SymbolicFrank
Magister
- Joined
- Mar 24, 2010
- Messages
- 1,668
Someone asked me to make a game that helps explain people how stock markets work (and an app to tell you when you should buy and sell your real shares, but that's a different discussion).
After thinking it over, I think that would require a sim of the people involved, like a visually much simplified SimCity, where all the people are calculated. Starting with a bunch of farmers that mostly have horses for transportation and ending up with a simplified economy as we know it today.
They need to live somewhere, eat and drink, make and raise kids, have a job and a distance they can travel to buy and sell stuff. And all that has to be produced somewhere, by someone.
While that seems excessive, or at least far more complex than just explaining that shares are just commodities, worth whatever anyone wants to give for them, I don't think you can do it any other way if you want to make a game about explaining it.
Thoughts?
After thinking it over, I think that would require a sim of the people involved, like a visually much simplified SimCity, where all the people are calculated. Starting with a bunch of farmers that mostly have horses for transportation and ending up with a simplified economy as we know it today.
They need to live somewhere, eat and drink, make and raise kids, have a job and a distance they can travel to buy and sell stuff. And all that has to be produced somewhere, by someone.
While that seems excessive, or at least far more complex than just explaining that shares are just commodities, worth whatever anyone wants to give for them, I don't think you can do it any other way if you want to make a game about explaining it.
Thoughts?