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Storms Of Zehir: Silver Gauntlet Chronicles

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Well.. kinda stole this idea from VD; but tough shit for him since I'm sure he didn't trademark it. This thread will to detail my party's journey through the NWN2 expansion. This first post will cover the basics including the party, and the introduction. I'll see how many people I can scare away from this thread.

WARNING: If you hate spoilers AND/OR swearing get the FUCK out of this thread.


PART I: INTRODUCTION TO THE ADVENTURE OF FOUR AMIGOS IN A STRANGE LAND
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THE BASICS (graphics, music, and other old shit):
-----------------------------------------------------------

Graphics are basically the same as expected. They're alright. Nothing special; but cool. Sound is solid too. The music is pretty damn awesome espicially the title screen one, and a few battles. Character creation is NWN2 style as it should be just with more stuff to choose. It's complete bullshit however that no Wild Dwarves were added. But, no, we get fuckin' wannabe snake men as potential party mates? What kind of fucked up logic is that? Don't get me started on the NWN2 version of the Aurora camera. The thing is wild. It spins and spins and where it stops nobody knows. Get out of a convo and boom, my view changes. Enter a new place - espicially exiting buildings - and I can no longer see my party or even entrances that should be obvious. WTF? But, hey, again, the music is absolutely sweet. Coolio beanio on that.


THE PARTY (my 4 puppets)
--------------------------------

Let us meet the 'merry' band whose story is being told. Afterall, without them, this awesome thread could not happen. It is based on an old pnp party, and my most fvaorite of them of all. Unfortunately, with only 4 allowed, I couldn't include a favored pnp npc party member. Due to this error by obsidian, I struck back, and have BARRED all Obsidian created SOZ characters from joining this group (tit for tat, NO MERCY!). That is, of course, we end up being forced to take them which we were told was not gonna happen.
The party's name is The Silver Gauntlet. Yeah, not original. What did you expect? We were 12ish at that time. HAHAHA! In fact, that wasn't the original name. It used to be known as the Copper Gauntlet (before BG2 stole the name for its stupid tavern, I might add!) before all but one of that version die. LONG STORY. The motto in the game is 'For Honour & Adventure!". R00fles!
First off, we have our fearless leader Volourn Honourblade (yes, if you haven't figure it out moron, he's my namesake, DUH!). He hails from Mithril Hall, and is 3rd cousin to the king. He is a holy warrior (F/C - champion in 2E) of Berrornar Truesilver. He was one of her first male priests. Very weird consideirng she's the Goddess of Home, family, and Marriage yet he's adventurer out seeking glory and justice. Volourn is the only original member of the CG to survive, and has continued on from the near complete destruction of that group. He weilds a dwarven waraxe (which better be in the game, obsidian, YOU HEAR ME!?!). He is also the leader of our fearless group though sometimes they follow as well as the Codex follows me here. HA!
Next, we have Volourn's best friend who happens to be of all things a damn pansy elven mage. He is basically Second in Command, and Party Strategist (him and Volourn do all the planning 'cause the other two members are dinks). Odd for a mage, he has no problem using rapiers, and bows as his chosen weapons. The friendship between is rather solid depsite their different outlooks on life. And, oh, the elf's name is Tymonn Rosefield. ROSE? Like I said, damn pansy.
Our barbarian friend is simply known as Korlock. He's also pretty simple minded. Not stupid, just as a very small relam of focus - combat, alcohol, and women. Why the fellow joined the SG is simply one of chance. He has slowly learned the ways of the warrior as Volourn has taught him. Sadly, the training is haphazard since Korlock has yet gotten deeper battle plans then 'ATTACK!". But, hey, at least he understands that metal armour = good. PROGRESS!! Indeed.
Lastly, a gold dwarf named Jareth Ironbringer brings up the rear sotospeak. Unlike Volourn he is from the far South in the Rift not the far North. Jareth also, in a coicidenk (nah, not really, my firend stole my idea! ha!), is a Priest of Berronar Truesilver. Unlike Volourn... he's a TAD more preachy about the Goddess. Volourn prefers to convert through *showing* the way not with silly words.
Let us have a memoriam on the Lost Member tm. Our good buddy Yeenog (NO RELATION TO THE ORC CREATOR GOD!) the Half Orc Fighter. His joining with the group was through a wild gamble with the Deck of Many Things. He is fiercely loyal to Volourn his only ties to the one who drew his card. Sadly, poor Yeenog cannot join the SG on this adventure. DAMN YOU OBSIDIAN!


A SHIP,A WRECK, A BEACH, AND A TOWN (soz begins....)
----------------------------------------------------

Let us get to the meat of things. By now everyone has been spoiled about the game's start. Only thing of note is Volothamp (no relation to Volourn, stupid TSR stole my name, I swear!) and his funnies. Ship crashes for some unknown reason then Volo informs us (since we aren't allowed to see it) that the ship captain was 'napped. Then we got attack by psycho crazy gobbligooks. Volo said he'd be the hero and talk them down. L0L What a tool. WE KILL THEM ALL! Was a rather easy fight too outside one of the names doing THREE CRITICALS IN A ROW on Korlock who perish. But, haha! Not to be outdone, we outsmarted the goblin killer by raising our friend with a MAGIC COIN OF RAISING. (WTF, Obsidian, raise dead coins?, don't you think you took the whole trading/merchant thing a tad too far? LMAO!).
Right after the battle, we get harassed by some rude Islanders who arrest us without cause since they actually think we fuckin' work with snakes! Are they that retarded? I'm a dwarf! I don't work with snakes, damnit! But, hey, I try my best to be law abiding so I go peacefully since it is their land. And, diplomacy can come in handy to avoid uneccessary bloodshed - even if its the blood of such retards. Eventually, Volo's contact gets us out of prison (it took 6 seconds, hahaha!). She wants us to work for her as she builds her mercantile empire with no name but a symbol. She does give us 2Gs so that's cool. We shop for some shit. Of course, no dwarven waraxe to be had, though. There better be some or that's bullcrap. I didn't take weapon focus for nuttin', Obsidian. Gah.
Around town we might some interesting and some not so intersting characters. The lone tavern is beyond lame. The bard's poems are retarded. However, the friendly neighbourhood dino and his pet druid (ranger?) are fun to talk to. But, also, my rule is nobody can join us because no yeenog = no nobody else. He's DA man. Another merchant wants us to hunt shit (boars now but makes a threat on behalf of some unknown). A hunter gives us bounties too. Lots of cool loot to be bought but money is all spent (full plates don't come cheap ya know). So, out the town we go!


WHERE ARE WE AND HOW DO WE GET THERE!?! (the map and its workings)
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Overland map is fun. Skills are useful it seems, and encounters are neat. Only got one problem - they're not just random, but they're spamming. From getting from the town to the crashed ship site we ended up in 5 different fuckin' encounters including a boar/soldier showdown, spiders, gnolls, and zombies. WTF? The journey takes 10 seconds max. Come on. That's balony, dude. WE KILL THEM ALL (except soldiers 'cause we goodie two shoes roll the nice way). I much prefer the FO/BG style of overland maps *shrug*; but it ain't bad.


Anyways, this is the end of part 1 of our chronicles. I hope you ain't too bored. It was just to cover the basics. Game has not caught me yet but has some potential. So far, it's simply. If you like NWN2, you like SOZ. Otherwise, same 'ol fun same 'ol fun.

I just wodne rhow many of you tools read all that shit. HAHA! 'til next Silver Gauntlet fans, till next time!


P.S. Obsidian, there better be dwarven waraxes available!
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"I bet you're the type of person who voices your characters IRL during battles."

They're characters. They're not real. There is no 'irl' for them. It's called fantasy for a reason.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"So are there screen shots or is this, you know, all in your head?"

It's called Storm of Zehir . Never heard of it? Then what the fuck are you at the Codex?
 

Warden

Arbiter
Joined
Jul 12, 2007
Messages
1,106
Location
In your nightmare.
No, it's not all in his head for sure - his brain RAM is too small.

Volly, post the music scores on youtube or somewhere.
 

Warden

Arbiter
Joined
Jul 12, 2007
Messages
1,106
Location
In your nightmare.
inwoker said:
And you hoped for porn or something?

No, I was looking for Soz video clips and it came across my mind how I posted in Volourn's topic and asked him to upload a Soz video. So I typed Volourn. :)
 

notnats

Novice
Joined
Oct 17, 2008
Messages
46
Volourn said:
"So are there screen shots or is this, you know, all in your head?"

It's called Storm of Zehir . Never heard of it? Then what the fuck are you at the Codex?

You're a fool, do it proper, or don't do it at all, what you're posting here is fucking useless.
 

Beans00

Augur
Joined
Aug 27, 2008
Messages
980
notnats said:
Volourn said:
"So are there screen shots or is this, you know, all in your head?"

It's called Storm of Zehir . Never heard of it? Then what the fuck are you at the Codex?

You're a fool, do it proper, or don't do it at all, what you're posting here is fucking useless.
well said!
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"what you're posting here is fucking useless."

Then don't read. or spam. Either way, it doesn't bother me how much you cry. I don't do pics.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Hard to say. But, after MOTB, SOZ is a HUGE letdown for me in almost every way. A playable game that's fun; but way, way out of its league compared to MOTB. Not sure where I'll pit in regards to NWN OC or NWN2 OC. Probably about equal to them if it actually improves..

I should have my second update (which will of course actually focus on the actual adventure now that intros are done) since I don't work tomorrow.

*crosses fingers*
 

Kogorn

Novice
Joined
Jul 28, 2008
Messages
63
There ARE dwarven waraxes by the way, they just aren't immediately in all merchant's menus. I found one in a merchants menu 2 levels after I started the campaign. Until then my dwarf was using a longsword (kinda retarded for a dwarf).
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Good to know.

PART II: MONSTER MAP MADNESS!!!
--------------------------------------------

Around the map the party travels, and everywhere we turn encounters abound. Orcs, ogres, soldiers, goblins, kobolds, spiders, and more! They seems to come out of nowhere very quickly. Don't blink, here they come again! So many battles, so much learning, and such an easy time mowing these wusses down that get in our way. At least we can weaken them by scaring the shit out of them to make the encounters even easier.

We head to the beach where out ship crashed to find evidence of wrong doing, and some ore plus are missing captain. And, oh, what do we see on the beautiful beach? A FUCKIN' DINOSAUR! HIP HIP HOORAY! Actually, something cool. It attacks. We kills. Meh. Still, looks nice. Beat up some more gobligooks, and find evidence we need.

Just south of the beach, we notice a cave... full of man eating gobs. They plead for forgivenance. I try to get them to swear off cannibalism but they refuse so they face justice. With the end of these MONSTERS, we release our capatan. Before she heads out, she bids us to meet her back in town.

So.. back in town (after some more random punk beatings), we talk to the Merchant Goddess who gives us more quests. Volo wants a parrot, and eventually we're sent by another shopkeeper to find the evil black market. Finally, the capatan, gives us a stone so we cna open some locked cave on the beach which I didn't bother to mention earlier.

After resting up (though, why bother?), and spending are easily earned gold, back onto the BEACH we go. A couple of fights including a dead goblin leader, we have saved the first mate who we presuade to hea dback to town depsite his reservations. Our 'reward' is the capatan offering her services as an extra swordarm. WHAT? She got cuaght by GOBLINS. That along with our no cohort rule = a big fat no.

We decide to travel along the road eventually making it to another town where we have only three options - trade, inn, and temple. WTH? Not allowed to actually walk around town? What a crock! That's not a town. That's Spaghetti Land. We do some trading and make more gold. *shrug*

A young man lost his singing pendant (?) in the Singing Caves (lol, whatever) so we head there and eventually we have the bets battle yet... versus a bunch of bats who decided to mug the wizard who was slowed, wounded, and posin from some spider fights. Still, with a mirror image and improved mage armour, he laughs and lasts long enough to be saved. We collect the pendant, and head out but not before notice a strange magic thing that doesn't seem to be useful... at this time.

Our next missions lined up is heading to the evil black market, and finding some sneaky gnome wooductting place north of the first town. This should lead us to a posssible traitor. We shall see.

Doing all this gave us a couple of levels, lots of phat loot, and got us into 2 dozen easy battles on the world map over maybe a total of 3-4 hours of slow paced play thanks to hellish load times.


Things to note in this portion of the play through: World map encounters pop up wayyy too often. That's not cool. What is cool how you have some (limited) influence on them with intimidate. However diplomacy is lame sicnce it only seems to lead to bribery. LAME. Why the hell would I bribe a bunch of kobolds or goblins not to attack me? LMAO GTFO goblins. You are gobs! BRIBE ME , BIATCHES! Caves/dungeons are ridiculous small with maybe a handful of rooms and 2 fights. Same in every one so far, and from whispers around the net this won't change any time soon...

Hopefully, the main story picks up when I start listen to the Merchant Goddess, and head to the loggin' gnomes...

'Til next time.
 

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