Tacticular Cancer: We'll have your balls

  1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Editorial Sven Vincke Discusses Dragon Commander Design Issues

Discussion in 'RPG Codex News & Content Comments' started by Zed, Nov 8, 2012.

  1. Zed RPG Codex Staff

    Zed
    Joined:
    Oct 21, 2002
    Posts:
    8,692
    Location:
    Northward
    Click here and disable ads!
    Tags: Divinity: Dragon Commander; Larian Studios; Sven Vincke

    Sven Vincke is back with another long blog post. This time he's discussing various design issues Larian Studios have encountered while developing their "I want to be a dragon!"-sim: Divinity: Dragon Commander.

    Here's a cut:

    Then we decided that we should open up our horizons, and we started looking at completely different routes to take. And when I mean completely different, I mean really completely different. At some point, we even contemplated making the game a Master of Magic style game. Imagine that.

    And then, really only then, did we go back to the original concept, and started wondering, why the hell isn’t this working? Is there something fundamentally wrong with the original idea? Were we that blinded? Or are we just inept at executing it?

    And as we looked at the original concept, it dawned on us that there was nothing wrong with it. We had just refused to do one thing because it made our jobs harder, and we didn’t want to take more production risks than we were already taking.

    Our mistake was that the entire game was taking place in the air.

    One can hope they return to the Master of Magic idea some time in the future...

    Thanks Marquess Cornwallis!
    PosledniKovboj, Jaesun and Kz3r0 Brofist this.
  2. evdk comrade troglodyte Patron

    evdk
    Joined:
    Mar 31, 2004
    Posts:
    5,903
    Location:
    Corona regni Bohemiae
    Race Traitor
    Wasteland Ranger
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    I stopped reading right there and started to weep uncontrollably.
    hoverdog Brofists this.
  3. Zed RPG Codex Staff

    Zed
    Joined:
    Oct 21, 2002
    Posts:
    8,692
    Location:
    Northward
    i kno' rite.
    let's hug.
  4. MachineCommander Literate

    MachineCommander
    Joined:
    Jul 12, 2012
    Posts:
    9
    If Dragon Commander did actually end up like this, I would've had complete interest in this game. Guess I'll have to day dream.
  5. DraQ Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Posts:
    21,569
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    Itz *totally* like this thing DraQ was talking about.

    Lar should definitely spend some/more time hanging around the 'Dex.
  6. godsend1989 Learned

    godsend1989
    Joined:
    Oct 30, 2009
    Posts:
    226
    Lar should make more isometric games that made him what it is now, not some papamole flying shit i wanna be a dragon simulator.
  7. Excommunicator Cipher

    Excommunicator
    Joined:
    Oct 19, 2010
    Posts:
    2,775
    I don't really get why he is making this game. It's so unclear what genre the game is or what fundamental playing style it has. He's mentioned many times now that he's working on these games so that he can gather the funds for the "Ultimate RPG" and yet what the hell is Dragon Commander exactly? I assume they have no marketing department over there because it seems this game would be very difficult to market and have no proven audience, meaning a terrible game to make if you want to be reliably building your funds. Not a bad thing for the potential of the game itself and it sounds quite interesting but if they don't start working to proven formulas then the Ultimate RPG is probably going to end up getting further and further away, not closer.
  8. kaizoku Prophet

    kaizoku
    Joined:
    Feb 18, 2006
    Posts:
    2,151
    he will go KS for the ultimate RPG :smug:





    and fail :(
    PosledniKovboj Brofists this.
  9. WhiskeyWolf RPG Codex Polish Plumber Patron

    WhiskeyWolf
    Joined:
    Nov 4, 2007
    Posts:
    7,821
    Fuck you, a SRPG with some twitchy elements and "love interests" will make the bio-fanbase flock to this like bees to the last flower on earth.
  10. Excommunicator Cipher

    Excommunicator
    Joined:
    Oct 19, 2010
    Posts:
    2,775
    I wish him the best of luck, but I think at best it will be an unpolished gem that will go largely unnoticed by the mainstream. I think they need to dig their feet in and build a reputation on a well established genre and just stick with it until they have that financial freedom. He had/has those isometric games going on but they probably aren't the best if building funds is the primary goal
  11. Johannes Liturgist

    Johannes
    Joined:
    Nov 20, 2010
    Posts:
    3,986
    This game seems pretty awesome actually, just depends if they can execute all those different elements well.

(buying stuff via the above links helps us pay the hosting bills)