I'm not sure how you could say my image of SC1 is "glorified" considering SC2 is basically the same game.
First: noting the difference between this and SC1
Then: Says its the same
last: huehuehuehuu
Thank you for admitting that SC1 is indeed the better game. Massing Battleships in that, even against noobs, was never really smart.
Zerg don't really build hydralisks anymore. It's mostly zergling/mutalisk or some sort of baneling bust with the odd roach here and there.
Yeah, I'm learning that. The few games I've managed to play online, I'm seeing a lot of mass Zerg but seems they're ground units only. No idea what they're called (again, only demo version and clicking doesn't tell me) but it seems fairly common in the noobish levels. Was just walked all over by a guy who played Zerg and massed ground - leaving me with air units that were able to walk all over his base in return. We basically took each other out, then he resigned, then I don't know what happened but it seems I've just learned that the remaining players can take over allies bases when they leave.
And here you go guys, here's a Bronze League Heroes game for you. 1 hour, 30 minutes of me dying, re-building, dying again, re-building, only to be taken out in the end.
Love to hear what you think.
I made the mistake of thinking I was written off early, only to end up dying to the enemy I *thought* had been destroyed.
Personally, I reckon I should've gone Battleships
(and regret I didn't when I realised I had a chance at rebuilding around the 30 min mark). Vikings are piss weak against ground units in ground mode and having to get large quantities of them and couple them with Banshees was my pain. Still, learning slowly. The masses of ground zerg units kept coming in and taking me out. I kept trying different units to see what they'd do which was my main mistake, and didn't get enough mass.
Better pathfinding is a factor of course but I really hated how units behaved in SC1 so its a plus for me.
Actually, I do wonder how many of the losses in SC1's battles were due to the poor path-finding. Dragoons, Siege Tanks, Goliaths all running about like crazy drunken hobos. SC2 is definitely an improvement in that regard but I think defenses should've been buffed as a result. Attack + Click ground, move in and watch defenses crumble, where-as in the original you'd see shit dying because it was stupidly walking about and everything would queue up to move into an enemies base in single-file, rather than as one big clump.
And why, why, why did they remove the hold commands? Do units "hold" automatically when they stop? And wasn't there a "follow" command as well, or am I mis-remembering?