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Stalker - The Good, The Bad, & The Ukranian

Discussion in 'General Gaming' started by Jason, Mar 19, 2007.

  1. kingcomrade Arcane

    kingcomrade
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    Sarvis's death was a failure of the free market.
  2. Fez Barely Literate

    Fez
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    If only the market allowed for more anti radiation meds, he'd still be with us today. :salute:
  3. Sarvis Barely Literate

    Sarvis
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    I never said the game was broken, I said starting players off with some essential equipment would have been nice.

    Having some medicine would have given me time to figure out what was going on, rather than dying right away without being able to do anything about it, which includes removing the item if you do figure it out since the radiation stays with you.

    Basically your reward for that quest is a forced reload, which could have been avoided by starting with a vodka or two.

    While YOU may want to call radiation pockets anomalies, the game doesn't so you're outvoted. There are some key differences, not the least of which is the visual indication of anomalies and their ability to produce artifacts.

    As for whining, I brought up a single fucking point and you had to drag it out into a 10 post argument. I'm not whining, I'm simply answering your idiotic "points." I'd have dropped it after the first post if not for your sorry ass trying to prove you're better than me because you bought more digital vodka than I did.
  4. Sovy Kurosei Savant

    Sovy Kurosei
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    Longest argument on the forums of the Codex. You do us all a service, Sarvis. :salute:
  5. Sarvis Barely Literate

    Sarvis
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    I know you're being sarcastic... but I can't figure out how there's any actual point to your post...
  6. Blacklung Barely Literate

    Blacklung
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    Sarvis you are indeed deserving of your title after this argument.

    1) The PDA tells you that certain artifacts give you doses of radiation
    2) The manual warns that you should be familiar with the negative and positive attributes of artifacts before equipping them
    3) The PDA does tell of anomalies that collect abnormally high amounts of radiation, which is why some spots have both the geiger counter and anomaly warnings going off.
    4) You should notice that % goes along with protection, not + or -. You can tell this simply by the armor protection.
    5) You could have taken off the fucking artifact, sold it to the merchant and bought your ass some vodka.

    Critical thinking FTW.
  7. Sovy Kurosei Savant

    Sovy Kurosei
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    Likewise.
  8. Atrokkus Arbiter

    Atrokkus
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    You have a geiger counter ticking, ya know? Just listen to it and step back everytime it goes crazy. Same with anomalies (white noise -- by the way, that's a great touch because in real life you DO see white noise when walking through ultra-high radiation zones because some of the eye sensor cells die out quick).
    You get shitloads of those anti-radiation shots from the bodies of bandits you kill. Just do some of the primary quest earlier on.


    Now, about the artifacts.
    They are FUCKING UBER items, man. They are not there just for trade. YOu really ought to wear a lot of em, but in right combinations.
    In the "Agroprom" underground complex there is that "hedgehog" artifact -- it suppresses A LOT of radiation from other artifacts, at the cost of increased damage of bleeding (if you do get it). Then i got another artifact which name i forgotten - it grants +% to life. I had 200 life and no radiation whatsoever with the combination of two. Plus some bullet resistance % from three other minor artifacts.

    So whenever you see golden shivering gleam in the dark, make sure you get it.

    It's ZOne for fuck's sake. High-radiation zones are supposed to be there, especially in the buildings and mechanisms. What's your problem with that? What's the difficulty mode you're playing? I'm playing in the maximum difficulty mode (master iirc) and i have no problems with radiation.
  9. Sarvis Barely Literate

    Sarvis
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    My god you are all complete and utter fuckheads.

    It's ONE <b>minor</b> complaint about the <b>absolute beginning</b> of the game! Do we need to get every criticism approved or something? Jesus fucking christ this is retarded, and your responses are just as retarded.

    <b>Sylvanus</b>

    1) That's great. I don't generally want to spend my first half hour or so of playing a game by reading loads of text on a menu screen.
    2) Same as 1, but on paper.
    3) They must be later in the game then, because all I've seen are the non-radioactive ones.
    4) There's a + in front of every stat bonus. I'm sorry if I have trouble with the same symbol having two different meanings in the game.
    5) That's exactly what I did, AFTER I died a couple times because of it. What the fuck is your point, and how does it affect what I was talking about? Oh yeah, it DOESN'T.

    <b>atrokkus</b>

    Really? Geiger counter ticks on items inside your inventory? You SURE about that? You maybe want to check in game so you don't sound like a retard who's never played the damn game?

    Unfortunately the first primary quest is kind of tough (well, at least if you decline help) so I was doing some sidequests first. That said, the bandits I killed didn't leave me any anti-radiation stuff. Did get some shotguns though!

    I wasn't aware that Agroprom was within the first 15 minutes of the game.

    I have no problem with there being radiation. It makes complete sense. What I object too is giving the player absolutely NO options to deal with it at the beginning, and then giving him something which will irradiate him. It's basically an insta-kill trap.

    Again, it is not a game breaker. It just would be a a nicer start to the game if they gave you a chance against your first radiation poisoning.

    Jesus people, is it impossible to be critical of a game around here?
  10. Monolith RPG Codex Staff Patron

    Monolith
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    I just hope you are colourblind. Nothing else can excuse such stupidity.
  11. Spectacle Prophet Patron

    Spectacle
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    Sarvis, here's a game that's been designed for people like you. Check it out.
  12. Sarvis Barely Literate

    Sarvis
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    You know, that's actually funny. I remember one of the big whinefests the Codex had was about Oblivion's quest compass showing you where to go for quests. Apparently that mad ethe game too easy or some crap.

    No one seems to be mentioning the same exact feature in Stalker.

    In any case, you guys are still fucking idiots.

    <b>Monolith</b>

    You're aware that people will interperet words/symbols before colors right? I barely noticed the color difference in my enthusiasm for trying out my shiney new <i>quest reward</i>, I saw a +Radiation: 5 and figured "great, +5 vs radiation!"

    Not my fault I don't think like a Ukranian level designer.

    Do you people really expect quest rewards to be deadly on a regular basis?
  13. Jasede Arcane

    Jasede
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    Wow, Sarvis.
    Just wow.
  14. Micmu Erudite

    Micmu
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    Yes, because STALKER is being hyped as the best hardcore CRPG ever made and not as an FPS.
  15. Sarvis Barely Literate

    Sarvis
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    Yeah, too bad the general Codex definition of CRPG would include this game...

    But hey, let's argue some more about whether or not a character should get a single specific item to start with or not. That's more fun!
  16. Jasede Arcane

    Jasede
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    ...it... would?
    Dear Sarvis-
    You know you're a dumbfuck when even the furries call you dumb, man.
  17. Sarvis Barely Literate

    Sarvis
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    It's open ended, you have different choices for solving quests and you can affect the plot (or at least get multiple endings.) It's more of a CodexRPG than pretty much any actual RPG you guys have discussed recently.
  18. Balor Liturgist

    Balor
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    Hah! Alpha of Transport Mod (self-explanatory) is out:
    http://stalker-portal.ru/page.php?al=alias9672
    (just click the link with 'transport mod' on it)


    You need a patched game to run it.
    Cars have physics, you can drive them, shoot out from them, but explode even after being spitted at - hence 'alpha'.
    To start engine, you need to bind a key for it:
    bind turn_engine KB
    (binds B key to 'start engine'.

    There is a 'dream mod' out there already, that uses already present 'nightmare sequences' from the game (fun stuff!) - but it's activated from dialogue (again, alpha) and will not work on english version of the game, I'm sure.

    And latest Realism mod seem to do all the things that annoyed me in the game... looks like it's time to finallly pick it up and play.
  19. Inziladun Arbiter

    Inziladun
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    Here's an english page of the same mod, for those that don't speak Vodkanese.

    http://stalker.filefront.com/files/Stal ... hicle;3791

    Just scroll down a bit until you see transport mod and the transport mod patch.

    And while i'm at it, that site also has a ton of other mods for the game. I'm genuinely suprised at how much stuff there is so soon after release. I would of thought this game would be a bit of a ghost town in the modding community.
  20. Atrokkus Arbiter

    Atrokkus
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    The transport mod is pretty lame. They basically exposed the transport system that was supposed to be included in the release but got laid off because of the problems with the non-seamless world. So the mod only grants you access to transport only in the first area of the game, and that's not much. Now, if the modders actually succeed in getting around the non-seamlessness issues, then i guess this mod would complement the game by a long shot. Because, why bother with transport if you can just as well walk between two entry points.

    You've got the point here, sure. But at the same time, WHY woulnd't you just read the manual and PDA help on the artifacts? Why does it always have to be the in-your-face warning. Isn't it more challenging and fun to discover something by yourself, or wonder at things like artifacts?
  21. Sarvis Barely Literate

    Sarvis
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    Reread the bolded part, then get back to me on how reading a boring manual/PDA entry gets you that fun.

    I also didn't ask for any warning, I asked for an available solution so that you could discover what was going on without dying. Honestly, I'd have been just as happy if low levels of radiation wore off before killing you like bleeding does.
  22. Atrokkus Arbiter

    Atrokkus
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    Nah, I'lll just quote YOU and laugh at your dumbfuckery:

    oh by the way, that "hedgehog" artifact (spiky) makes your bleedings much mroe severe (without causing them itself) -- but then again, the radiation blockade it's providing is completely worth the trouble.
  23. Sarvis Barely Literate

    Sarvis
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    *blank stare*

    So you suggest that playing for the fun of discovery is a good thing, then say I'm a dumbfuck because I didn't read the manual/PDA encyclopedia so that I could have that fun of discovery?

    Yeah. Ok then.
  24. Atrokkus Arbiter

    Atrokkus
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    Reading PDA or manual I consider part of that fun, as well. I, for one, never read the manual (didn't need to), but I always read the PDA entries when they appear. like, upon my first encounter with those stealthy mutants, almost the first thing i did was load up my PDA and look up their description.
  25. Sirbolt Barely Literate

    Sirbolt
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    Yeah, i usually play with my eyes closed and my ears properly plugged, just for the sake of discovery. (The manual i have my manservants burn before it gets within a kilometer of my house) Every five minutes i, for but one second, open my right eye (left, if i'm feeling particularly adventurous) and that second of pure blissful discovery is worth more to me than an hour of playing with my senses intact. However, sometimes i also get great pleasure from roleplaying a simpering idiot who is, in turn, playing a game. Then i do stuff like run into walls for half an hour while gingerly equipping everything in my inventory without considering the consequence. Great fun!

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