke, but there is no reason why other projects can't still succeed at a lesser extent if they make the right decisions.

Speaking of his mistakes:

- Asking for a large sum of money when you know full well that even if that sum is reached, the project will not have enough to be completed, and the people who spent the money may never get a game out of it in the end. Disastrous mistake. Double Fine declared that they could produce a complete game at their target, and in collecting more than that, they will simply raise the quality of the content. That is how you need to do it.

- He doesn't have the reputation of Tim Schafer. I had to look him up to even know who he is. I knew Tim Schafer without even having much experience with his games. You can't take that for granted in this process.

- His Kickstarter Page has very little info. It really says nothing about the game. "Hardcore Tactical Shooter" is vague and could mean a range of things. Everyone knows what a "2D adventure game" is. I still don't really know what the project would involve.

- If the money he asks for is just to show off to the publisher, then his whole plan is screwed once (or if) the publisher takes control. You can't offer everything on kickstarter as well as make a publisher happy. The two are at complete odds.

- The decision to incorporate fan input on pledges as low as $100 he will regret. It sounds desperate and is not feasible. You either spend unnecessarily huge amounts of time taking calls and such from all the people who paid in order to stay true to your word, or you need to disregard most of it, in which case you are essentially cheating people out of their money. That doesn't even include the fact that most of the input will be really, really, bad.

- He is giving away real guns to people on the highest tier ("a custom Beretta 92FS 9mm by Creative Director Christian Allen"). I don't even need to comment on how much of a stupid idea this is. I think this is where some of you say "Kwans gonna Kwa"
 

Haba

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Pledge $100 or more

Access to the Gold Community Level, where you will be able to submit game content to be included in the final game if approved, along with credit for the content.
Pledge $1,000 or more

Access to the Platinum Level community, where you will be able to participate in conference calls with dev team members to express your ideas. Includes all previous rewards.

Wow. Those are both terrible ideas.

If they want people to put significant money in, why not share the profits? I would love to own a piece of a quality game.

Legal issues. Totally not worth the hassle.
 

RK47

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Why would anyone fund FPS? It's not like the genre is suffering from lack of quantity. Quality FPS requires some classic hardcore sound engineering and really brutal game play that nobody would dig because Lil' Timmy would cry foul if he gets raped in anything higher than medium difficulty because his gamepad sucked for aiming.
 

Stinger

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Chris Avellone had better setup a Kickstarter ASAP while it's still fresh before it gets lost in the horde.
 

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