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Stellaris - Paradox new sci-fi grand strategy game

Discussion in 'Strategy and Simulation' started by Perkel, Aug 6, 2015.

  1. trais Arcane

    trais
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    If the debuff will be insignificant enough, you will just bite the bullet and doomstack as normal, and if it would cripple your fleets then you will just cycle - emergency retreat the first one, then immediately hit the enemy with second one and so on. Essentially the same effect, but with more tedium of managing sub-fleets.


    I cannot understand why people a cheering Paradox for cutting out feature sets that made the game somewhat unique, instead of fixing them where they're broken. Fucking brainless fanboys.
     
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  2. LizardWizard Savant

    LizardWizard
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    CK2 is their best seller and that's without factoring in accurate Gamergate numbers where it was originally released.

    Also it appears that Stellaris has jumped Eu4 in steam sales as well.
     
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  3. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    The mess is that Stellaris has a broken movement paradigm where FTL between systems is far quicker than STL in systems

    Main difference is that MoO doesn't have magical impenetrable border during peace or magic EU4 space forts during war. The idea that your ships can't fly somewhere due to space borders is ludicrous.

    wtf?
     
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  4. Raghar Arcane

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    Endless space allowed SLOW travel outside lanes.
     
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  5. Jimmious Arcane

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    Man the BUTTHURT in the Stellaris forum is glorious. People really like to LARP their favorite scifi series ingame apparently and the different FTL travel methods were vital for that
     
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  6. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Can't really blame them. Paradox is removing game features and the feature they are removing is probably the most important feature with regards to empire uniqueness and game replayability. Aside from what hyperdrive you use the only real decision that matters is whether you go for research ("tall") or minerals ("smart"), all of the other empire customization options are about focusing on one of those two. I guess games shouldn't be released in an early alpha state where major features might need to be scrapped?
     
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  7. Jimmious Arcane

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    I kinda agree but simultaneously the game simply didn't work with all these funky FTL travel systems and so on. I really dont think there was a way to improve the tremendously boring combat other than this
     
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  8. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    The game "worked" just fine. To draw an analogy, Checkers "works" as a game, Chess is a better game, but plenty of people still like to play Checkers.

    I agree that the new FTL setup creates a better overall game but it also creates a new game and it's not invalid to like the old one. It's a fundamentally different type of change from e.g. CK2 adding in that coaltion bullshit (which was eventually disablable in options anyway!)

    Stellaris combat is unsalvageable, anyone who thinks FTL has anything to do with the problems is delusional.
     
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  9. thesheeep Arcane

    thesheeep
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    I'm having fun right now, LARPing my way through the Star Trek mod as the ruthless Sheliak Corporate.
    And what kind of intelligent life do I meet first?
    Ferengi :?
     
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  10. ThisNameIsFree Learned

    ThisNameIsFree
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    They have a point thought. In current state Stellaris only good for LARPing purposes :lol:
     
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  11. Grif Learned

    Grif
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    More or less. But at least it's a very forgiving sandbox.
     
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  12. MadMaxHellfire Magister

    MadMaxHellfire
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    all they had to do was to force travels through the nearest ftl inhibitor, as citadels do in eu4. after all if good placing of inhibitors fucks up your invasions plans it's all the defenders merit.
    fuck removing fun =_=
     
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  13. Prime Junta Arcane

    Prime Junta
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    Combat is unsalvageable but warfare isn’t. I approve of this change.
     
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  14. Jason Liang Cipher

    Jason Liang
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    I read through that whole post. I can understand why they would change Wormholes, the Wormhole generator implementation was stupid to begin with. But why get rid of warp drives? They're just being lazy.

    Warp+Hyperlane seems like the obvious win-win.

    Also, the obvious way to differentiate Wormholes from Hyperlanes is to make all Wormholes (even the natural ones) one-way only. Enter at your own risk.
     
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  15. `Hellion Arbiter

    `Hellion
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    Sneak peek of the upcoming War Goals system:



    [​IMG]
     
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  16. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    inb4 space diplomats required to fabricate claims on systems?
     
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  17. thesheeep Arcane

    thesheeep
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    "I'm a space diplomat!"
     
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  18. Alexios Educated

    Alexios
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    dead fucking game lmao
     
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  19. Raghar Arcane

    Raghar
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    You can use the old pirated version.
     
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  20. trais Arcane

    trais
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    Most likely just pay influence for instant claim. Resource management, you see, choices and consequences. Deep (derp) gameplay, such improvements, much wow.
     
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  21. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Here I was expecting it just to be a "select provinces that you'd be interested in" system like how EU4 handles provinces of interest (which lets you see where the AI is angry about expanding and where it wants to blob). But requiring influence to conquer is definitely the kind of shit Paradox would add to slow down expansion. If that's it then Influence is now literally paper mana.
     
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  22. Space Satan Arcane

    Space Satan
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    Setting demands on victory at least will make game interesting. EUIV had many flaws but war demand system is not one of them
     
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  23. trais Arcane

    trais
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    In EU you're not bound by claims, you can demand whatever territory you want in peace "negotiations". In EU4 specifically, claims are basically casi belli + slightly less expensive coring afterwards. Might be the same here, but I have a suspicion that it won't.
     
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  24. Jason Liang Cipher

    Jason Liang
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    Yeah I think it's a terrible idea. Let Stelllaris be Stellaris, not CK2/ EU IV in space. Like the way Alpha Centauri ended up its own unique thing, not "Civ II in space."
     
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  25. Space Satan Arcane

    Space Satan
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    Current Stellaris is a piece of boring and tedious shit.
     
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