Irenaeus II
Unwanted
clunky memorization
Kill yourself immediately
clunky memorization
Lol, that was in the 80s and 90s The entire tabletop RPG market has gone to the gutters since then.
Act 2 and 3 are better than Act 1, so you'll have to stick in there a while to really appreciate it.
You have a point there. But in the free weekend that starts in an hour (thursday to moday) you can actually play through the whole story campaign without paying a dime, at least if you go easy on the sidequests. I doubt a shill would have given you that secret!Act 2 and 3 are better than Act 1, so you'll have to stick in there a while to really appreciate it.
Just long enough to pass that 2 hour steam refund window eh?
if you're interested in checking out this game, there is a Twitch stream about the free weekend, a kind of a countdown, that starts in 5 minutes: http://www.twitch.tv/SwordCoastLegends
Maybe some of you will actually have a good time this weekend and thank me for letting you know
Not only you are a shill you put S in Shill.You have a point there. But in the free weekend that starts in an hour (thursday to moday) you can actually play through the whole story campaign without paying a dime, at least if you go easy on the sidequests. I doubt a shill would have given you that secret!Act 2 and 3 are better than Act 1, so you'll have to stick in there a while to really appreciate it.
Just long enough to pass that 2 hour steam refund window eh?
BTW, if you're interested in checking out this game, there is a Twitch stream about the free weekend, a kind of a countdown, that starts in 5 minutes: http://www.twitch.tv/SwordCoastLegends
Maybe some of you will actually have a good time this weekend and thank me for letting you know
No.Well, we (the fans and players of the game) aren't that many, and we want to be more to make a better game for all of us. That would be more people to join multiplayer games with, more potential modders, DMs and module makers. We also like to talk about the big happenings of the game in threads about the game. Isn't that normal?
Well, we (the fans and players of the game) aren't that many, and we want to be more to make a better game for all of us. That would be more people to join multiplayer games with, more potential modders, DMs and module makers. We also like to talk about the big happenings of the game in threads about the game. Isn't that normal?
It is normal.Well, we (the fans and players of the game) aren't that many, and we want to be more to make a better game for all of us. That would be more people to join multiplayer games with, more potential modders, DMs and module makers. We also like to talk about the big happenings of the game in threads about the game. Isn't that normal?
Unless you are trolling here and feeding off butthurt. Than carry on :D
Community Pack 3: December
- Official introduction of mod support, including
- Tile based level editor
- Branching dialog editor
- Adjustable game systems, ex: round timer, loot tables, etc.
- Community facing development of these features to begin immediately
- Option to disable monster level scaling in DM campaigns
- Bug fixes and additional community feedback items as time allows
It is normal.Well, we (the fans and players of the game) aren't that many, and we want to be more to make a better game for all of us. That would be more people to join multiplayer games with, more potential modders, DMs and module makers. We also like to talk about the big happenings of the game in threads about the game. Isn't that normal?
But here on Codex we feed on fools like you.
Unless you are trolling here and feeding off butthurt. Than carry on :D
The sweet drama is fun to read
Not sure what you are on. He is one trolling, I am just enjoying sweet drama.Unless you are trolling here and feeding off butthurt. Than carry on :D
It's logic like this that got you that tag.. Trolling is the final bastion of retarded shit posters.
Can you be more specific? They did fix the ninja-loot problem in Community pack 2 that released 4th december:Well, we (the fans and players of the game) aren't that many, and we want to be more to make a better game for all of us. That would be more people to join multiplayer games with, more potential modders, DMs and module makers. We also like to talk about the big happenings of the game in threads about the game. Isn't that normal?
You think modders can fix the fundamental flaws of the DM mode?
Loot Changes: We’ve added individual loot as an option! Now you can pick up and keep anything you find without feeling guilty about it. Players who prefer traditional D&D shared loot can play that way too. Players will now be able to choose which type of looting that they would like in their games. The new option of individual loot means that players will only see items that they themselves can pick up and will not see the option to loot items designated for other players. In multiplayer games, players will see which looting option has been chosen by the game host in the server browser.
Community Pack 1 and 2 released on scheduled time, so I'm guessing they will.Community Pack 3: December
- Official introduction of mod support, including
- Tile based level editor
- Branching dialog editor
- Adjustable game systems, ex: round timer, loot tables, etc.
- Community facing development of these features to begin immediately
- Option to disable monster level scaling in DM campaigns
- Bug fixes and additional community feedback items as time allows
Will they release this update?
We're not talking about a minor-leaguer here, idiot. We're talking about a company who is going to be expected to produce a high-end game. DOS may have done a million, but there have always been some rpgs that do a million. Unfortunately, they are outliers, with 50,000-250,000 being way way more common. And, couple that average with the rpg audience's insistence that they deserve top quality product, and it ensures that rpgs remain a bad investment vehicle for investment money. And since rpgers insist on games with high quality graphics, but refuse to pay more per item, that means going to investment money.D:OS sold a million copies dumbfuck.More like people asked again why WotC doesn't make yet another d&d game where they lose money.
Now, if the sales trajectory of Gold Box games wasn't downwards, or if we could pretend TOEE had been even playing in the same league as Baldur's Gate, we wouldn't be in this place we are in.
EDIT: Or if people would admit the rpg audience can't accept all-the-frills investment and purchase games made from a lower investment package deal, there'd be real d&d games again.
There's absolutely no reason why a competent pc exclusive turn based 5E D&D cRPG can't do the same. Notice I emphasize the word com|pe¦tent.
The Icewind Dale games didn't have companions with personality, so I didn't find them that interesting.
We're not talking about a minor-leaguer here, idiot. We're talking about a company who is going to be expected to produce a high-end game. DOS may have done a million, but there have always been some rpgs that do a million. Unfortunately, they are outliers, with 50,000-250,000 being way way more common. And, couple that average with the rpg audience's insistence that they deserve top quality product, and it ensures that rpgs remain a bad investment vehicle for investment money. And since rpgers insist on games with high quality graphics, but refuse to pay more per item, that means going to investment money.D:OS sold a million copies dumbfuck.More like people asked again why WotC doesn't make yet another d&d game where they lose money.
Now, if the sales trajectory of Gold Box games wasn't downwards, or if we could pretend TOEE had been even playing in the same league as Baldur's Gate, we wouldn't be in this place we are in.
EDIT: Or if people would admit the rpg audience can't accept all-the-frills investment and purchase games made from a lower investment package deal, there'd be real d&d games again.
There's absolutely no reason why a competent pc exclusive turn based 5E D&D cRPG can't do the same. Notice I emphasize the word com|pe¦tent.
Which is why turn-based d&d has been reduced to Facebook games and other low-investment vehicles.
What I don't get is why no one makes a nice turn based D&D RPG since ToEE. The system is anyway turn based why is everyone so stuck with RTwP or whatever?
Steam free weekend, requesting account for a single player RPG trial, fail. :-|
Just some spoiled children who felt it was inconvenient to write down their mail-adress... There's no limits to what some people can have themselves complain about with this game...Steam free weekend, requesting account for a single player RPG trial, fail. :-|