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Stellaris - Paradox new sci-fi grand strategy game

Discussion in 'Strategy and Simulation' started by Perkel, Aug 6, 2015.

  1. Mortmal Arcane

    Mortmal
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    It makes sense they never did any space 4X before, they make many mistakes, for ex they add features like megastructures but does not even bother to check if they fit in the gameplay or if its worth building them ... Its not bad but quite clunky and lacking of depth so they mimic their best seller wich is EU4. Some day they will look at cK2 sales figures and think ,hey a dynasty in space like dune would be cool then proceed to make a DLC from it.
     
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  2. Space Satan Arcane

    Space Satan
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    Let's see how war was with all 3 FTLs. A mess. Try catching hyperlane fleet with Wormhole because he hops systems fater than you arrive at one. Try protecting against Wormhole opponent, who can drop his entire fleet upon ALL your systems. Try relocate hyperlane fleet whn wormhole can just go back and strike other part of your empire.
    I can see why they axed all three FTLs and reworked them to one plus remake of other two at the same time making jump drive and sensors really important. Doomstack war is just not fun, and now you have to place several fleets at different chokepoints as hyper cannot arrive everywhere at once. And enemies cannot arrive at one system if you ar efighting two front war. Holding on and delaying actions to buy time until your fleet can arrive.

    That never was a problem for: Master of Orion, Endless Space, other space strategies.
     
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  3. trais Arcane

    trais
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    You can already restrict the game to hyperlane FTL only and see if it prevents doomstacking. Here's a hint: it doesn't.

    Even in EU, you don't spread around your armies along a large front.
    No, you keep as many of your regiments stacked on top of each other as your supply limit allows. And even then, you keep armies close to each other so they can form a temporary doomstack in case of a battle.
     
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  4. Space Satan Arcane

    Space Satan
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    That's why they are imposing a fleet limit in next patch. But fleet limit would not work alone.
     
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  5. Inf0mercial Learned

    Inf0mercial
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    Honestly i am looking forward to this i like the New Star ports more than anything makes it simpler to concentrate Forts.
    Probably some type of Fleet soft debuff if they fight together, like idk a soft 20% that stacks called "coordination issues" where fleets can't coordinate with other fleets very well and it fucks shit up as they try to avoid hitting allies.

    Otherwise nothing is gonna stop broken up fleets just following ea.
     
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  6. trais Arcane

    trais
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    If the debuff will be insignificant enough, you will just bite the bullet and doomstack as normal, and if it would cripple your fleets then you will just cycle - emergency retreat the first one, then immediately hit the enemy with second one and so on. Essentially the same effect, but with more tedium of managing sub-fleets.


    I cannot understand why people a cheering Paradox for cutting out feature sets that made the game somewhat unique, instead of fixing them where they're broken. Fucking brainless fanboys.
     
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  7. LizardWizard Savant

    LizardWizard
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    CK2 is their best seller and that's without factoring in accurate Gamergate numbers where it was originally released.

    Also it appears that Stellaris has jumped Eu4 in steam sales as well.
     
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  8. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    The mess is that Stellaris has a broken movement paradigm where FTL between systems is far quicker than STL in systems

    Main difference is that MoO doesn't have magical impenetrable border during peace or magic EU4 space forts during war. The idea that your ships can't fly somewhere due to space borders is ludicrous.

    wtf?
     
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  9. Raghar Arcane

    Raghar
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    Endless space allowed SLOW travel outside lanes.
     
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  10. Jimmious Arcane

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    Man the BUTTHURT in the Stellaris forum is glorious. People really like to LARP their favorite scifi series ingame apparently and the different FTL travel methods were vital for that
     
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  11. Average Manatee Prestigious Gentleman Arcane

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    Can't really blame them. Paradox is removing game features and the feature they are removing is probably the most important feature with regards to empire uniqueness and game replayability. Aside from what hyperdrive you use the only real decision that matters is whether you go for research ("tall") or minerals ("smart"), all of the other empire customization options are about focusing on one of those two. I guess games shouldn't be released in an early alpha state where major features might need to be scrapped?
     
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  12. Jimmious Arcane

    Jimmious
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    I kinda agree but simultaneously the game simply didn't work with all these funky FTL travel systems and so on. I really dont think there was a way to improve the tremendously boring combat other than this
     
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  13. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    The game "worked" just fine. To draw an analogy, Checkers "works" as a game, Chess is a better game, but plenty of people still like to play Checkers.

    I agree that the new FTL setup creates a better overall game but it also creates a new game and it's not invalid to like the old one. It's a fundamentally different type of change from e.g. CK2 adding in that coaltion bullshit (which was eventually disablable in options anyway!)

    Stellaris combat is unsalvageable, anyone who thinks FTL has anything to do with the problems is delusional.
     
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  14. thesheeep Arcane

    thesheeep
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    I'm having fun right now, LARPing my way through the Star Trek mod as the ruthless Sheliak Corporate.
    And what kind of intelligent life do I meet first?
    Ferengi :?
     
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  15. ThisNameIsFree Learned

    ThisNameIsFree
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    They have a point thought. In current state Stellaris only good for LARPing purposes :lol:
     
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  16. Grif Learned

    Grif
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    More or less. But at least it's a very forgiving sandbox.
     
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  17. MadMaxHellfire Magister

    MadMaxHellfire
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    all they had to do was to force travels through the nearest ftl inhibitor, as citadels do in eu4. after all if good placing of inhibitors fucks up your invasions plans it's all the defenders merit.
    fuck removing fun =_=
     
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  18. Prime Junta Arcane

    Prime Junta
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    Combat is unsalvageable but warfare isn’t. I approve of this change.
     
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  19. Jason Liang Cipher

    Jason Liang
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    I read through that whole post. I can understand why they would change Wormholes, the Wormhole generator implementation was stupid to begin with. But why get rid of warp drives? They're just being lazy.

    Warp+Hyperlane seems like the obvious win-win.

    Also, the obvious way to differentiate Wormholes from Hyperlanes is to make all Wormholes (even the natural ones) one-way only. Enter at your own risk.
     
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  20. `Hellion Arbiter

    `Hellion
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    Sneak peek of the upcoming War Goals system:



    [​IMG]
     
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  21. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    inb4 space diplomats required to fabricate claims on systems?
     
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  22. thesheeep Arcane

    thesheeep
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    "I'm a space diplomat!"
     
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  23. Alexios Educated

    Alexios
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    dead fucking game lmao
     
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  24. Raghar Arcane

    Raghar
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    You can use the old pirated version.
     
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  25. trais Arcane

    trais
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    Most likely just pay influence for instant claim. Resource management, you see, choices and consequences. Deep (derp) gameplay, such improvements, much wow.
     
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