GarfunkeL said:
Orgasm said:
Lets not touch the more important concepts of gameplay regarding the z axis in such hit classics as Homeworld and its (the z axis) failure to matter but concentrate on the semantics.
What the fuck are you on? Z-axis not mattering in Homeworld? Oh boy, all those ambushes (both against me and AI) from wildly different Z-axis were my imagination then, I guess.
If you are going to have a space game in 3D, then the vessels should be able to move in Z-axis as well.
Oh to get a proper space sim with real physics and stuff - like Falcon 4.0 but IN SPACE! :D
Its not an ambush if the direction of attack doesnt matter and there is no surprise factor. You could argue that the direction matters to capital ships because they turn slow but it doesnt because since mission 4? you have a sensor ship with you and anything coming at you can be easily reacted to, especially other capital ships since they are slow as fuck. Anything smaller can come from anywhere since it outmaneuvers bigger things anyway. Now everything is not an ambush at all since you can see them coming a mile away from mission 4? and on. So where are the ambushes?
It seems that you have a vivid imagination or big rosy glasses. Well... there is one! Exactly one attack where the z-axis might! matter. In one of the later missions they move a big force pretty low under the normal horizontal to your base. The interesting thing here is that with a sensoring upgrade of your base, you can actually see them coming on the radar as darker red spots and investigate. Lets say, you didnt see them. They are coming from down under at your base and again the direction of attack doesnt matter, there are no different armor values, nothing that would give the z-axis any meaning. They could as well be coming from behind in 2d space.
This attack isnt even the doing of the "AI" since its a scripted event. With a binary outcome, either you have forces close enough to the base or you dont.
So lets look at Skynet here... The AI in the game is heavily scripted. And when not, its modus operandi is the most retarded "attack what you see first" and never ever even change target. That has probably something to do with Homeworld being a real time 3d game in the year 2000. They needed the AI to react in 1 second on contact (rule of thumb for ai agents and for ai devs in real time games) so they made it really dumb and concentrated on being 3d... My guess.
So basically I could play through the whole game without using the z-axis at all. It loses nothing if you go 2D. But no, they needed some gimmick to sell. And made shitty missions like that one, where you have to navigate a tunnel of space to protect your ships from radiation. And guess what? Navigation in 3d space with a fixed camera is a pain in the ass. And to mission design: "There are some interesting discussions to be had on this topic from a design perspective. At the heart of the problem, you have unnecessary downtime, since moving characters across a map is neither challenging or fun, and with the exception of Dungeon Siege fans, most gamers recognise this."...
PS: the z-axis can be implemented to matter but it isnt and please! dont use the retarded term space game. Its more retarded than rpg!