xxxCatholicKillahxxx
Scholar
Posting since this finally got a release date.
A turn-based tactics dungeon crawler with some character development made by a small team called Underbite Games.
If the name or visuals don't ring any bells it is based on the Super Dungeon Explorer boardgame franchize.
Not a 1-to-1 conversion of it though. As an example the video game is centered around the single player experience
and combat in it is more deterministic.
The objective is to form a guild to combat against the forces of the BBG, The Dark Consul.
Members of said guild are chosen from a roster of 15 heroes. So no character creation. Many heroes in the board game are nods
at various video game characters, and further on characters from anime aswell.
Character development is mostly centered around the loot gathered. Armour and weapons. Here is where the difference in combat
between the board and video game comes in to play. While the video game does also feature a dice mechanic its combat is more
deterministic in the way of damage/hits caused/made as there are no dice rolls made.
Dice are used as a resource management of sort adding both active and passive bonuses and special abilities by the looks of it.
Loot is the main source of dice for the guild.
The questing mechanic appears promising and I think it is best if I leave it to the dev on their blog explain it in detail.
Should the video game prove to be even half as successful as its elder board game relative there is a good possibility if
not probability of monetazisation. Super Dungeon Explore has had many an expansion released for it and I wager Super Dungeon
Tactics won't pale in comparison if things go right.
Website
Steam
Blog
Edit 6.12. in relation to monetization. Link
Developer said: 'The game will ship complete. Expansions will either be free or worth paying an addition cost for much more content. There will not be microtransactions for characters or other small items.'
A turn-based tactics dungeon crawler with some character development made by a small team called Underbite Games.
If the name or visuals don't ring any bells it is based on the Super Dungeon Explorer boardgame franchize.
Not a 1-to-1 conversion of it though. As an example the video game is centered around the single player experience
and combat in it is more deterministic.
The objective is to form a guild to combat against the forces of the BBG, The Dark Consul.
Members of said guild are chosen from a roster of 15 heroes. So no character creation. Many heroes in the board game are nods
at various video game characters, and further on characters from anime aswell.
Character development is mostly centered around the loot gathered. Armour and weapons. Here is where the difference in combat
between the board and video game comes in to play. While the video game does also feature a dice mechanic its combat is more
deterministic in the way of damage/hits caused/made as there are no dice rolls made.
Dice are used as a resource management of sort adding both active and passive bonuses and special abilities by the looks of it.
Loot is the main source of dice for the guild.
The questing mechanic appears promising and I think it is best if I leave it to the dev on their blog explain it in detail.
Should the video game prove to be even half as successful as its elder board game relative there is a good possibility if
not probability of monetazisation. Super Dungeon Explore has had many an expansion released for it and I wager Super Dungeon
Tactics won't pale in comparison if things go right.
Website
Steam
Blog
Edit 6.12. in relation to monetization. Link
Developer said: 'The game will ship complete. Expansions will either be free or worth paying an addition cost for much more content. There will not be microtransactions for characters or other small items.'
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