Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Decline Sword Coast Legends Pre-Release Thread

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
5th edition is pretty much a straight upgrade over both 2nd and 3rd ed rules though, so I can't see any reason to go back. The only thing 5E is lacking is more customization options, and that's not suprising since only the basic rulebooks are out so far.
I'd kill for a proper 4E turn based crpg though. I'm sad it will almost certainly never happen.

You like the spell system in 5e? It reminds me of an MMO system that wreaks of streamlining rather than a feature rich innovation.
Where's the MMO? The 5E spell system is pretty much exactly the system used by 2/3 ed sorcerers, now extended to every spellcasting class. The flexibility it brings goes a long way to keeping spellcasters fun to play even as 5E has taken the power level of most spells down a notch.

Sorcerers were a spam class built for impatient players who want to have something to do every around. Making all classes like them is why current gaming today is considered "popamole".

That said, my point about MMOs was the progression and use of spells between slots.
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,661
Codexian pessimism cannot be checked. It is oozing through cracks in the masonry and penetrating the innermost sanctum of the faithful.

I just saw some comments on a forum well known by the RPG community. They are saying it isn't a true D&D 5E game and have already declared SCL to be a (crappy) RTwP Diablo clone, because it is only "inspired by D&D 5E", has cooldowns, multiplayer co-op, etc. They are also saying that the existance of spells like Ray of Frost II, Mordenkainen's Sword II, Whirlwind Attack II, Deathstrike II, etc. indicates that the game definitely doesn't use D&D style spell progression.
It is way too early to come to such a conclusion IMO, but there you have it.

I'm guessing RPGCodex?

 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,489
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Codexian pessimism cannot be checked. It is oozing through cracks in the masonry and penetrating the innermost sanctum of the faithful.

I just saw some comments on a forum well known by the RPG community. They are saying it isn't a true D&D 5E game and have already declared SCL to be a (crappy) RTwP Diablo clone, because it is only "inspired by D&D 5E", has cooldowns, multiplayer co-op, etc. They are also saying that the existance of spells like Ray of Frost II, Mordenkainen's Sword II, Whirlwind Attack II, Deathstrike II, etc. indicates that the game definitely doesn't use D&D style spell progression.
It is way too early to come to such a conclusion IMO, but there you have it.

I'm guessing RPGCodex?


First, about "RTwP Diablo clone" thing. It's definitely a rushed conclusion, and Diablo is not a RTwP, Diablo is an "action rpg". RTwP could be great games like neverwinter nights series.

11514-animated_gifchat8etf.gif
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Codexian pessimism cannot be checked. It is oozing through cracks in the masonry and penetrating the innermost sanctum of the faithful.

I just saw some comments on a forum well known by the RPG community. They are saying it isn't a true D&D 5E game and have already declared SCL to be a (crappy) RTwP Diablo clone, because it is only "inspired by D&D 5E", has cooldowns, multiplayer co-op, etc. They are also saying that the existance of spells like Ray of Frost II, Mordenkainen's Sword II, Whirlwind Attack II, Deathstrike II, etc. indicates that the game definitely doesn't use D&D style spell progression.
It is way too early to come to such a conclusion IMO, but there you have it.

I'm guessing RPGCodex?


First, about "RTwP Diablo clone" thing. It's definitely a rushed conclusion, and Diablo is not a RTwP, Diablo is an "action rpg". RTwP could be great games like neverwinter nights series.

11514-animated_gifchat8etf.gif
He's among us as we speak:
And about the rpgcodex forum, I went there and read really toxic posts, one of them quoting my statement that neverwinter nights series are indeed good games, and laughing at it. I tried to reply this very coward person, but I had "insufficient privileges to reply".
:lol:
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Gotta love these codex 'discussions'

lalalala.gif

The thing is, (if you mean Gunker and me) we weren't having a discussion ;)
Just a sharing of perspectives, where Grunker has trouble accepting non-Grunker perspectives. And I have trouble not poking him because of it.

Seriously though, I don't think it's unreasonable to expect a developer to prove themselves before writing off their new game as shit. Especially when the announcement is as slap-dash as this one feels to me. This reeks of a cash-grab on the publisher side of things. Just look at those pre-order tiers and you'll find sufficient evidence to infer that this project is about milking that nostalgia teat for all it's worth.
Sure. But who here has so far fundamentally disagreed with that?
I'm not going back to ckeck, but I only remember one unconditionally positive comment. (And that might be the one that was redacted a short while later.)

Does that necessarily mean it will be bad? No, absolutely not. Plenty of 'slam-dunks' have turned out to be pretty decent games (although I'm pressed to think of a single-one that I'd label a GREAT game). But it does entirely warrant skepticism about the developer's capabilities and intentions.
Amen.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,257
Location
Seattle, WA USA
MCA
Codexian pessimism cannot be checked. It is oozing through cracks in the masonry and penetrating the innermost sanctum of the faithful.

I just saw some comments on a forum well known by the RPG community. They are saying it isn't a true D&D 5E game and have already declared SCL to be a (crappy) RTwP Diablo clone, because it is only "inspired by D&D 5E", has cooldowns, multiplayer co-op, etc. They are also saying that the existance of spells like Ray of Frost II, Mordenkainen's Sword II, Whirlwind Attack II, Deathstrike II, etc. indicates that the game definitely doesn't use D&D style spell progression.
It is way too early to come to such a conclusion IMO, but there you have it.

That sad thing is, this is probably what it will be.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,823
Not rats, and it's not very unreasonable for a monster hunter game to have quests about hunting monsters. What's their excuse?
These are oozes, not rats, as well. :P

It's not unreasonable for a group of adventurers to accept a task that involves killing monsters in return for payment. Planescape Torment had a sidequest where you hand a guy 10 rat rails in exchange for money and a chance to kill a bigger rat in his basement. :M
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,418
Location
Copenhagen
^ you're working under the assumption that this is just a one-off as in most of your cited examples. Then why show it off like that? If it indeed it isn't a representative example.

Speculation, sure, but that's all we got.

So Roguey, you optimistic about this? If som why?
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
These are oozes, not rats, as well. :P

It's not unreasonable for a group of adventurers to accept a task that involves killing monsters in return for payment. Planescape Torment had a sidequest where you hand a guy 10 rat rails in exchange for money and a chance to kill a bigger rat in his basement. :M
That's more tolerable when the rats in question are a hyper-intelligent hive mind.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Aren't you the resident WoW-fag? :lol:
I play a month or so every expansion nowadays.

I don't mind MMORPGs. They can be a ton of fun. I just don't want them disguised as spiritual successors to my favorite singleplayer games.
And I don't like "MMORPG lites" like Guild Wars and Neverwinter. They lack the persistant qualities of proper MMORPGs, and they lack the hooks and very often the gameplay qualities of singleplayer games.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,418
Location
Copenhagen
I play a month or so every expansion nowadays.

I don't mind MMORPGs. They can be a ton of fun. I just don't want them disguised as spiritual successors to my favorite singleplayer games.

I understand. I have the exact same qualms about this game. But Neverwinter wasn't "disguised" as anything. It was pretty clear from the start what it was.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,823
^ you're working under the assumption that this is just a one-off as in most of your cited examples. Then why show it off like that? If it indeed it isn't a representative example.

All the other quest examples don't look like that. I doubt they put much thought into it.

So Roguey, you optimistic about this? If som why?

No. http://www.rpgcodex.net/forums/inde...ith-optional-co-op.96970/page-14#post-3749221

It might end up okay. Looks like even more of a low-budget DA:O than PoE, and D:OS proves that something created for co-op isn't an automatic disaster.

That skillbar looks oh-so-bad though. Even DA:O had a better-looking skill bar. And the space between the bar and the edge of the screen really make me think they want/intend to port this to consoles later. :P
 

Bonerbill

Augur
Joined
Nov 25, 2013
Messages
302
Location
North Carolina
Codexian pessimism cannot be checked. It is oozing through cracks in the masonry and penetrating the innermost sanctum of the faithful.

I just saw some comments on a forum well known by the RPG community. They are saying it isn't a true D&D 5E game and have already declared SCL to be a (crappy) RTwP Diablo clone, because it is only "inspired by D&D 5E", has cooldowns, multiplayer co-op, etc. They are also saying that the existance of spells like Ray of Frost II, Mordenkainen's Sword II, Whirlwind Attack II, Deathstrike II, etc. indicates that the game definitely doesn't use D&D style spell progression.
It is way too early to come to such a conclusion IMO, but there you have it.

I'm guessing RPGCodex?


First, about "RTwP Diablo clone" thing. It's definitely a rushed conclusion, and Diablo is not a RTwP, Diablo is an "action rpg". RTwP could be great games like neverwinter nights series.

11514-animated_gifchat8etf.gif

I'm not that guy from the forums, nevertheless, just because you people a bunch of BG2 fanboys with bad taste in games, doesn't mean the NWN games had a bad RTwP system. You faggots can go ahead can keep flaunting your crappy opinions.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,185
The 3rd edition rules are freely available under the OGL, so anyone can make a game using them, that's what Knights of the Chalice did. For other editions you'll need to licence them from WotC, and I doubt they would allow it, if there is to be a proper D&D game they'll want it to use the latest rules.

As Sawyer has pointed out recently, even though OGL "allows" it, it's still pretty risky. http://www.pathguy.com/ddnext.htm just had a character creator.

When you have an epic and great story to tell, you dont fill it with kill 10 rats kind of quests.

The Witcher disagrees.

It's simple and easy content to include for people who cry when RPGs aren't x amount of hours long.

Witcher is a fun popamole but not a full fledged rpg , its action with some rpgs elements, very good game but not a rpg for the "hardcore". Now when it comes to true rpgs, theres the paragon of virtue i name Divinity original sin. Here's the quest list , no kill 10 rats : http://divinity.wikia.com/wiki/Divinity:_Original_Sin_Quests
The top three rpg of 2014 dont have those kind of filler quests either.

Thats not pessimism, its realistic, when you are filling your game with world of warcraft like quests that means you are not even trying to make anything good and just trying to make quick buck with a well known IP.

RPGs can be X hours long without including that kind of filler content, again look at top 3 of 2014, or 2000's baldurs gate.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,854
I'm not that guy from the forums, nevertheless, just because you people a bunch of BG2 fanboys with bad taste in games, doesn't mean the NWN games had a bad RTwP system. You faggots can go ahead can keep flaunting your crappy opinions.
Look, i love nwn THIS MUCH, but it had a bad RTwP system filled with obvious flaws. To such a degree that the first one was best played without pausing and the second one was a game that you had to suffer trough to experience MotB. If you are unwilling to accept this, then you are not worth listening or talking to.
 

Seari

Arcane
Patron
Joined
Nov 25, 2014
Messages
849
Pathfinder: Wrath
I'm not that guy from the forums, nevertheless, just because you people a bunch of BG2 fanboys with bad taste in games, doesn't mean the NWN games had a bad RTwP system. You faggots can go ahead can keep flaunting your crappy opinions.

Nice b8 m8
 

Shin

Cipher
Joined
Jan 5, 2015
Messages
683
RTwP games are bad and turn-based games are bad because of trash mobs. LARPing is too fucking retarded, playing tabletop fucking sucks because it requires friends, reading books strains my left fucking eye

thank god for masturbation
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom