dagorkan
Arbiter
- Joined
- Jul 13, 2006
- Messages
- 5,164
I mean that time runs whether you take an action or not. Good travel systems let you look at the map and decide where you want to go. Only once you've clicked on a destination or waypoint will it start looking at encounters or events or whatever. I don't mind other groups (other than your party) having their own existence and moving on the map (at least if they add FOW), but I only want time to progress while I'm moving, when I've selected an action.Jaime Lannister said:Why is a real-time overland map bad? What games use turn-based overland maps?
Realms of Arkania 1/2 had a great travel system, you picked a direction and then camped at the end of the day. Depending on your party and your route and skills could find things or have things happen to you along the way.
The SoZ one looks like an action game, a more elaborate Pac-man mini-game.