I think Planar Conquest still beats this game.Exactly , and it will be the "best" release this year by complete lack of competition.By this time Stardock has become the Spiderweb Software of strategy games.
Endless Legend had hero characters with their own perk trees and their customizable gear. And unlike FE:LH they were balanced properly to be both useful and not OP.I liked having a customizable sovereign that actually fights on the field, dunno of many 4x games where I can do that other than AoW.
One can say the same about Dragon Age and Mass Effect series :D (I don't consider unwashed masses players).It is impressive how much mileage they got out of Elemental despite being seemingly unable to design anything that really hooks a player.
Mass effect wanted to be a popamole shooter and it achieved that, Elemental wanted to be a 4X sĂł hard and failed as hard. One is dumb design by choice, another dumb design by sheer incompetence from Stardock.One can say the same about Dragon Age and Mass Effect series :D (I don't consider unwashed masses players).It is impressive how much mileage they got out of Elemental despite being seemingly unable to design anything that really hooks a player.
You missed my point.Mass effect wanted to be a popamole shooter and it achieved that, Elemental wanted to be a 4X sĂł hard and failed as hard. One is dumb design by choice, another dumb design by sheer incompetence from Stardock.One can say the same about Dragon Age and Mass Effect series :D (I don't consider unwashed masses players).It is impressive how much mileage they got out of Elemental despite being seemingly unable to design anything that really hooks a player.
With all reasonable attempts made to shatter nostalgia goggles, what was so great about MoM?Noone ever did MOM better than MOM. Get a fanpatch and play that one. Noone ever even came close to the brilliance of that title.
Pretty much everything, from the artstyle to the game mechanisms,crafting absolutely overpowered and unbalanced armies and artefacts a real feeling to be a powerful wizard ruling a realm. It was a good ego trip .With all reasonable attempts made to shatter nostalgia goggles, what was so great about MoM?Noone ever did MOM better than MOM. Get a fanpatch and play that one. Noone ever even came close to the brilliance of that title.
I agree that everything about MoM just "works" somehow, but what it boils down to is that, as you play the game, it creates a story in your mind. Before I played MoM I never even realized a 4x game could do that, and I never realized that it was the real goal every 4x game should have. Your empire has a character, and every game is different.
There's also the fact that there are many different ways to win, and most of them feel distinct from one another. Lots of games claim to have that, or try to have it, but MoM actually pulls it off. There are also plenty of ways of playing that are extremely poor choices, and will make the game much, much harder.
It's not nostalgia for me, because I never even knew MoM existed until five or six years ago. I got it as part of some package deal from GOG.com, and I was blown away.
Thats also for the same reason CK2 , EU4 , or even HOI4 are great. While stellaris does not work for me.I agree that everything about MoM just "works" somehow, but what it boils down to is that, as you play the game, it creates a story in your mind.
There are many ways, many different tactics to become an overpowered bastard in MoM and run with the game.
You can ***SNIP***
What kyrub said, essentially.Can you give more detail on that, how is it different every game, what are the many ways to win and why are they authentically unique?