Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Sunless Sea - an undersea trading and exploration game

NiM82

Prophet
Joined
Jun 21, 2007
Messages
1,358
Location
Kolechia
Yeah, people should hold off. It's pretty interesting initially, but the tedium of trying to make any reasonable progress makes me want to slash myself. Outside a few random quests there's no real means of making serious money, many hours in I haven't felt I've accomplished anything; I'm still in the starter ship, doing the same milk runs and whilst I've improved my stats, nothing's really changed in terms of how things play. Survival is a non-issue once you grasp the mechanics, so outside the random events it's just a plain old time sink.

There's plenty of stuff left on their road map though, so I'm hopeful they'll resolve it.
 

Tommers

Augur
Joined
May 3, 2012
Messages
181
Yeah, I am much the same. Really like the atmosphere and the idea but actually doing it is a bit dull at the moment. Would have been nice to be able to choose careers but really there's no trading to be done (ooh, wine sells for 2 profit somewhere else) so you're limited to delivering souls or working for the admiralty - and that's the same thing over and over again. I thought they might give you a better ship once you did a few missions but nothing so far.

Looks promising but there's still stuff they need to do
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:necro:

Wait, what? There's a Codex reference in this game? We didn't do a campaign for it. Who is responsible for this? :lol:
 

ColCol

Arcane
Joined
Jul 12, 2012
Messages
1,731
Combat being changed to real time.

wasn't it always real time?

The Riddle of STEEL
August 17, 2014 ·
Last month, we announced we’d devote an entire update – STEEL – to improving combat. Improving and polishing, not rebuilding from the ground up. Some mechanical tweaks, some substantial balance IMPROVEMENTS, and some of the enhancements we’d always planned (like better story integration) and we’d be on our way.

So we spent a couple of weeks planning and arguing around the whiteboard…





…building paper prototypes…





…and digital prototypes…





We ended up with a promising candidate. It figured in both visibility and a separate AUDIBILITYmechanic (run silent!), it was much more cat-and-mouse than the current implementation, and it feltlike a hunt through the dark.

But nobody on the team – including me – responded with delight. And PEOPLE have responded with delight, consistently, when they’ve first started playing SUNLESS SEA, when they’ve first seen London in the dark or nosed out into the Archipelago. And we would really like a combat system that provokes delight. The core team sat down together and chewed on how to get to delightfulness.

So, okay, we said, let’s go one more time round the reasons we don’t do ship combat in real time on the map, bearing in mind that it is of course impossible and we shouldn’t do it.

Two hours later, we’d decided that it wasn’t impossible, and we should probably do it.

Two days later, we’d run the numbers, done a bit of prototyping, and we’re going to do it!

Combat in SUNLESS SEA will still be gently paced not frantic, still be pausable, still involve light and darkness. But it’s going to occur right on the main map, with the primary game systems plugged into it, not in a turn-based secondary CARD GAME.

It’s really hard, as a designer, throwing away a cherished mechanic. It’s like euthanasing a beloved PET that won’t stop eating children. But when it’s right, it’s right. We – and you – are lucky enough to have some extra time to work on this, so we’re going, once again, to do it right. This is a significant, exciting, scary change – we’ll be letting you know more soon!
 
Last edited:

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,960
Gave this a spin, but was bored after a few minutes. Combat was so repetitive and dull.
 

Multi-headed Cow

Guest
Did end up buying this and dicked with it a bit (Was busy enough I didn't want to cockblock my Grimrock with interruptions while this I didn't care). Initial reaction is Sid Meier's Pirates in a Hot Topic (I don't know if these even exist any more but I'm sticking to it anyway) Cthulhu setting with more emphasis on exploration and text questing. That could make for a satisfying game but it seems like it moves at a glacial pace at the moment. Very well could be just because I don't know what I'm doing yet but it seems as though it's super slow going to get loot/improve and advance your ship. No horror to speak of (The zombie CUTS OFF HER OWN HEAD! TERROR +5!) but it does theoretically make for a setting where they could put a big pile of weird shit in if they were so inclined. Haven't sifted through enough to see if they utilize it well. What I saw so far wasn't anything particularly interesting.

Might be cool when it's finished. It has some promise but the slow rate of advancement seems like a big shame. Especially since the game encourages and defaults to ironman and even has different victory conditions you pick at the beginning. You'd think they'd want it to be more Pirates-like where you have big windfalls and there's a relatively short end to the game and then you start another.
 
Joined
Oct 5, 2014
Messages
4,748
Location
New Zealand - Pronouns: HE/HIM
been keeping a very lazy eye on this for a while

33% off atm on steam so thought blow it ill buy the blimmin thing

downloading now


as is my wont i played this for 30 minutes without viewing any help topics or really taking in anything at all

predictably this resulted in my quick death at the hands of a sentient iceberg after departing codex island - how apt

impressions:

nice art style all round

the chug chug chug of the ship is very soothing

lots of missing story unlocks everywhere - this is half a game basically content-wise

text-based quests and outcomes; no shooty shooty bang bang gibs errywhere then

writing is on the right side of pretentious as in it dances with it occasionally but never really seems cliched or rote


tl;dr games got potential but i will wait until full release
 

omega21

Arcane
Joined
Aug 30, 2014
Messages
949
Location
Singakekkles, LLC
I've tried this out, saves in homeport tend to glitch with game-ending consequences.

I like the option to save a crewmember, a skill or a map after you die to your next game.
 
Joined
Oct 5, 2014
Messages
4,748
Location
New Zealand - Pronouns: HE/HIM
nice; i early accessed this thing and kind of had buyers remorse after tooling around in its early state, ie nothing to do except look at 'coming soon; a quest!' messages at erry island

had a good vibe though; kinda dreamy in a gay way iykwim

also

We’re hugely excited to share the finished game with you. Meanwhile, if you purchase Sunless Sea while it is still in Early Access, you’re guaranteed to receive all game expansions and story DLC for FREE.

:incline:
 

Akratus

Self-loathing fascist drunken misogynist asshole
Patron
Joined
May 7, 2013
Messages
0
Location
The Netherlands
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
U68XVmn.jpg

People who use the term gigglesquee unironically deserve to be burned at the stake.
 

MaskedMan

very cool
Patron
Joined
Jan 9, 2008
Messages
1,864,628
Codex 2012 PC RPG Website of the Year, 2015 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
We’re hugely excited to share the finished game with you. Meanwhile, if you purchase Sunless Sea while it is still in Early Access, you’re guaranteed to receive all game expansions and story DLC for FREE.

:incline:
Prolly be a bunch of non "story/expansion" dlc though, at least so they can sell all the scloosive high tier kickstarter backer stuff.
 

Multi-headed Cow

Guest
Guess I should take another look at this since it sounds like the differences between the current version and release is mainly finishing storylines. Been following it and it kinda sounds like I'll have the same issues (Glacial rate of advancement) I had before, but it is something I hope ends up good.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Bought it. Tried a recent 'demo' and loved the ambiance. This is basically Fallen London without the crummy timing restraints and some added gameplay. Exploration is fun and there is a lot of fun stuff that can happen.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,810
accessing this thread from the watched threads option gives me unescapable hentai porn Infinitron no that I really mind... Win x86/64 firefox 34.0.5
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom