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Sonic Mania - "Sega does what Bethesdon't."

Drowed

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Well, there's this now:



If there is a group of fans so interesting (and radical/bipolar/fractured/inconsistent) as Fallout fans, they're Sonic fans. So, it's interesting to see that Sonic finally receives it's Mega Man 9 equivalent. A retro game based on the consoles (in the case here, 16-bit) trying to keep most of the features and the overall style of the original series intact.

And it's quite fun to see the hysterical and opposite reactions in the comments everywhere: people who love it, people who hate it, people accusing Sega of being retrograde, others saying that it finally listens to the fans, others saying that it listens to the "wrong" fans... Funny. Especially because it's exactly the kind of reaction that I imagine would happen if, miraculously, somehow, Bethesda made Obsidian launch a new isometric turn-based Fallout.

The game even looks interesting. They just lost a great opportunity to make a game with high resolution graphics/sprites, like the new Wonderboy or even that old Sonic 2 HD fangame. This retro fever is annoying.

EDIT:

Oh, and they also announced a new 3D game, Sonic Generations's successor.
 

Alex

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Looks like a rehash of the Genesis games.

In other words:

Looks a million times better than the crap they've been putting out since Sonic went 3D.

By the way, this isn't even the first time Sega tried to go back to the older games to recover what made Sonic great (probably like 3rd or 4th time). This makes me a bit worried, but the video looked nice enough (even if the music was rather annoying).
 

felipepepe

Codex's Heretic
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The colors feel so wrong, it looks like shitty modern movie coloring where everything is blue and orange because that's the laziest way to get contrast... but WORST!!

Look how Sonic 2 used orange only in the background, to contrast with Sonic, the water pipe and the platforms, giving players a clear view of what's important:

Sonic-the-Hedgehog-2.jpg


Sonic Mania,on the other hand,makes EVERYTHING orange & blue, so it all blends together and it's hard to tell background from foreground at a glance:

sonic-mania-1.jpg


Shit tier pixel art, goes for cheap eye candy instead of helping gameplay.

:decline:
 
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Christian Whitehead

Yeah I have faith this will be good, he's pretty much the backbone of the sonic fan game shit, most know him as Taxman. Taxman created the Retro Engine just for sonic games, which the Sonic 2 HD game that OP mentioned was going to use. Since the Sonic CD (2011) port used the said engine and was able to increase the screen width, I would be surprised if it wasn't available. Though it may feel more like a good fan game, because it is, than a 'true' sonic game.
 

Chamezero

Guest
If Taxman is involved in the 2D game then it may be good. The 3D game also has potential since Sonic Colors and Generations were the only modern Sonic games that weren't an abomination.

The colors feel so wrong, it looks like shitty modern movie coloring where everything is blue and orange because that's the laziest way to get contrast... but WORST!!

Look how Sonic 2 used orange only in the background, to contrast with Sonic, the water pipe and the platforms, giving players a clear view of what's important:

Sonic-the-Hedgehog-2.jpg


Sonic Mania,on the other hand,makes EVERYTHING orange & blue, so it all blends together and it's hard to tell background from foreground at a glance:

sonic-mania-1.jpg


Shit tier pixel art, goes for cheap eye candy instead of helping gameplay.

:decline:

I'm not seeing any problems with the art here, the platform-background separation in platformers is either done by using different colors or same colors with different brightness levels. There are examples of both techniques in the old games and in the trailer.

On the trailer, this segment uses yellow for the platform-background separation while the segment in your example uses blue with different brightness levels.
Screen_Shot_2016-07-23_at_14.48.42.0.0-400x242.png


On Sonic 2, Chemical Plant looks good, but just after that comes Aquatic Ruin, which looks worse than anything shown in the trailer.
320px-AquaticRuinZone.png

Shit yellow green mess


You are right that it looks like the new game overuses blue and orange but it isn't clear in the trailer how many new Stages are being shown. New Green Hill looks fine so I doubt everything will use only 2 colors.

Oh and I don't like that sprite rotation either but there is nothing intrinsically bad with it, it's just, like, our opinion man.
 
Last edited by a moderator:

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
OP is a faggot and here's why:

Fallout fans all want a new isometric turn-based Fallout game. Or if at the very least GOOD aRPG action, like Deus Ex.

The ones that don't, are actually TES fans in drag.

Games like Wasteland 2, AoD and Underrail are clear Fallout sucessors. New Vegas is the only reason the classic fans still give a crap.

Enviado de meu SM-G3502T usando Tapatalk

I was about to brofist you but then Enviado de meu SM-G3502T usando Tapatalk
 

Drowed

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Yeah I have faith this will be good, he's pretty much the backbone of the sonic fan game shit, most know him as Taxman. Taxman created the Retro Engine just for sonic games, which the Sonic 2 HD game that OP mentioned was going to use. Since the Sonic CD (2011) port used the said engine and was able to increase the screen width, I would be surprised if it wasn't available. Though it may feel more like a good fan game, because it is, than a 'true' sonic game.

Perhaps if the game hadn't intended to do remakes of the previous games's levels (after all, who can stand to see another edition of Green Hill Zone) it would help a bit. But I guess it isn't entirely fair to say that, after all, is a commemorative game of the anniversary of the franchise. Still, this doesn't explain the fact that the game won't be in high resolution - that way it could justify the existence of the old levels, since now you could play them in high definition, which would be at least interesting.

Gameplay-wise, I can see that it will be perfect (or as close as possible), which is more than what can be said about all other 2D Sonic games in decades.
 

Ash

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Oct 16, 2015
Messages
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Seems they got the gameplay nailed, aside from the clash of colours as filipepepe pointed out. Art style and soundtrack was the 16-bit series' strongest point, and it doesn't look like that is being replicated too well here unfortunately. May pick it up regardless because why not. As long as it isn't modern mindless shit it can't be that bad.
 

Severian Silk

Guest
Art style and soundtrack was the 16-bit series' strongest point, and it doesn't look like that is being replicated too well here unfortunately.
They need to get Michael Jackson to redo the soundtrack.
 

warpig

Incel Resistance Leader
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lmaoing @ your life
I want to play a sonic game but I'm afraid it will turn me into an autist.

I hope they get the eye color, arm color etc. correct.
 

Drowed

Arcane
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If Taxman is involved in the 2D game then it may be good. The 3D game also has potential since Sonic Colors and Generations were the only modern Sonic games that weren't an abomination.

The colors feel so wrong, it looks like shitty modern movie coloring where everything is blue and orange because that's the laziest way to get contrast... but WORST!!

Look how Sonic 2 used orange only in the background, to contrast with Sonic, the water pipe and the platforms, giving players a clear view of what's important:

Sonic-the-Hedgehog-2.jpg


Sonic Mania,on the other hand,makes EVERYTHING orange & blue, so it all blends together and it's hard to tell background from foreground at a glance:

sonic-mania-1.jpg


Shit tier pixel art, goes for cheap eye candy instead of helping gameplay.

:decline:

I'm not seeing any problems with the art here, the platform-background separation in platformers is either done by using different colors or same colors with different brightness levels. There are examples of both techniques in the old games and in the trailer.

On the trailer, this segment uses yellow for the platform-background separation while the segment in your example uses blue with different brightness levels.
Screen_Shot_2016-07-23_at_14.48.42.0.0-400x242.png


On Sonic 2, Chemical Plant looks good, but just after that comes Aquatic Ruin, which looks worse than anything shown in the trailer.
320px-AquaticRuinZone.png

Shit yellow green mess


You are right that it looks like the new game overuses blue and orange but it isn't clear in the trailer how many new Stages are being shown. New Green Hill looks fine so I doubt everything will use only 2 colors.

Oh and I don't like that sprite rotation either but there is nothing intrinsically bad with it, it's just, like, our opinion man.

I think that they're going with the "Chaotix" look - a lot of color, high contrast, busy screen / a lot of detail, etc:

speedslider_shot1alt.png
botanicbase_shot3.png

marinamadness_shot2.png
amazingarena_shot1.png

amazingarena_shot5.png
technotower_boss.png


And Mania, for comparison:

3098797-sonicmania04.png


It does look alike. I bet this would've been the style of a new Sonic game in the Saturn, as the 32x was kinda close to it.

It's the 2D Saturn Sonic that never came.
 
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DramaticPopcorn

Guest
Ah, the original sonic, one of those few precious games that made you actually NOT want to go fast since it was so damn claustraphobic
 

pippin

Guest
The first Sonic also had many sections where you had to be precise while jumping or pushing stuff. The first level was the only one where you could go fast, but then again, Sonic 2 was the first one where you could truly go fast. I always got bored when I arrived at the casino levels of latter games though. Too confusing for my tastes.

It's also not the first time Sega does a recreation of older Sonics.

Overall Sonic was my least favorite Sega franchise even back then. The Shining games, Shinobi, Streets of Rage and Gunstar Heroes were way better.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
8,088
Sad the trailer didn't try to ape the old Sega ads and their 'tude. Feels limp and half assed.

As for the colour and shit, it reminds me of what I remember of Sonic CD, which had a darker, more washed out colouring to it than the Genesis games.

people accusing Sega of being retrograde

others saying that it listens to the "wrong" fans...

Poor fucking kids born enjoying the 3D games. Love a franchise that went to crap before they got into it and now only want more crap.
 

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