Actually, you have a pretty good idea where your enemy is most of the time, because it's basically impossible to hide in space. Any spaceship drive will stand out like a burning thousand-K beacon against the cold backdrop of space. If someone lit off a fusion torch drive, we'd see that out by Alpha Centauri using current technology. You're not doing anything anything sneakylike in space. Just sustaining a 300K Earth-habitable environment for your crew announces your presence to everyone in the solar system with current levels of technology. Lighting off a torch drive will announce your presence to everyone within the nearest few lightyears. Using antimatter SCREAMS "LOOK AT ME!!!111" for hundreds if not thousands of light years, as the radiation signature of this is completely unmistakeable as anything else that normally occurs.
I'm fine with the abstract combat of Stellaris, I don't need more control.
After all I'm leading an empire, I'm not a general.
What the game does need is fucking AI that can keep up.
How many times can this be said to be heard??
I use both Glavius and Enhanced AI. They certainly make the AI better especially economically but still.. Needs workI'm fine with the abstract combat of Stellaris, I don't need more control.
After all I'm leading an empire, I'm not a general.
What the game does need is fucking AI that can keep up.
How many times can this be said to be heard??
Actually Glavius mod improves expansion and economic ai https://steamcommunity.com/sharedfiles/filedetails/?id=1140543652 , so i suppose improvements will follow after devs discover this mod.
Implementing the ability to fake "phantom" fleets to confuse planetary sensors and the like would be awesome and probably too crazy for a 4X space game... the only strategy game I know that had something like that was the Game of Thrones game.
I'm fine with the abstract combat of Stellaris, I don't need more control.
After all I'm leading an empire, I'm not a general.
Babylon 5 - Minbari rulers always lead the fleet.I'm fine with the abstract combat of Stellaris, I don't need more control.
After all I'm leading an empire, I'm not a general.
I want to be the kind of empire leader that Alexander, Caesar, Hannibal, Napoleon, William the Conqueror, Richard Lionheart etc were - they also commanded the main battle force (armies in their case, but would be fleets in a space scenario) directly in combat, in the most hands-on way imaginable.
Sadly I can't think of any real epic space wars in film or literature that compare to a 4X game, other than say the final battle at the end of Episode VI, where of course the Emperor is in personal command of the new Death Star.
Playing the tutorial for Age of Wonders III. Since I have spent a lot of time playing Age of Wonders II, and Shadow Magic, much is familiar and it seems very cool, though I have to wonder if it's really any different than what I've already played. I avoided it for a long time due to fake news that it was going to be a RTS. Was glad to discover that it isn't. And sad to discover that Stellaris was.
You can build really cheap frigates in Stars! with only 1 engine and 1 gun. They're called "chaff" and they're used as decoys for your battleships/dreadnoughts, in combat only though. High tech missiles and torpedoes cost much more than those cheap ships so they are basically wasted when, for example, a missile does 9001 damage and that ship has 87 hp.Implementing the ability to fake "phantom" fleets to confuse planetary sensors and the like would be awesome and probably too crazy for a 4X space game... the only strategy game I know that had something like that was the Game of Thrones game.
If someone lit off a fusion torch drive, we'd see that out by Alpha Centauri using current technology.
If there's any setting that could be attempted it would be Dune.Now that's we're talking about space combat... any game ever made it so that space combat is decided not by ship-to-ship combat, but by ground combat between crews of spaceships boarding each other and such?
Its one hell of an weird idea that I saw once on Rocketpunk Manifesto blog. Author of the concept did highlight that it would need a good reason why everyone is avoiding ship-to-ship combat, and he gave the idea that FTL is powered by what he called "Demon in a Bottle" technology, which means any sort of ship-to-ship combat is too risky, because it gets the "Demon" out.
Hell, that could even open up the idea of a weird hybrid 4X/Tactical Combat game.
Babylon 5 - Minbari rulers always lead the fleet.I'm fine with the abstract combat of Stellaris, I don't need more control.
After all I'm leading an empire, I'm not a general.
I want to be the kind of empire leader that Alexander, Caesar, Hannibal, Napoleon, William the Conqueror, Richard Lionheart etc were - they also commanded the main battle force (armies in their case, but would be fleets in a space scenario) directly in combat, in the most hands-on way imaginable.
Sadly I can't think of any real epic space wars in film or literature that compare to a 4X game, other than say the final battle at the end of Episode VI, where of course the Emperor is in personal command of the new Death Star.
Playing the tutorial for Age of Wonders III. Since I have spent a lot of time playing Age of Wonders II, and Shadow Magic, much is familiar and it seems very cool, though I have to wonder if it's really any different than what I've already played. I avoided it for a long time due to fake news that it was going to be a RTS. Was glad to discover that it isn't. And sad to discover that Stellaris was.
Farscape - Scarran emperor and Peacekeeper whore also directly command their fleets.
The time scales seem way off. The fleets moving and fighting is incredibly slow, yet the other stuff is incredibly fast.
A number of times I was watching a fleet battle - not participating in it, mind you, since it won't let you, but at least watching it - and it kept getting interrupted by blurbs about research being done, systems being surveyed, anomalies being found, anomalies being researched or failed, mines being built, buildings being completed etc. It seemed like a thousand year battle, and entire civilizations rose and fell between salvos of torpedoes. In theory I could wait until after the battle was done before issuing new orders to all the units involved in the blurbs, but in practice, since this is a real time game, that would mean researchers/ships/whatevers would be sitting idle, wasting time.
Imagine Palpatine trying to watch the Death Star firing on Rebel cruisers, and he keeps getting interrupted "Which social research should we continue with?" "The farm is complete, should be build any other buildings anywhere?" "The survey is done on that remote system, nothing interesting, where should they go next?" "Will you stop interrupting me! I am trying to watch this battle! It took hours of real time just to set it up!"
The time scales seem way off. The fleets moving and fighting is incredibly slow, yet the other stuff is incredibly fast.
A number of times I was watching a fleet battle - not participating in it, mind you, since it won't let you, but at least watching it - and it kept getting interrupted by blurbs about research being done, systems being surveyed, anomalies being found, anomalies being researched or failed, mines being built, buildings being completed etc.
i understand bashing paradox because it's national sport here, but why making things up? if there's one thing players complain about stellaris battles is that they're way too fast and there's plenty of mods who lenghten them, going as far as +500% hp for ships.
nigga please, get the fuck out.