Volourn
Pretty Princess
- Joined
- Mar 10, 2003
- Messages
- 24,924
Well.. kinda stole this idea from VD; but tough shit for him since I'm sure he didn't trademark it. This thread will to detail my party's journey through the NWN2 expansion. This first post will cover the basics including the party, and the introduction. I'll see how many people I can scare away from this thread.
WARNING: If you hate spoilers AND/OR swearing get the FUCK out of this thread.
PART I: INTRODUCTION TO THE ADVENTURE OF FOUR AMIGOS IN A STRANGE LAND
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THE BASICS (graphics, music, and other old shit):
-----------------------------------------------------------
Graphics are basically the same as expected. They're alright. Nothing special; but cool. Sound is solid too. The music is pretty damn awesome espicially the title screen one, and a few battles. Character creation is NWN2 style as it should be just with more stuff to choose. It's complete bullshit however that no Wild Dwarves were added. But, no, we get fuckin' wannabe snake men as potential party mates? What kind of fucked up logic is that? Don't get me started on the NWN2 version of the Aurora camera. The thing is wild. It spins and spins and where it stops nobody knows. Get out of a convo and boom, my view changes. Enter a new place - espicially exiting buildings - and I can no longer see my party or even entrances that should be obvious. WTF? But, hey, again, the music is absolutely sweet. Coolio beanio on that.
THE PARTY (my 4 puppets)
--------------------------------
Let us meet the 'merry' band whose story is being told. Afterall, without them, this awesome thread could not happen. It is based on an old pnp party, and my most fvaorite of them of all. Unfortunately, with only 4 allowed, I couldn't include a favored pnp npc party member. Due to this error by obsidian, I struck back, and have BARRED all Obsidian created SOZ characters from joining this group (tit for tat, NO MERCY!). That is, of course, we end up being forced to take them which we were told was not gonna happen.
The party's name is The Silver Gauntlet. Yeah, not original. What did you expect? We were 12ish at that time. HAHAHA! In fact, that wasn't the original name. It used to be known as the Copper Gauntlet (before BG2 stole the name for its stupid tavern, I might add!) before all but one of that version die. LONG STORY. The motto in the game is 'For Honour & Adventure!". R00fles!
First off, we have our fearless leader Volourn Honourblade (yes, if you haven't figure it out moron, he's my namesake, DUH!). He hails from Mithril Hall, and is 3rd cousin to the king. He is a holy warrior (F/C - champion in 2E) of Berrornar Truesilver. He was one of her first male priests. Very weird consideirng she's the Goddess of Home, family, and Marriage yet he's adventurer out seeking glory and justice. Volourn is the only original member of the CG to survive, and has continued on from the near complete destruction of that group. He weilds a dwarven waraxe (which better be in the game, obsidian, YOU HEAR ME!?!). He is also the leader of our fearless group though sometimes they follow as well as the Codex follows me here. HA!
Next, we have Volourn's best friend who happens to be of all things a damn pansy elven mage. He is basically Second in Command, and Party Strategist (him and Volourn do all the planning 'cause the other two members are dinks). Odd for a mage, he has no problem using rapiers, and bows as his chosen weapons. The friendship between is rather solid depsite their different outlooks on life. And, oh, the elf's name is Tymonn Rosefield. ROSE? Like I said, damn pansy.
Our barbarian friend is simply known as Korlock. He's also pretty simple minded. Not stupid, just as a very small relam of focus - combat, alcohol, and women. Why the fellow joined the SG is simply one of chance. He has slowly learned the ways of the warrior as Volourn has taught him. Sadly, the training is haphazard since Korlock has yet gotten deeper battle plans then 'ATTACK!". But, hey, at least he understands that metal armour = good. PROGRESS!! Indeed.
Lastly, a gold dwarf named Jareth Ironbringer brings up the rear sotospeak. Unlike Volourn he is from the far South in the Rift not the far North. Jareth also, in a coicidenk (nah, not really, my firend stole my idea! ha!), is a Priest of Berronar Truesilver. Unlike Volourn... he's a TAD more preachy about the Goddess. Volourn prefers to convert through *showing* the way not with silly words.
Let us have a memoriam on the Lost Member tm. Our good buddy Yeenog (NO RELATION TO THE ORC CREATOR GOD!) the Half Orc Fighter. His joining with the group was through a wild gamble with the Deck of Many Things. He is fiercely loyal to Volourn his only ties to the one who drew his card. Sadly, poor Yeenog cannot join the SG on this adventure. DAMN YOU OBSIDIAN!
A SHIP,A WRECK, A BEACH, AND A TOWN (soz begins....)
----------------------------------------------------
Let us get to the meat of things. By now everyone has been spoiled about the game's start. Only thing of note is Volothamp (no relation to Volourn, stupid TSR stole my name, I swear!) and his funnies. Ship crashes for some unknown reason then Volo informs us (since we aren't allowed to see it) that the ship captain was 'napped. Then we got attack by psycho crazy gobbligooks. Volo said he'd be the hero and talk them down. L0L What a tool. WE KILL THEM ALL! Was a rather easy fight too outside one of the names doing THREE CRITICALS IN A ROW on Korlock who perish. But, haha! Not to be outdone, we outsmarted the goblin killer by raising our friend with a MAGIC COIN OF RAISING. (WTF, Obsidian, raise dead coins?, don't you think you took the whole trading/merchant thing a tad too far? LMAO!).
Right after the battle, we get harassed by some rude Islanders who arrest us without cause since they actually think we fuckin' work with snakes! Are they that retarded? I'm a dwarf! I don't work with snakes, damnit! But, hey, I try my best to be law abiding so I go peacefully since it is their land. And, diplomacy can come in handy to avoid uneccessary bloodshed - even if its the blood of such retards. Eventually, Volo's contact gets us out of prison (it took 6 seconds, hahaha!). She wants us to work for her as she builds her mercantile empire with no name but a symbol. She does give us 2Gs so that's cool. We shop for some shit. Of course, no dwarven waraxe to be had, though. There better be some or that's bullcrap. I didn't take weapon focus for nuttin', Obsidian. Gah.
Around town we might some interesting and some not so intersting characters. The lone tavern is beyond lame. The bard's poems are retarded. However, the friendly neighbourhood dino and his pet druid (ranger?) are fun to talk to. But, also, my rule is nobody can join us because no yeenog = no nobody else. He's DA man. Another merchant wants us to hunt shit (boars now but makes a threat on behalf of some unknown). A hunter gives us bounties too. Lots of cool loot to be bought but money is all spent (full plates don't come cheap ya know). So, out the town we go!
WHERE ARE WE AND HOW DO WE GET THERE!?! (the map and its workings)
------------------------------------------------------------
Overland map is fun. Skills are useful it seems, and encounters are neat. Only got one problem - they're not just random, but they're spamming. From getting from the town to the crashed ship site we ended up in 5 different fuckin' encounters including a boar/soldier showdown, spiders, gnolls, and zombies. WTF? The journey takes 10 seconds max. Come on. That's balony, dude. WE KILL THEM ALL (except soldiers 'cause we goodie two shoes roll the nice way). I much prefer the FO/BG style of overland maps *shrug*; but it ain't bad.
Anyways, this is the end of part 1 of our chronicles. I hope you ain't too bored. It was just to cover the basics. Game has not caught me yet but has some potential. So far, it's simply. If you like NWN2, you like SOZ. Otherwise, same 'ol fun same 'ol fun.
I just wodne rhow many of you tools read all that shit. HAHA! 'til next Silver Gauntlet fans, till next time!
P.S. Obsidian, there better be dwarven waraxes available!
WARNING: If you hate spoilers AND/OR swearing get the FUCK out of this thread.
PART I: INTRODUCTION TO THE ADVENTURE OF FOUR AMIGOS IN A STRANGE LAND
------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
THE BASICS (graphics, music, and other old shit):
-----------------------------------------------------------
Graphics are basically the same as expected. They're alright. Nothing special; but cool. Sound is solid too. The music is pretty damn awesome espicially the title screen one, and a few battles. Character creation is NWN2 style as it should be just with more stuff to choose. It's complete bullshit however that no Wild Dwarves were added. But, no, we get fuckin' wannabe snake men as potential party mates? What kind of fucked up logic is that? Don't get me started on the NWN2 version of the Aurora camera. The thing is wild. It spins and spins and where it stops nobody knows. Get out of a convo and boom, my view changes. Enter a new place - espicially exiting buildings - and I can no longer see my party or even entrances that should be obvious. WTF? But, hey, again, the music is absolutely sweet. Coolio beanio on that.
THE PARTY (my 4 puppets)
--------------------------------
Let us meet the 'merry' band whose story is being told. Afterall, without them, this awesome thread could not happen. It is based on an old pnp party, and my most fvaorite of them of all. Unfortunately, with only 4 allowed, I couldn't include a favored pnp npc party member. Due to this error by obsidian, I struck back, and have BARRED all Obsidian created SOZ characters from joining this group (tit for tat, NO MERCY!). That is, of course, we end up being forced to take them which we were told was not gonna happen.
The party's name is The Silver Gauntlet. Yeah, not original. What did you expect? We were 12ish at that time. HAHAHA! In fact, that wasn't the original name. It used to be known as the Copper Gauntlet (before BG2 stole the name for its stupid tavern, I might add!) before all but one of that version die. LONG STORY. The motto in the game is 'For Honour & Adventure!". R00fles!
First off, we have our fearless leader Volourn Honourblade (yes, if you haven't figure it out moron, he's my namesake, DUH!). He hails from Mithril Hall, and is 3rd cousin to the king. He is a holy warrior (F/C - champion in 2E) of Berrornar Truesilver. He was one of her first male priests. Very weird consideirng she's the Goddess of Home, family, and Marriage yet he's adventurer out seeking glory and justice. Volourn is the only original member of the CG to survive, and has continued on from the near complete destruction of that group. He weilds a dwarven waraxe (which better be in the game, obsidian, YOU HEAR ME!?!). He is also the leader of our fearless group though sometimes they follow as well as the Codex follows me here. HA!
Next, we have Volourn's best friend who happens to be of all things a damn pansy elven mage. He is basically Second in Command, and Party Strategist (him and Volourn do all the planning 'cause the other two members are dinks). Odd for a mage, he has no problem using rapiers, and bows as his chosen weapons. The friendship between is rather solid depsite their different outlooks on life. And, oh, the elf's name is Tymonn Rosefield. ROSE? Like I said, damn pansy.
Our barbarian friend is simply known as Korlock. He's also pretty simple minded. Not stupid, just as a very small relam of focus - combat, alcohol, and women. Why the fellow joined the SG is simply one of chance. He has slowly learned the ways of the warrior as Volourn has taught him. Sadly, the training is haphazard since Korlock has yet gotten deeper battle plans then 'ATTACK!". But, hey, at least he understands that metal armour = good. PROGRESS!! Indeed.
Lastly, a gold dwarf named Jareth Ironbringer brings up the rear sotospeak. Unlike Volourn he is from the far South in the Rift not the far North. Jareth also, in a coicidenk (nah, not really, my firend stole my idea! ha!), is a Priest of Berronar Truesilver. Unlike Volourn... he's a TAD more preachy about the Goddess. Volourn prefers to convert through *showing* the way not with silly words.
Let us have a memoriam on the Lost Member tm. Our good buddy Yeenog (NO RELATION TO THE ORC CREATOR GOD!) the Half Orc Fighter. His joining with the group was through a wild gamble with the Deck of Many Things. He is fiercely loyal to Volourn his only ties to the one who drew his card. Sadly, poor Yeenog cannot join the SG on this adventure. DAMN YOU OBSIDIAN!
A SHIP,A WRECK, A BEACH, AND A TOWN (soz begins....)
----------------------------------------------------
Let us get to the meat of things. By now everyone has been spoiled about the game's start. Only thing of note is Volothamp (no relation to Volourn, stupid TSR stole my name, I swear!) and his funnies. Ship crashes for some unknown reason then Volo informs us (since we aren't allowed to see it) that the ship captain was 'napped. Then we got attack by psycho crazy gobbligooks. Volo said he'd be the hero and talk them down. L0L What a tool. WE KILL THEM ALL! Was a rather easy fight too outside one of the names doing THREE CRITICALS IN A ROW on Korlock who perish. But, haha! Not to be outdone, we outsmarted the goblin killer by raising our friend with a MAGIC COIN OF RAISING. (WTF, Obsidian, raise dead coins?, don't you think you took the whole trading/merchant thing a tad too far? LMAO!).
Right after the battle, we get harassed by some rude Islanders who arrest us without cause since they actually think we fuckin' work with snakes! Are they that retarded? I'm a dwarf! I don't work with snakes, damnit! But, hey, I try my best to be law abiding so I go peacefully since it is their land. And, diplomacy can come in handy to avoid uneccessary bloodshed - even if its the blood of such retards. Eventually, Volo's contact gets us out of prison (it took 6 seconds, hahaha!). She wants us to work for her as she builds her mercantile empire with no name but a symbol. She does give us 2Gs so that's cool. We shop for some shit. Of course, no dwarven waraxe to be had, though. There better be some or that's bullcrap. I didn't take weapon focus for nuttin', Obsidian. Gah.
Around town we might some interesting and some not so intersting characters. The lone tavern is beyond lame. The bard's poems are retarded. However, the friendly neighbourhood dino and his pet druid (ranger?) are fun to talk to. But, also, my rule is nobody can join us because no yeenog = no nobody else. He's DA man. Another merchant wants us to hunt shit (boars now but makes a threat on behalf of some unknown). A hunter gives us bounties too. Lots of cool loot to be bought but money is all spent (full plates don't come cheap ya know). So, out the town we go!
WHERE ARE WE AND HOW DO WE GET THERE!?! (the map and its workings)
------------------------------------------------------------
Overland map is fun. Skills are useful it seems, and encounters are neat. Only got one problem - they're not just random, but they're spamming. From getting from the town to the crashed ship site we ended up in 5 different fuckin' encounters including a boar/soldier showdown, spiders, gnolls, and zombies. WTF? The journey takes 10 seconds max. Come on. That's balony, dude. WE KILL THEM ALL (except soldiers 'cause we goodie two shoes roll the nice way). I much prefer the FO/BG style of overland maps *shrug*; but it ain't bad.
Anyways, this is the end of part 1 of our chronicles. I hope you ain't too bored. It was just to cover the basics. Game has not caught me yet but has some potential. So far, it's simply. If you like NWN2, you like SOZ. Otherwise, same 'ol fun same 'ol fun.
I just wodne rhow many of you tools read all that shit. HAHA! 'til next Silver Gauntlet fans, till next time!
P.S. Obsidian, there better be dwarven waraxes available!