Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

South Park: The Stick of Truth

Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
BG2 wasn't filler-heavy, but there's probably 15 hrs of non-filler content at absolute most.

Woah woah. Then filler must be anything that's not straight out part of the main quest? In that case I figure this game must be about 5 hours long. Guess it's totally worth $60.

No, I'm saying if you kept all the quests and all the dungeons, but scrapped any repeat encounters that go beyond what's needed for new challenge (so you can still have 'kill some melee kobolds, then kill some melee kobolds while getting pelted by their ranged fire arrow companions, then oh shit those damn kobolds have you trapped in a gauntlett of root traps while firing at you from both sides from behind a portcullis', none of which need to be boss fights), setting/thematic design or plot. What I don't want to see is '4 lots of killing melee kobolds, then 6 lots of killing melee kobolds while gelting pelted by their ranged companions, then 3 long corridors of the traps+portcullis scenario being repeated'.

For example, it neither makes sense in the setting, nor adds intelligently to challenge, to have a clusterfuck of beholders to the point that the developers had to both nerf their AI and provide an 'easy out' (via the reflecting shield). These guys are supposed to be intelligent - going through slaughtering the place in direct combat as a melee character turns them into mooks-with-special-abilities. Keep the beholder lair, but change it to a smaller number of encounters, each of which have significant tactical variation.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
German news sites are reporting that

a) the German version is unlikely to be released before April
b) the review copies have been censored more extremely than officially announced; the zombies' Hitler quotes have been replaced with the German equivalents of "braiiins" and "must...kill...".

That second change isn't really a big surprise, since the Hitler quotes are really harmless stuff about peace and joy and love of country; you can easily see why the censors would be afraid of the game giving German young adults a positive opinion of National Socialism.
 
Last edited:

Deleted member 7219

Guest
German news sites are reporting that

a) the German version is unlikely to be released before April
b) the review copies have been censored more extremely than officially announced; the zombies' Hitler quotes have been replaced with the German equivalents of "braiiins" and "must...kill...".

That second change isn't really a big surprise, since the Hitler quotes are really harmless stuff about peace and joy and love of country; you can easily see why the censors would be afraid of the game giving German young adults a positive opinion of National Socialism.

Or maybe the Germans are still squeamish about poking fun at Nazism seeing as many of the victims of the Nazis are still alive today... I don't agree with censorship, but I can understand why Germans are still sensitive about it.

Seriously, what the fuck is wrong with the Codex? All this golden tinted views of Nazis and the anti-Jewishness, it's fucking ridiculous.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I always figured most people do it ironically, which is why I take it about as seriously as racism on 4chan.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,092
I always figured most people do it ironically, which is why I take it about as seriously as racism on 4chan.
Problem is some people takes it as literal racism/nazism apology/sexism and that makes me a sad pony.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Why sad? That's the best part. Like idiots who are still offended by Life of Brian after all those years.
 

dukeofwhales

Cipher
Joined
Nov 13, 2013
Messages
423
Why sad? That's the best part. Like idiots who are still offended by Life of Brian after all those years.
Because people who actaully hold those values begin to think they're acceptable, and you risk becomming a hangout for actual racists/homophobes/holocaust deniers etc. It's how reddit went from ironic/hipster racism to having parts which are basically just another Stormfront hangout.

Fortunately RPG codex is fairly niche and actively avoids marketing to the lowest common denominator, unlike the front page of reddit.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
That's the difference between good satire that get its point across and bad one that is undiscernable from the real thing.
 

Name

Cipher
Joined
May 24, 2013
Messages
866
Location
Glorious Nihon
Now I'm wondering what changes improvement Ubisoft have made Obsidian to make, because apparently

“Within three weeks after acquiring the game, we sadly realized we had to turn this thing upside down if we hoped to deliver the experience everybody wanted,” says Ubisoft North America’s president Laurent Detoc. “It’s been such a major overhaul to get to the point where we are that we couldn’t let it go, even if that meant missing December.”
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
Just finished my thief play-through, a lot of people complained about the game's difficulty (i.e. being too easy) but 3-squad dire bears/dire wolves really did give me quite a bit of trouble, as did some boss fights (alien one, al gore, 1-2 more that i can't remember). Most normal encounters do become banal after the first 2 levels though.
 

Applypoison

Numantian Games
Patron
Developer
Joined
Dec 5, 2013
Messages
120
PC RPG Website of the Year, 2015 Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
This might as well be a spiritual successor to Earthbound, with Super Mario RPG combat. In other words, a winner formula. The difficulty is well-tuned, just too forgivng if that makes any sense. The humor's totally fine, unless you fancy yourself a SJW.

Can't justify paying more than 30-35$ for it though, no matter how you look at it. It's too bad Trey & Matt had to bend over to DLC cuts & publisher costs in the end.
 

Rivmusique

Arcane
Patron
Joined
Mar 14, 2011
Messages
3,489
Location
Kangarooland
Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
Just finished my thief play-through, a lot of people complained about the game's difficulty (i.e. being too easy) but 3-squad dire bears/dire wolves really did give me quite a bit of trouble, as did some boss fights (alien one, al gore, 1-2 more that i can't remember). Most normal encounters do become banal after the first 2 levels though.
The alien boss was pretty much perfect block at all times or die for my thief playthrough, so that took a few tries as I am quite bad at that timing. Al Gore is similar, though it is just that one guards stun grenade that needs to be blocked (or kill/stun him before he throws it) or both characters will likely die in the stun. Anything that can be stunned was fucked though, speed potion on first round, stun 2 of them, fight over. Not as ridiculous as mage Pyre Ball, but still powerful. Pretty sure you can do this with any class, they all seem to have a stun ability as the second unlock, all upgradeable to last for 2 rounds.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
I always figured most people do it ironically, which is why I take it about as seriously as racism on 4chan.
True, in the usual unfunny HA HA JEWS LOL way. There are a number of posters on the site who actually MEAN all this weirdness about Jews and militant Catholicism and whatnot.

This, to me, is fucking bizarre, because I have NEVER met a genuine oldschool antisemite in real life and yet half the Codex seems to be it. Or transsexuals.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,461
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Wow I just finished Night 2. Holy shit! :lol: Pretty safe to say I've never seen that in a game before.


My girl friend entered the room when I was playing that scene, fortunately "this is a South Park game" explanation was enoguh :)

edit: Rivmusique

Al Gore's agents are real pain in the ass, especially that granader
. Had many tries at that fuckers.
Aliens become easy when you get tin foil hat from nazi hobo(%25 less damage from alliens) and a shielding gear insinde the ship. With shock damage and some coffee they are toast.

Game only becomes challenging when you screw the QTEs (which I did a lot thanks to my mouse...)I'm just facerolling stuff with my warriors horn now. At least most of the fights are avoidable (this is a better adventure game than Broken Age, lol)
http://www.rpgcodex.net/forums/index.php?members/rivmusique.13276/
 
Last edited:

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
Just finished my thief play-through, a lot of people complained about the game's difficulty (i.e. being too easy) but 3-squad dire bears/dire wolves really did give me quite a bit of trouble, as did some boss fights (alien one, al gore, 1-2 more that i can't remember). Most normal encounters do become banal after the first 2 levels though.
The alien boss was pretty much perfect block at all times or die for my thief playthrough, so that took a few tries as I am quite bad at that timing. Al Gore is similar, though it is just that one guards stun grenade that needs to be blocked (or kill/stun him before he throws it) or both characters will likely die in the stun. Anything that can be stunned was fucked though, speed potion on first round, stun 2 of them, fight over. Not as ridiculous as mage Pyre Ball, but still powerful. Pretty sure you can do this with any class, they all seem to have a stun ability as the second unlock, all upgradeable to last for 2 rounds.


Never really invested much in the second ability, maybe that's what i was doing wrong. Then again i think it has more to do with Thief having poor(er) AOE abilities compared to the rest of the classes, or at least their AOE abilities are really randomized. I mean having to get bleed stacks up to get full backstab damage seems a bit counter intuitive unless you're fighting a non-bleed-immune boss.

Trying out Mage right now, still not that inclined to invest points in the second/stun ability when the first one seems so useful at level 5 with armor reduction. You're right that most skills seem standardized.
- level 2 stun ability, all upgradeable to stun for 2 turns, other side effects.
- level 3 armor-halving ability
- level 4 AOE buff removal + debbufing + some aoe damage
- level 5 AOE daamge ability, generally applies class-favoured debuff as well

Aliens become easy when you get tin foil hat from nazi hobo(%25 less damage from alliens) and a shielding gear insinde the ship. With shock damage and some coffee they are toast.

That's probably my problem, i always was too lazy to change gear because i had to take out the upgrades and put them back in, and many times i like the offensive bonuses on the shit i'm using more than enemy-specific defenses (that do make your life a lot easier most likely). Hence i never used that helm.
I also generally avoid using consumables unless it's a boss fight.

Also i've been able to find all the gear in the game as thief except the witch armor (only have the cap) and what looks to be a jester's hat, anyone have any clue where the witch armor and gloves are?
 
Last edited:
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
German news sites are reporting that

a) the German version is unlikely to be released before April
b) the review copies have been censored more extremely than officially announced; the zombies' Hitler quotes have been replaced with the German equivalents of "braiiins" and "must...kill...".

That second change isn't really a big surprise, since the Hitler quotes are really harmless stuff about peace and joy and love of country; you can easily see why the censors would be afraid of the game giving German young adults a positive opinion of National Socialism.

The ironies (not blaming them, just noting it) :D

Put a bunch of offensive quotes in there, and people will be pissed when they find that you've been mixing genuinely offensive shit into your nazi jokes and hiding it by not telling people what the german translations mean. I don't mean that anyone thinks that deliberately hiding what you're saying is an effective way of propogandaring, but it would feel a little like a winking 'hey nazis, we agree with you; we're just using another language to ensure that the general public don't know'.

Choose a bunch of non-offensive quotes and people who DO speak the language worry that you're misrepresenting things to other German-speakers:)
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Just finished my thief play-through, a lot of people complained about the game's difficulty (i.e. being too easy) but 3-squad dire bears/dire wolves really did give me quite a bit of trouble, as did some boss fights (alien one, al gore, 1-2 more that i can't remember). Most normal encounters do become banal after the first 2 levels though.
The alien boss was pretty much perfect block at all times or die for my thief playthrough, so that took a few tries as I am quite bad at that timing. Al Gore is similar, though it is just that one guards stun grenade that needs to be blocked (or kill/stun him before he throws it) or both characters will likely die in the stun. Anything that can be stunned was fucked though, speed potion on first round, stun 2 of them, fight over. Not as ridiculous as mage Pyre Ball, but still powerful. Pretty sure you can do this with any class, they all seem to have a stun ability as the second unlock, all upgradeable to last for 2 rounds.


Never really invested much in the second ability, maybe that's what i was doing wrong. Then again i think it has more to do with Thief having poor(er) AOE abilities compared to the rest of the classes, or at least their AOE abilities are really randomized. I mean having to get bleed stacks up to get full backstab damage seems a bit counter intuitive unless you're fighting a non-bleed-immune boss.

Trying out Mage right now, still not that inclined to invest points in the second/stun ability when the first one seems so useful at level 5 with armor reduction. You're right that most skills seem standardized.
- level 2 stun ability, all upgradeable to stun for 2 turns, other side effects.
- level 3 armor-halving ability
- level 4 AOE buff removal + debbufing + some aoe damage
- level 5 AOE daamge ability, generally applies class-favoured debuff as well

Aliens become easy when you get tin foil hat from nazi hobo(%25 less damage from alliens) and a shielding gear insinde the ship. With shock damage and some coffee they are toast.

That's probably my problem, i always was too lazy to change gear because i had to take out the upgrades and put them back in, and many times i like the offensive bonuses on the shit i'm using more than enemy-specific defenses (that do make your life a lot easier most likely). Hence i never used that helm.
I also generally avoid using consumables unless it's a boss fight.

Also i've been able to find all the gear in the game as thief except the witch armor (only have the cap) and what looks to be a jester's hat, anyone have any clue where the witch armor and gloves are?


You're going to slap yourself for this,
.
.
.
.

.
.
.
.
.
.
.
.
.
.
.
.
.
.

The '25% damage from aliens' tinfoil helmet you didn't use, because you didn't want to swap the upgrades out and put them back in? It doesn't have any upgrade slots, probably for that reason:)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom