Warden
Arbiter
Vaarna_Aarne said:Also, it doesn't have Bishop, so let's just see how long it takes Merilinda to make a mod that adds him.
She's already modding it as a random overland map encounter. (100% chance of appearance every 100 m)
Vaarna_Aarne said:Also, it doesn't have Bishop, so let's just see how long it takes Merilinda to make a mod that adds him.
Yeah, and I heard so. I was thinking not about the depth but more about the quality. Being lighter and merrier doesn't prevents from keeping high quality atmosphere, story and writing.Dark Individual said:Durwyn said:Looks great... If writing, atmosphere and story will be on par with MoTB it's an instant buy for me.
It won't. They already said they wanted to go for a lighter, merrier expansion. I'm a cynic so I don't understand this move but undoubtedly Biowarian women will approve.
Annie Carlson said:No romances. I can promise you that. Not like I think they are icky-poo or stupid, but most romances in games are done with either all the subtlety of a WB drama (which make me want to take a belt sander to my eyeballs) or turned into a kind of uncomfortable "collectible" feature wherein you boff as many lasses as will raise their skirt for you (which, I know, in the Witcher is just about everyone the main character looks at twice).
Annie Carlson said:I kept having to tell the other designers NOT TO EVER MAKE THE ENEMIES SAY "YES I'M TALKING TO YOU" BECAUSE IT'S STUPID. I think they eventually started to do it on a bet about when I would snap.
Annie Carlson said:No romances. I can promise you that... It puts expectations on games that shouldn't have it, and makes it a "no shit" devalued feature on games that actually do choose to incorporate it.
Annie Carlson said:No romances. I can promise you that. Not like I think they are icky-poo or stupid, but most romances in games are done with either all the subtlety of a WB drama (which make me want to take a belt sander to my eyeballs)...
You like my brain and my sass, and don't let my lack of penis get you down.
Starwars said:You like my brain and my sass, and don't let my lack of penis get you down.
Lulz, this is sig material right there.
Annie Carlson said:You like my brain and my sass
Annie Carlson said:Pleased to be here, and to be abusing my no-longer-relevant-to-the-company-in-question dev sig. /evilgrin/ I shall indeed keep the internets aware of my game development activities, because it is the internet, and it gives us all the comforting illusion that it is all about US. Ah, I love you so, the internets!
DemonKing said:particularly being able to choose the party member you use in conversation
Not really. ToEE (despite being an extremely combat heavy game) I think allowed any party member to contribute their skills and it still didn't mean you could do anything. If there are enough specialties and skill requirements you will never be able to cover all possibilities and that's where the strategic element comes in.Saint_Proverbius said:DemonKing said:particularly being able to choose the party member you use in conversation
I'm not very impressed by this. It means you don't really have to worry about having skills on your character. That's one of the problem I have with party based CRPGs. The end result is lots of combat because that's the only way you can challenge a party. You don't really need to worry about making thiefy means of doing things because the party will have a thief typically, so you're left with combat. The party dialogue thing is just a continuation of this problem.
Overland map looks cartoonish.
Camera still annoying as hell.
Combat looks as shit as ever.
'Swashbucklers' I am pretty certain I remember already being in NWN2 original. Anyway Dex instead of Str to-hit is not new, I think there was even a special ability in ToEE which gave you that.
Also, how many projects are Obsidian developing? Alpha Protocol, Aliens "RPG", and this... seems a bit much, must have too much cash.
I'm not complaining about texture shading or bump maps, it just looks like shit. I would prefer a simple 2D non-animated map than something that looks so annoying. To make it even more annoying it looks like they've also made it real-time.Crichton said:I honestly don't know what you're trying to say here.
Overland Map- GFX whore? It's the same engine they use for any other area in NWN2.
My mouse doesn't have a middle mouse button, but of course I know about that view and am going to use it when I get MotB. I don't understand who would use the stupid default perspective and why they still have it as default and show off the game with it.Camera- Set to "Strategy Mode", hold down middle mouse button, move it wherever you want, give commands, unpause. How complicated is this?
I know the preview mentioned this was a new feature. Obviously that's why I commented on it, because I'm certain there's a sub-class or something that fits the same description, might not be called "Swashbuckler" but a type of fighter that uses Dexterity.Swashbucklers were not in NWN2, duh. This is why previews mention them as a new class. "Weapon Finesse", the feat that allows one to use dex instead of str to hit, has been in all the 3E D&D games, including ToEE and NWN2 (also NWN1 and IWD2).
Hazelnut said:Annie Carlson said:You like my brain and my sass
He's not alone. Look forward to seeing what you work on next. Oh, and welcome to the Codex.