Tacticular Cancer: We'll have your balls

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Stellaris - Paradox new sci-fi grand strategy game

Discussion in 'Strategy Gaming' started by Perkel, Aug 6, 2015.

  1. Gaius maximusgender: ⚧ Learned

    Gaius maximus
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    Have the battles any depth to them or its still the same "build naked corvettes win" crap.
     
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  2. Jimmiousgender: ⚧ Magister

    Jimmious
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    Not any real depth yet, but the balancing has changed somewhat.
    Fortunately this "upcoming" expansion/DLC seems to be combat oriented so that is subject to change
     
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  3. Gaius maximusgender: ⚧ Learned

    Gaius maximus
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    OK you reccomend any mod?
     
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  4. Jimmiousgender: ⚧ Magister

    Jimmious
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    Ah I'm not really into mods, there are others in here that use loads of them though
     
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  5. Fedora Mastergender: ⚧ Learned

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    By the time it's truly playable you'll need at least 15 different DLC packs at 15 bucks each though.
     
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  6. Space Satangender: ⚧ Arcane

    Space Satan
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    Summary from recent dev stream
     
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  7. Grifgender: ⚧ Learned

    Grif
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    For those of you who are more interested in the FTL changes, here's the dev diary dealing with it:
     
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  8. Jimmiousgender: ⚧ Magister

    Jimmious
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    [​IMG]

    This probably means that all these changes will be part of the most "major" update so far that will increase the version of the whole game... or something like that
     
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  9. Make America Great Again Average Manateegender: ⚧ Prestigious Gentleman Arcane

    Average Manatee
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    :deadtroll:

    Why does every thing they do seem to be aimed at slowing the pace of the game down? There's already not enough to do and the game slows down massively over time.

    And finishing a game will takes 500 years...
     
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  10. Make America Great Again Alienmangender: ⚧ Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Shadorwun: Hong Kong Divinity: Original Sin 2
    That just mean they have a few more DLCs for you to buy before they start to work on Stellaris 2.
     
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  11. traisgender: ⚧ Arcane

    trais
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    So we will be forced to move one province star system at the time, sieging enemy forts starholds down, before we will be able to push forward into the enemy territory in the next version of Europa Universalis Stellaris? Wow, what a brave new direction Paradox is taking this game.

    Edit:

    Actually, now that I think of it, it's even worse than in EU4.

    In that game, impassable terrain was the exception (certain mountains basically) and additionally there was an option to transport armies over water.
    Now, if there's no line connecting two dots, you're either shit out of luck entirely or forced to gimp yourself by using tech with combat drawbacks.

    Space game my ass :/
     
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  12. Zboj Lamignatgender: ⚧ Arcane

    Zboj Lamignat
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    Yeah, turning this game into EU is a complete no-go for me.
     
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  13. fantadomatgender: ⚧ Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Hahaha love how dumb those swedes are. They are forgetting that space it is not two dimensional,and starships could move up and down to. I don't know how wormhole travel will go with this. O will try it out after 4-5 more dlcs,hope that it will become playable by then.
     
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  14. Mortmalgender: ⚧ Arcane

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    It makes sense they never did any space 4X before, they make many mistakes, for ex they add features like megastructures but does not even bother to check if they fit in the gameplay or if its worth building them ... Its not bad but quite clunky and lacking of depth so they mimic their best seller wich is EU4. Some day they will look at cK2 sales figures and think ,hey a dynasty in space like dune would be cool then proceed to make a DLC from it.
     
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  15. Space Satangender: ⚧ Arcane

    Space Satan
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    Let's see how war was with all 3 FTLs. A mess. Try catching hyperlane fleet with Wormhole because he hops systems fater than you arrive at one. Try protecting against Wormhole opponent, who can drop his entire fleet upon ALL your systems. Try relocate hyperlane fleet whn wormhole can just go back and strike other part of your empire.
    I can see why they axed all three FTLs and reworked them to one plus remake of other two at the same time making jump drive and sensors really important. Doomstack war is just not fun, and now you have to place several fleets at different chokepoints as hyper cannot arrive everywhere at once. And enemies cannot arrive at one system if you ar efighting two front war. Holding on and delaying actions to buy time until your fleet can arrive.

    That never was a problem for: Master of Orion, Endless Space, other space strategies.
     
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  16. traisgender: ⚧ Arcane

    trais
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    You can already restrict the game to hyperlane FTL only and see if it prevents doomstacking. Here's a hint: it doesn't.

    Even in EU, you don't spread around your armies along a large front.
    No, you keep as many of your regiments stacked on top of each other as your supply limit allows. And even then, you keep armies close to each other so they can form a temporary doomstack in case of a battle.
     
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  17. Space Satangender: ⚧ Arcane

    Space Satan
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    That's why they are imposing a fleet limit in next patch. But fleet limit would not work alone.
     
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  18. Inf0mercialgender: ⚧ Learned

    Inf0mercial
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    Honestly i am looking forward to this i like the New Star ports more than anything makes it simpler to concentrate Forts.
    Probably some type of Fleet soft debuff if they fight together, like idk a soft 20% that stacks called "coordination issues" where fleets can't coordinate with other fleets very well and it fucks shit up as they try to avoid hitting allies.

    Otherwise nothing is gonna stop broken up fleets just following ea.
     
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  19. traisgender: ⚧ Arcane

    trais
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    If the debuff will be insignificant enough, you will just bite the bullet and doomstack as normal, and if it would cripple your fleets then you will just cycle - emergency retreat the first one, then immediately hit the enemy with second one and so on. Essentially the same effect, but with more tedium of managing sub-fleets.


    I cannot understand why people a cheering Paradox for cutting out feature sets that made the game somewhat unique, instead of fixing them where they're broken. Fucking brainless fanboys.
     
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  20. LizardWizardgender: ⚧ Savant

    LizardWizard
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    CK2 is their best seller and that's without factoring in accurate Gamergate numbers where it was originally released.

    Also it appears that Stellaris has jumped Eu4 in steam sales as well.
     
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  21. Make America Great Again Average Manateegender: ⚧ Prestigious Gentleman Arcane

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    The mess is that Stellaris has a broken movement paradigm where FTL between systems is far quicker than STL in systems

    Main difference is that MoO doesn't have magical impenetrable border during peace or magic EU4 space forts during war. The idea that your ships can't fly somewhere due to space borders is ludicrous.

    wtf?
     
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  22. Raghargender: ⚧ Arcane

    Raghar
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    Endless space allowed SLOW travel outside lanes.
     
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  23. Jimmiousgender: ⚧ Magister

    Jimmious
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    Man the BUTTHURT in the Stellaris forum is glorious. People really like to LARP their favorite scifi series ingame apparently and the different FTL travel methods were vital for that
     
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  24. Make America Great Again Average Manateegender: ⚧ Prestigious Gentleman Arcane

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    Can't really blame them. Paradox is removing game features and the feature they are removing is probably the most important feature with regards to empire uniqueness and game replayability. Aside from what hyperdrive you use the only real decision that matters is whether you go for research ("tall") or minerals ("smart"), all of the other empire customization options are about focusing on one of those two. I guess games shouldn't be released in an early alpha state where major features might need to be scrapped?
     
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  25. Jimmiousgender: ⚧ Magister

    Jimmious
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    I kinda agree but simultaneously the game simply didn't work with all these funky FTL travel systems and so on. I really dont think there was a way to improve the tremendously boring combat other than this
     
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