Grunker
RPG Codex Ghost
The Assumption Thread: Assumpception: The Assumptioning
only because of the goodwill of other studios giving them projects
I'm not sure what you're lol'ing? They've said as much:only because of the goodwill of other studios giving them projects
I think you under-estimate just how how desperate, "utterly desperate" is.If Obsidian were utterly desperate for another project...
You're right, it's not.3 million of kickstarter money just isn't enough to matter if Obsidan doesn't have the big projects they need to stay afloat.
Well, Chris Avellone has indicated as much. "We’re still working on two projects: South Park, and a team focused on pitching our second project that we put on hold for North Carolina." If they don't have projects, they pitch. And North Carolina's cancellation put Obsidian financially in the shits:I don't know, they are probably constantly pitching stuff to publishers.
See above. And of course, we know Matt & Trey sought out Obsidian for South Park. I believe Alpha Protocol is the only difference - where Obsidian approached SEGA and sought a publisher. Unfortunately, that game didn't work out so well, with poor sales - which I think may have damaged their reputation some-what. Plus a lot of the publishers right now, other than the few big ones, are in the financial shits themselves.Also, we don't know if Obsidian approached the big companies (more likely), or the other way around.
I'm not sure what you're lol'ing? They've said as much:
@1:36 - [LucasArts Guy] So our decision to go with Obsidian actually came from discussions we were having with BioWare and Ray and Greg specifically. Our President was talking with them about who we can work with and what team is available. We all knew Feargus from the work he'd done at Black-Isle. Ray and Greg had obviously worked with those guys on Baldur's Gate, the Ice-wind Dale series and it was a high recommendation that the BioWare team gave of Feargus and his team.
Fallout: New Vegas: "Bethesda approached Obsidian to work on the title."
Goodwill: "Goodwill is an accounting concept meaning the value of an asset owned that is intangible but has a quantifiable 'prudent value' in a business, for example a reputation the firm enjoyed with its clients."
Both BioWare and Bethesda could've said "Fuck it, we'll do it ourselves". Now it's notable that they didn't and did in fact recommend or seek out Obsidian, but I wouldn't be surprised if it wasn't a bit of "friends looking after friends", certainly on BioWare's part - They're all game developers and they know how tough the industry is when you don't have a project. (on Bethesda's part I think it was more of a "Let's see what the original developers can do..." and maybe even maliciously getting them onboard making a Bethesda style RPG so Bethesda can rub it into all their critics and say "See, we made your beloved isometric Fallout devs sell-out and work on an FPS!", mostly because Bethesda are evil and I know they think that way).
DarkUnderlord said:I think
only out of goodwill
That's just drawing up the context. It's not an easy time in the industry right now and I'm not sure from where Obsidian is supposed to draw funding right now. Maybe they can use the old excellent relations Interplay & Blizzard had, factoring in Leonard is pretty high up the Blizzard totem pole though not a decision maker, and get ActiBlizz interested? ActiBliz is pretty much the Last Man Standing in the current onslaught of publisher dismay.
Young, ambitious developers *have to* put something substantial other than a bunch of promises. FTL guys did present their concepts and this allowed them to develop their project. Why should Obsidian, a much larger studio with "professional" designers and planners be excused? I mean I know that due to the scope of the project they cannot prepare an alpha version. But since they have all those people and magical "possibly millions" in their coffers why they cannot be bothered with a bloody vision document? Don't you think something's clearly wrong here?
Possibly, but I'm sure the were instrumental in squashing hundreds of bugs before the gold master. The problem with these things is that there are still hundreds more to go and they can't get them all before their non-negotiable ship date.But the publisher QA didn't do a good job either.You misunderstood, they have a small QA team because the publishers are responsible for the vast bulk of it. Obsidian bugs are usually the result of rushed schedules. Poor planning can be a part of that, since they have promised to do too much given what they can realistically do.That's the problem. Their buggy games have nothing to do with bad financial management. They had a bad QA team, that's certain. They admitted this themselves when they sad in an interview that they had a very small QA team.
I think monkeys will fly out of my ass before we see a Activision published game by Obsidian.