For beta testers, only the Kingdoms have been exposed. The Kingdoms play much like a traditional 4X game. You build city improvements to get benefits to your city. You train up soldiers hoping they’ll get better and better. It is a civilization based on laws and rules.
The Empire has taken a different path…
In War
Their soldiers don’t gain experience. Such a concept of thinking about individual soldiers is anathema to the Empire.
As such, there is no such thing as a veteran Imperial soldier. However, they can train up special, powerful units (Guardians, Enforcers, and Sions). These powerful individuals will routinely demonstrate the inherent flaw in trying to train groups of soldiers to be more effective. Greatness is born. Not learned.
In Peace
There is no tradition of civics in the Empire. Moreover, the concept of bee keeping or fruit orchard harvesting and what not is completely foreign. The Empire looks at the Kingdoms with absolute contempt that they would waste time harvesting such things.
Of course, it also means the Empires can harvest fewer special resources in the world. To make up for this, the Empire can build hog farms adjacent to their farms. That’s real food. Pathetic Kingdoms.
The Empire also scoffs at the Civics concepts of markets. Deals are made on the basis of leverage alone. Instead of relying on institutions, the Empire relies on leaders of capitalism to deal with it. Players can build Financiers (until we have a better name, feel free to suggest a better one) who enhance the city’s money making.
Similarly, there is no formal education system in the Empire. Schools? Universities? These concepts are worthless. The Kingdoms foolishly entrust their futures to special interests. In the Empire, players can create Sage units who can be sent where they are needed to boost knowledge production.
There are no pubs in the Empire. No Inns. Such decadence is forbidden. Prestige is generated by showing respect to those who have seized power such as statues to great figures such as Lord Kir-Tion and Curgen the Dred’nir.