Finally got a copy. CDKeys.com is selling it for €26,59 (including the 5% discount for liking their FB page) which is pretty much the best deal on the internet.I bought mine at shopto for less than £25. I think they do internationsl shipping, or you can try asking if they can just email you the steam code.
-Autists bitching about the lack of content... They wanted to release it asap for the tournaments.
The most important thing modded back on the PC!
Ideal codex wife material. Especially the anime part.Single childless gun toting /pol/itically incorrect Trump supporter who masturbates to anime. I also love videogames and gore.
Let me screencap that for https://twitter.com/ScrubQuotesX/Pretty great game, but of course only to play locally if you have competition. I like it much better than SF4 already just by virtue of not having retarded focus attack shenanigans. It looks and runs great.
As for the online component, online fighting games are a joke, and always will be. People who take online in these games seriously should be stoned in a public place. It's not even a distant approximation of what the game actually is, there's no reaction, only mindless repetition of block strings, frame traps and combos.
SF5 is basically frame trap: the game, so obviously playing it online will suck ass because you can't say, counter DP on reaction when some mouthbreathing mongoloid is spamming block strings that put him at a frame disadvantage.
I'm not, but our jam was KoF 96/97/98. The submission is sent, let's see if it's accepted.Actually, scrubs are those who think fighting games online mean anything.
Nice try though, you were probably too young to have played at the arcades. Try again.
Yeah, that describes my experience with the game so far pretty well. Sometimes I'm getting away with absolutely bullshit blockstrings that I know the player should be able to jab me out of, but then other times the netcode gods turn against me and I have matches where all my attacks get stuffed and I see my meaty wakeup attack get rolled back into me being thrown into the corner...Pretty great game, but of course only to play locally if you have competition. I like it much better than SF4 already just by virtue of not having retarded focus attack shenanigans. It looks and runs great.
As for the online component, online fighting games are a joke, and always will be. People who take online in these games seriously should be stoned in a public place. It's not even a distant approximation of what the game actually is, there's no reaction, only mindless repetition of block strings, frame traps and combos.
SF5 is basically frame trap: the game, so obviously playing it online will suck ass because you can't say, counter DP on reaction when some mouthbreathing mongoloid is spamming block strings that put him at a frame disadvantage.
You gonna pick up the new KoF game when it comes out?I'm not, but our jam was KoF 96/97/98. The submission is sent, let's see if it's accepted.Actually, scrubs are those who think fighting games online mean anything.
Nice try though, you were probably too young to have played at the arcades. Try again.
No, haven't played it much or at all since 2002 days. I had XIII installed for like 2 weeks before it's gone.You gonna pick up the new KoF game when it comes out?I'm not, but our jam was KoF 96/97/98. The submission is sent, let's see if it's accepted.Actually, scrubs are those who think fighting games online mean anything.
Nice try though, you were probably too young to have played at the arcades. Try again.
It's not about the netcode really, it's about the physical nature of latency. Fighting games simply don't work under that environment, and they never will - no amount of well-constructed prediction netcode can solve that problem. If you allow a too lenient buffer, precision goes out the window, if you require more precise timing for reversal attacks, latency will always be in the way, so it's a catch 22.Yeah, that describes my experience with the game so far pretty well. Sometimes I'm getting away with absolutely bullshit blockstrings that I know the player should be able to jab me out of, but then other times the netcode gods turn against me and I have matches where all my attacks get stuffed and I see my meaty wakeup attack get rolled back into me being thrown into the corner...Pretty great game, but of course only to play locally if you have competition. I like it much better than SF4 already just by virtue of not having retarded focus attack shenanigans. It looks and runs great.
As for the online component, online fighting games are a joke, and always will be. People who take online in these games seriously should be stoned in a public place. It's not even a distant approximation of what the game actually is, there's no reaction, only mindless repetition of block strings, frame traps and combos.
SF5 is basically frame trap: the game, so obviously playing it online will suck ass because you can't say, counter DP on reaction when some mouthbreathing mongoloid is spamming block strings that put him at a frame disadvantage.
The *game* itself is great, but the netcode is pretty awful. That the lag is often mostly felt by one side is insane.
Arthandas Brofists this.I'm not, but our jam was KoF 96/97/98. The submission is sent, let's see if it's accepted.Actually, scrubs are those who think fighting games online mean anything.
Nice try though, you were probably too young to have played at the arcades. Try again.
As I said, the extent to which 'learning' works in online fighting games is muscle memory - testing the realm of possibility of setups and doing combos on something a little more sentient than a training dummy or a CPU opponent. Actual reactions in a fighting game like SF just aren't possible with any kind of latency. Even blocking after walking forward is iffy. And I've played GGPO 3rd strike pretty extensively, which I consider to be the best-case scenario when it comes to online code for these types of games.You can play online to learn, and <80 or so ping with rollback netcode will make it so the better player wins almost as regularly as offline albeit usually in a janky-feeling way.