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Stevehammer 40k: Grimdark of the 3 Kingdoms

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LU BU

Who was Loo Boo?

Lü Bu (died February 199),[1][2]courtesy nameFengxian, was a military general and warlord who lived in the late Eastern Han dynasty. Originally a subordinate of a minor warlord Ding Yuan, he betrayed and murdered Ding and defected to Dong Zhuo, the warlord who controlled the Han central government in the early 190s. In 192, he turned against and killed Dong Zhuo after being instigated by Wang Yun and Shisun Rui, but was later defeated and driven away by Dong Zhuo's followers. From 192 to mid 195, Lü Bu wandered around central and northern China, consecutively seeking shelter under warlords such as Yuan Shu, Yuan Shao and Zhang Yang. In 194, he managed to take control of Yan Province from the warlord Cao Cao with help from defectors from Cao's side, but Cao took back his territories within two years. In 196, Lü Bu turned against Liu Bei, who had offered him refuge in Xu Province, and seized control of the province from his host.


The man is the not-so bright Achilles of this particular era of Chinese history. Thankfully he has his talented advisor, Chen Gong, to keep him from going full retard.

The story so far can be summarized as thus:

1. Last emperors were incompetent fucks, allow corrupt eunuchs to kwanzanise the country and go full corruption
2. Major religious rebellion breaks out due to discontent. Military governors put it down after much ITZ.
3. Dong Zhuo, a governor with a strong army, seizes the young emperor and begins a reign of tyranny. Other lords unite to stop him. Dong burns the old capital and moves the emperor to the east.
4. Dong is assasinated by his adopted son, Lu Bu, who is soon after driven out Dong's former generals.
5. Chaos reigns as warlords begin to carve up their own territories.

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And here are the warlords. The ones to watch out for are Cao Cao, Yuan Shao and Sun Ce. Liu Bei also has many talented officers.

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First up, we gotta develop our two cities, Xiaopei to the west and the Xiapi to the east.

The buildings, from left to right are:

Finder (allows you to search for officers and items), market, farm, barracks, smith (manufacturing of siege weapons, armor etc), plot (shitty translation, basically increases the power of your plots and your defence against enemy ones, more on that later), academy (allows research, need 2 in a city) and guard post. (repairs gate defences, drills soldiers and patrols to keep imprisoned enemy officers from escaping)

Each building can be upgraded to level 5, which increases it's output. It must also have an officer assigned to it for it to produce well enough. The barracks requires an officer with good LEAD (leadership) attribute, the finder, plot and smithy with INT, farm and market require POL (politics) and the guard outpost with WAR. (personal fighting capability) There are also 2 officer stats per building that enhance it's output or add special effects, like HEAL for barracks which heals your wounded soldiers.

Each city has a certain amount of city technologies that you can activate by having the amount of specific buildings required.

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For example, XiaPi has the Aim tech, which grants each officer in the city the Aim skill, allowing officers who specialize in archers to hit harder and from a bigger distance. It required 4 levels in farm, which means either 4 1lvl farms or 1 4lvl farm and 3 levels in academy. The full name, description and requirements for each tech can be seen by mousing over them.

Xiapi has the Elite Recruitment tech, which allows your smithies to manufacture shields and heavy armor for your infantry, so we'll need at least 2 smithies to produce enough. It's also our main city, so 2 academies will have to be put in there. That takes up 4 free slots already.

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Xiaopei, whose prefect is Zhang Liao, is smaller in scale but has a strategic position.


One turn after

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Xiapi now has 2 academies, 2 smithies, 2 barracks, 1 market, farm, finder and guard outpost. Time to start building up weaponry.

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From left to right: rams, catapult, heavy armor, shields.

Rams and catapult are grayed out due to not having researched their right tech, heavy armor increases the fighting capability of all unit types that are equipped with it and shields require the city technology to be active. They really boost infantry defence and add extra protecting from arrows. Really good to have.

We'll let Diao Chan build heavy armor for now.

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Next up, we gotta increase the pay of some of our officers to increase their loyalty, less they leave us for better job offers. Each raise is 50 gold that goes directly out of your monthly revenue.

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Next up, it's time to begin with research. The yellow one is Lu Bu's special ability, Raid, which increases cavalry speed and attack power by 5% each level. Add it with the rest of the cav ones and Lu Bu and his bros end up being 50% more sanic and hard hitting.

The blue techs are the domestic ones and Lu has got really shit upper limits, which will hurt us.

Tools allow you to build and increase the power of your siege weapons, Level 4 allows you to build catapults, which are good against both troops and structures. Won't be seeing any of them with Lu.

Convoy decreases food cost and time of transporting troops and armaments from city to city, cost decreases gold and time needed for buildings, raise increases troop recruitment rate, fame your...fame (granting you promotions for you and your officers-more on that later) and bargain increases your negotiation capability with tribes.

We'll set 2 officers to begin with income.

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Chen Gong informs Lu that he can begin to train a promising officer.

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There's 4 kinds you can pick from:

one with good lead, one with good war, one with int and one with pol. The last option is a random assortment.

We have enough hard hitter, we need a good money maker.

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The first guy already has two skills, one of them being farm. Looks good enough.

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He'll improve.

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For 3-4 turns you get 1 option each turn to train him in one specific skill set. Studies on Confucianism give a 100% of increasing his POL by 5 and giving him the SALE trait, which is what we need.

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Next turn, the first batch of city techs in Xiapi and Xiaopei begin to activate.


Then shit begins to hit the fan in China.
 
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I opt noto watch the battle, fuck that shit for now.

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Then Cao Cao attacks Zhang Xiu.

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Lu Bu has no room to expand, whereas the southern warlords have a field day.

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And on it goes.


Yuan Shao begins to clear out his northern neighbor.

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Cao Cao chases Ma Teng out of Changan.

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Time to send an envoy to Yuan Shao to see if we can ally with him.

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Nope. Won't accept an alliance.

Lu Bu begins to worry.


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The southern lords continue to carve up territory for themselves...


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and Lu is running out of gold.

There is only one thing he can do now.
 
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: Come forth and receive your assignments!

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: Zhang Liao, you have the Vanguard.

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: Here!

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: Gao Shun, vanguard!

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: Here!

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: Zang Ba, central regiment!

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: Ho!

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: Hou Cheng, Song Xian! You have the rear!

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&
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: Here!

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: Chen Gong! Overall strategy is up to you!

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: I will do my best.

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: The target is Yuan Shao's Bei Hai to the north! Leave 7000 troops at the main camp! Good luck to you all.

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: Cao Cao's forces from Puyang are reinforcing Yuan Shao!

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: Cao Cao has long held desires towards Xu province. We should have foreseen this.

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: Yuan Shao's officers may not be up to the task, but...

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: ...Cao Cao employs many talents. Xiahou Dun, Li Dian and Yu Jin are among his elite officers. The one who leads the infantry formation, I have not heard of but Cao Mengde does not employ the questionable.

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: But I am the Lu Bu of men.

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: Zhang Liao, capture the camp to the west, Hou Cheng, assault the enemy fort in the north!


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: Report! Hou Cheng has encountered Yuan Tan and Xi Ping ! He is withdrawing.

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: Guo Tu and Feng Ji are advancing towards my location! Engaging!

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: Cao Cao's main force is sighted! Xiahou Dun is heading for the main camp!


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: Gao Shun, Hou Cheng! Disengage and protect the main camp!

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: Hou Cheng is beaten, he is retreating to the camp!


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: Xiahou Dun is beaten, but their new officer used a fire ploy! We lost thousands of men in the blaze.


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: Chen Gong, this slaughter...order the retreat.

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: Their combined losses are greater than ours but we have no funds-and no other route to expand.


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: Report! Yuan Shao has conquered Gongsun Du. The entire north belongs to him.


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: We can lean on Yuan Shu for support if Liu Bei attacks.


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: A strike against Cao Cao's Puyang?
 
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: First, we need to make sure than Yuan Shao's wounded men do not recover.

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Ju Shou tries to prevent the plot but fails.

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: What now?

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: First of all, we need to establish trade with other lords. Send envoys and ask for troops and funds.

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: It would be a good idea to recruit Xiongnu tribesmen as well. Send gifts to their Khans and ask for assistance.

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: Now would be a good time to attack Bei Hai again.

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: Report! Cao Cao is reinforcing from Puyang.

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: As expected. His officers must be singled out first.

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: Zhang He, Gongsun Zan, Ju Shou...these are no joke either, general.

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: I will neutralize any attacks by fire for as long as I can. Make sure to capture that officer before he decimates us again.

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: Good. Hou Cheng! Your target is the fort to the north! Zhang Liao! Occupy that empty camp!


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: Cao Cao's men are coming my way!

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: It's him! All units, bring me his head!

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: The enemy is attacking our main camp!

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: What? Where from? Send reinforcements!

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: It's a ploy, do-

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: Send reinforcements, just to be sure.

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: I told you, it's Ju Shou's ploy! You've sent half our men back to the camp for no reason.

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: No matter. Charge!

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: Don't let him escape!

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: DISMOUNT AND SURRENDER!

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: Heading to the next fort!

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: We should regroup at the main camp and then push on.

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: They're after me!

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: These ones are good, take care general!

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: DARE YOU FACE LU BU?


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: The enemy has been butchered!

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: Head for the fort!


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: The rest of you, attack from the south!

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: Here they come! Charge!


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: Hunt them down! Let none escape!

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: The city is ours, general!


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: As good as can be expected under the circumstances. We got valuable prisoners however.

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: Why serve under Cao Cao when you can soar under my employ?

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: I will gladly serve you, general!

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: I've got even better news, general! Zhao Yun has agreed to serve you.

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: Cao Cao! Your days are numbered!
 
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: Now would be a good time to cripple Cao Cao's army.

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: That went well.

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: No matter, we-

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: Report! Cao Cao's men have seized the roads around Xiaopei! The city is cut off!

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: Not good. Chen Liu has a garrison of 80.000 and Puyang of 30.000, if they attack Xiaopei it would be hard to defend.


Meanwhile, in XiaoPei

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: Send word to Lu Bu that we are under attack! We need reinforcements!

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: The roads are swarming with Cao troops, no messenger can get through.


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: Han Hao, Yu Jin, Xu Huang, Xiahou Dun and Yuan are attacking! This is Cao Cao's elite force!

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: Retreat over the bridge! Go around them and attack their main camp!

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: We have not accounted for all of his generals yet, if their camp is protected and they attack our rear-

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: All his elite generals are already advancing, who could be left? Do as I say.

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: Yue Jin and Xu Chu are riding against us!

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: Who could be left, eh?

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: Break through them, don-

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: Report! The enemy's main force is attacking our rear troops!

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: Walau, you sure fucked us hard Cheng Deng.

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: Report from Xiaopei, general. The city fell to Cao Cao's army. Cheng Deng, the city prefect was caught prisoner along with two others.

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: Report! Sun Ce is attacking Yuan Shu's Shoucun! Yuan Shu is asking for reinforcements!

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: Bring me my halberd and ho-

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: No, forget Yuan Shu. We cannot spare the men and Sun Ce is far more powerful. Send an envoy to the Suns, ask them for an alliance instead.

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: How will anyone trust us if I abandon my allies?

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: You already killed two of your foster fathers, general. Mistrust is something you'll have to live with.

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: As long as the Cao-Yuan alliance looms in the north, Sun Ce will gladly ally with us. Send me to him before Cao Cao makes him a better offer.
 
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: Cao Cao is invading Liu Bei.

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: This is bad. If Liu Bei falls...

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: Our two enemies are killing each other, what's so bad about that?

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: Liu Bei has many talented officers and Cao Cao is a persuasive man. His elite troops led by the likes of Guan Yu or Zhang Fei...

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: Well, it's going just as you feared. At least you managed to convince Sun Ce to ally with us.

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: Indeed. Perhaps now would be a good time for a united offensive. Invade Xiaopei and ask him for reinforcements. I will guard Bei Hai against Yuan Shao.

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: Report! Reinforcements by the Sun clan have arrived!



Theme


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: Good! Begin the offensive.

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: General, we should watch out for an attack from the forest.

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: Zilong, take one legion of infantry and guard our flank.

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: Cao Cao! Where the hell did he come out from?



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: The enemy formation is in disorder! Capture Zhao Yun alive! Liu Bei, Li Yan, surround him!

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: Gao Shun is here!

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: Zilong, pull back and reset your formation!

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: Cao Cao! Lu Bu is coming for you!

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: Liu Bei! Block their cavalry!

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: General Lu, I am back! We have pushed the enemy across the bridge!

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: CAO CAO KILL CAO CAO! DO NOT LET HIM ESCAPE!


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: Damn you Cao Cao!

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: General, they are regrouping in the city!

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: Now, execute the plot!

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Tens of thousands perished in the blaze.

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: Xiaopei is ours again, lord Lu.

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: Thank the Sun clan soldiers and reward our men. Cao Cao suffered huge losses today.


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: Report! Bei Hai is under attack by a combined Yuan-Cao army!

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: The enemy outnumbers us, advisor. What can we do?

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: Engaging the enemy directly is suicide. But I have a plan.
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: Deploy all our forces at the northern camp. The Yuan army is certainly to head for the fortress in the east. Once they do, we strike at their main camp with full force.



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: Charge!

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: We're breaking through!

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: All according to keikak-


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: Report! A second Yuan army has appeared!

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: That's disgustingly strong. What do we do?

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: Not to worry. Assume the same deployment as before.

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: Their main camp has over 100.000 men defending it. We will never break through in time.

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: Our target is not their main camp. But it must seem that way.

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: Ambush in place. Zhang Liao, had towards their main camp!

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: They've noticed us! I've 200.000 enemy troops heading my way now advisor, wha-

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: MEN, SPRING THE TRAP!

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: Lord Yuan, our men are in panic!

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: Regroup at the main camp!

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: We can't, the enemy is blocking our route!


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: Sound the retreat!

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: Sir Chen, this bloody nose they will remember.

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: And they will be back to avenge it. But we are safe, for now.
 

Tigranes

Arcane
Joined
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Messages
10,350
Such an odd game. It looks like a refurbish of ROTK11, but looks worse than 11 - just a huge mess of clashing visuals made by different people - and looks like the mechanics have similarly received a dump of this and that. How does combat feel? Is it real time with adjustable speeds?
 

btbgfel

Scholar
Joined
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Messages
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Such an odd game. It looks like a refurbish of ROTK11, but looks worse than 11 - just a huge mess of clashing visuals made by different people - and looks like the mechanics have similarly received a dump of this and that. How does combat feel? Is it real time with adjustable speeds?

Combat is RtwP and speed is adjustable. Few strategies to speak of, you can kite ai enemies to death with archers like a korean plays starcraft.

The game,on a whole,feels like a browser game, barring combat which is designed for multiplayer.
 
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Such an odd game. It looks like a refurbish of ROTK11, but looks worse than 11 - just a huge mess of clashing visuals made by different people - and looks like the mechanics have similarly received a dump of this and that. How does combat feel? Is it real time with adjustable speeds?

The lack of movement on a general map really hurts the game. However, in the power up kit, the AI has several improvements, especially on the battle map, which makes the thing actually fun to play. Some factions actually have different kinds of battle AI, I think. Yuan Shao always overcommits while Cao Cao usually leaves ambushes near his main camp.

Having played a shitton of ROTK11 (both vanilla and PUK version), I can say that it's not more complex at all, save for the supply line maintenance.

What I really about 12 with expansion is how the AI concetrates forces and uses them sparingly or all-out, depending on the situation. In previous titles they'd attack without considering the odds and would keep at it until one of you is dead. ROTK X suffered from that a lot and kept me from enjoying it fully.
 
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Combat is RtwP and speed is adjustable. Few strategies to speak of, you can kite ai enemies to death with archers like a korean plays starcraft.

Archers suck without tech or against upgraded infantry. (shields) Unless if led by elite officers like Li Dian or Huang Zhong, but those are pretty rare and there's always the likes of Ma Chao and Xiahou Dun to eat them up. Primary reason why Wu sucks, too many archer officers (even if quite good) get wrecked by Wei and Wu cavalry officers with chariots in seconds.

Having the right strategist is pretty much critical in big battles. Fast, hard hitting cavalry with "Capture" plan == get enemy city and generals with little loses + lots of enemy deserters. Ambush is also quite good and going against Lu Bu without the "No Policy" plan is pretty much suicidal in some cases.
 
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: Cao Cao is tearing Sun Ce a new one. If the Suns strike at Runan though, it would stabilise our front and let us march on Puyang.

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: Go convince him then.

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: Right! We march!

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: I got some bad news lah.

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: We outnumber both Cow Cow in both men and leaders, what could be bad?

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: Take a look at that list of names.

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: Well fug, that's a pretty heavy list.

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: Sun troops gon die hard liao, what now?

meanwhile, on the field

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: WHERE THE FUCK IS GENERAL LU, SIMA YI IS OUTTA CONTROL

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: HUEHUEHUE

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: Someone help that dumbfuck, Cao Chun is-

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: Guan Yu is here!

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: Welp

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: Great fucking job Wu.

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https://youtu.be/nSkh6g5ksvc?t=593


lPrLZ.jpg
: General, I'm afraid Cao Cao is coming towards Xiaopei.

lP6ER.jpg
: We've just lost 70.000 men and most of our heavy equipment. Bei Hai cannot reinforce us and we've only 30.000 at Xiapi. Sun Ce has been dealt 2 major defeats and cannot help us

lP6Ee.jpg
: What would Cheng Gong do?

lP6ER.jpg
: You two may be ah kah liao but he's pretty far away now. Gotta think of something fast

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lP6Ee.jpg
: I have decided. There is only one way to do this in Chen's absence.

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lP6Ee.jpg
: The Lu way.

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lWWET.jpg
: Ahman, we're being charged!



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lPsmO.jpg
: Guo Jia!

lWWQ8.jpg
: Here, lord.

lPsmO.jpg
: Our frontline is confused and we've suffered heavy losses. Why is that?

lWWQ8.jpg
: Crossing the bridge was a mistake. Our army is thrown together in a tight fiormation and the enemy is fighting with their backs at a stockade.

lPsmO.jpg
: What does that mean?

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lWWQ8.jpg
: Looboo gonna Looboo, my lord.

====================================

lPrLZ.jpg
: We've overrun Jia Xu and taken him prisoner!

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lP6Ee.jpg
: Bring me Cao Cao's head! Kill them all!

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lWWET.jpg
: Ahman! Flee!

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lP6ER.jpg
: It seems Cao Cao has gotten away, but we got some of his best men instead.

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lP6Ee.jpg
: Well, that went better than expected.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
So you made me fire up my old RTK archives, and also try 12 briefly. Thoughts:

-12 actually looks like a decently streamlined version, 11 is still better but it was far too tedious. The killer for me is the combat, TB>RT and I have zero idea what is happening when units merge into confused blobs, and it feels like all the staples of simulating RTK-era combat are gone in favour of some RTS crap.
-8 is my favourite amongst 'play a single dude in various stages of power' series (7-10)
-Playing around with 5, which is a venerable classic but I always played 2 & 4 when I was young. Enjoying it, the choice of formations for each unit is very nice and means the game isn't too much of 'best leader'.
 
Joined
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Messages
6,657
Location
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So you made me fire up my old RTK archives, and also try 12 briefly. Thoughts:

-12 actually looks like a decently streamlined version, 11 is still better but it was far too tedious. The killer for me is the combat, TB>RT and I have zero idea what is happening when units merge into confused blobs, and it feels like all the staples of simulating RTK-era combat are gone in favour of some RTS crap.
-8 is my favourite amongst 'play a single dude in various stages of power' series (7-10)
Depending on whether you've got PUK or not, unit blobbing gives penalties.

And 8 is also my fsvourite. Sadly no fan translation for the pc version or expansion.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
PK for everything, always. RTK is literally beta until PK. I just couldn't make heads or tails of what was going on. Everybody seemed to move like they were on ice skating rinks, I couldn't see what was going on when more than 2 units were fighting, etc.

I play in Korean, because I can't stand the way Chinese names get transliteration, and besides, Koreans pronounce the letters differently, so it's harder for me to recognise the English. That means fan patches for every version, though with its own share of hilarious lines (there's a famous one that basically goes "Emperor, will you coming?!?!")
 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
12 (and 11) PUK have a lot of hidden variables that are not given in any fan guide.

Look up stats and battle mechanics in the scholars of shen zou forum or translate that Thaiman's ROTK page. (Shamkok)
 

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