So Joe finally reviewed it, and he gave it a surprising 6/10. Surprising to me, because all the other bandwagon reviews have been scores like 2/5 4/10 5/10 etc. just being edgy.
But Joe has been one of the most vocal and angry of them all, and he still gave it a 6/10. Not bad I guess ;D
Oh wow! Let's post the one and ONLY rating above 5/10 because that would so TOTALLY prove my point that the game is worth sinking money into. No, I didn't waste my money! You are so mean to say that! I spent my money well! It is the best thing I have ever done, well, since the other time I spent money on the best game EVAH (also by EA)... Or the time before that, or the one before tha- Shut up! Just shut up! Battlefront II is the best EVAH! Neener! Neener! I can't hear you!
So Joe finally reviewed it, and he gave it a surprising 6/10. Surprising to me, because all the other bandwagon reviews have been scores like 2/5 4/10 5/10 etc. just being edgy.
But Joe has been one of the most vocal and angry of them all, and he still gave it a 6/10. Not bad I guess ;D
Oh wow! Let's post the one and ONLY rating above 5/10 because that would so TOTALLY prove my point that the game is worth sinking money into. No, I didn't waste my money! You are so mean to say that! I spent my money well! It is the best thing I have ever done, well, since the other time I spent money on the best game EVAH (also by EA)... Or the time before that, or the one before tha- Shut up! Just shut up! Battlefront II is the best EVAH! Neener! Neener! I can't hear you!
I can recommend a few doctors.
Given his neuroses, it is not inconceivable that he knows ALL of them :DYou can?
Why is the CEO of Sony commenting on EAs fuckups? If even nips are paying attention to this dumpster fire, it's even worse than I thought.
Dunno if you're serious or not but, no, it's not actually Sony's CEO, it's a (hilarious) parody account
not gamebreaking
really really annoying and unnessecary.
not gamebreakingreally really annoying and unnessecary.
very annoying and shit
OMGG ABSOLUTE FUCKING SYUPPEERRR SHITTER GAMEBREAKINGLY FUCKING SHIT BAD OMG WORST THING EVERRrrrr.
Likewise, one can find studies that claim how violent video games have opposite effect - something that conservative culture warriors did back in 90s - just like one can find studies that claim how microtransactions don't have any influence of the development of gambling habits among youth. Sciences of psychology and sociology are such by nature - there are very few universals in regards to human condition.I know the Duke Nukem impersonator is a troll but I'll make this counter argument availible for ctrl-cing in case anyone else runs into some publisher plant making the same argument he's making outside this thread.
Despite being prompted multiple times by multiple goverments no study has ever being able to prove that violence in videogames provoked violent behaivour in children, meaning any sort of regulation beyond what is already in place would be utterly pointless and unjustified. Loot boxes on ther hand HAVE been proved to be linked to addictive behaivour that could harm children's, and adult's, mental health. so regulation in this one specific respect is wholly justified.
That and violence makes games awesome while microtransactions makes them suck. QED.
Likewise, one can find studies that claim how violent video games have opposite effect - something that conservative culture warriors did back in 90s - just like one can find studies that claim how microtransactions don't have any influence of the development of gambling habits among youth. Sciences of psychology and sociology are such by nature - there are very few universals in regards to human condition.I know the Duke Nukem impersonator is a troll but I'll make this counter argument availible for ctrl-cing in case anyone else runs into some publisher plant making the same argument he's making outside this thread.
Despite being prompted multiple times by multiple goverments no study has ever being able to prove that violence in videogames provoked violent behaivour in children, meaning any sort of regulation beyond what is already in place would be utterly pointless and unjustified. Loot boxes on ther hand HAVE been proved to be linked to addictive behaivour that could harm children's, and adult's, mental health. so regulation in this one specific respect is wholly justified.
That and violence makes games awesome while microtransactions makes them suck. QED.
Point is that, back then, gamers stood with their industry. Now, they stand against it, even though attack is just the same with same "think of the children" rhetoric. Culture warriors are turning gamers against their own field.
That's a lot of misdirection and facts left out there to justify your narrative, soy boy.But, politicians who are engaged in this are once once again hiding behind moral outrage (gambling addiction rather than violence, this time around), and you can bet that their motives are once again the same - another industry is to be chained by government meddling.
Situation itself is identical, it is the frame in which people like you approach it that is different. Whereas there was a strong feeling of solidarity between gamers, devs and publishers as well as awareness that they are sharing the same interest in their battle, gamers are now engaged in open crusade against their industry.
That's a lot of misdirection and facts left out there to justify your narrative, soy boy.But, politicians who are engaged in this are once once again hiding behind moral outrage (gambling addiction rather than violence, this time around), and you can bet that their motives are once again the same - another industry is to be chained by government meddling.
Situation itself is identical, it is the frame in which people like you approach it that is different. Whereas there was a strong feeling of solidarity between gamers, devs and publishers as well as awareness that they are sharing the same interest in their battle, gamers are now engaged in open crusade against their industry.
Situation itself is identical
Well that is not exactly true. Violent media/games do have calming effect on people. As a whole we are pretty violent and aggressive specie. We do need to exhaust our aggression,some go for sports,some for fitness,some for bar fights and some people go for killing pixels .Situation itself is identical
No. There is no link whatsoever between violent media consumption and violence. There are countless links between gambling media and gambling addiction.
Are you just being a lolbert devil's advocate now?But, politicians who are engaged in this are once once again hiding behind moral outrage (gambling addiction rather than violence, this time around), and you can bet that their motives are once again the same - another industry is to be chained by government meddling.
Situation itself is identical, it is the frame in which people like you approach it that is different. Whereas there was a strong feeling of solidarity between gamers, devs and publishers as well as awareness that they are sharing the same interest in their battle, gamers are now engaged in open crusade against their industry.
Disgusting. Didn't think Nintendo was into that shit also.
Mengstk for certainty won't buy the game!!! Have you seen a sjw back the think that they drivel about? How many games have succeeded because sjws?BTW, was there anyone in this thread other than Mengsk who would actually have bought Battlefront 2 if it didn't have any microtransactions, or are we just getting butthurt over a game we were never going to play in the first place?
I bought it for my 9 year old. He doesn't really give a shit about progression, he just wanted star wars MPBTW, was there anyone in this thread other than Mengsk who would actually have bought Battlefront 2 if it didn't have any microtransactions, or are we just getting butthurt over a game we were never going to play in the first place?
Australian gambling analyst says loot boxes 'constitute gambling' by legal definition
By Andy Chalk 19 hours ago
The Victorian Commission for Gambling and Liquor Regulation analyst said the real question is what to do about it.
The backlash against loot boxes has now reached all the way to Australia: Responding to an inquiry from a redditor named -Caesar, a strategic analyst for the Compliance Division of the Victorian Commission for Gambling and Liquor Regulation said that "what occurs with 'loot boxes' does constitute gambling by the definition of the Victorian Legislation."
"We are currently engaging with interstate and international counterparts to progress wider policy changes and to modernize and inform both Federal and State-based legislation," the analyst, Jarrod Wolfe, wrote. "We take on board responses from the community, such as your concerns, to ensure that our actions are reflective of the risks these products pose as well as the community’s expectation. Watching recent Reddit activity certainly indicates the majority of the gaming community is at odds with decisions made by certain companies."
Wolfe said his focus is on "the more predatory aspects related to 'pay to win'" games, while things like skins and virtual currencies are somewhat more secondary. But he made no bones about where he stands on the matter: "The normalization of gambling vernacular and mechanics targeted at vulnerable persons (minors) is not just morally reprehensible, but is also legally questionable."
He also emphasized the inherent difficulties in regulating loot boxes in games, and acknowledged that "enforcement is probably not an option." He believes that the most effective path to change is through cooperation with other agencies that can bring different kinds of pressure to bear on publishers.
"For instance; if these companies want to include significant elements of gambling in their products then perhaps we should work with the Australian Classification Board to ensure than any product that does that and monetizes it gets an immediate R rating," he wrote. "I could imagine that this would send ripples through the industry and it would support the objectives of the Gambling Legislation to ensure minors are not encouraged to participate in gambling."
The response isn't an official position adopted by the government of Australia or Victoria, but the lack of ambiguity clearly illustrates which way the wind is blowing. All that's up for discussion is what to actually do about it. Every nation has its own laws, and Australia certainly hasn't been reluctant about going its own way in the past, but with similar noises coming out of Europe and North America, it certainly looks like trouble could be brewing.
Wolfe also leveled an unmistakable and rather sinister-sounding warning to anyone in the business hoping that this will all blow over: "It is perhaps unfortunate for these companies that gamers have infiltrated most areas of government; be assured that knowledgeable and interested parties are undertaking a large body of work in relation to issues you noted. And if an avenue of investigation or enforcement is found, then we will most definitely pursue it."
I've reached out to the VCGLR and Electronic Arts for more information, and I'll update if I receive a reply.
I'm not into fps, but as mentioned above, posts on the recent developments keep getting merged into this thread despite the fallout being much larger in scope than a single game or company. The llama in me came to this thread initially just for lulz at the reddit post, but now there are legislators/regulator/justice minister from multiple different countres expressing a desire to take action that puts the future of entire business models into question, in what is potentially the biggest happening of the games industry since the crash.BTW, was there anyone in this thread other than Mengsk who would actually have bought Battlefront 2 if it didn't have any microtransactions, or are we just getting butthurt over a game we were never going to play in the first place?