Bustamonte
Unwanted
- Joined
- May 12, 2016
- Messages
- 691
The AI scripts are shit, but it does show how shitty and slow the combat is that it could use automation.
The AI scripts are shit, but it does show how shitty and slow the combat is that it could use automation.
No, the scripts work well enough against thrash mobs. Against all the interesting encounters in BG1 I really don't see the problem with combat being slower than blobber combat. Was the overhead combat in the Gold Box games a problem too?
Well2, I actually agree, in the sense that faster resolution of combat (lesser animation etc) makes RPG combats return to its essence, as in your tactical choice against the enemies, and older blobbers are excellent example of that.
But I can't agree that old blobber combat is good because of that. The "tense. tactical battle" is only tense because resource management in which you need to slog through endless maze. The whole game basically revolves around "careful grinding" -> "strong enough to [A][A][A][A]" -> go to next floor/maze ->repeat, and in the process of "careful grinding" you ended up fighting a lot of similar groups which get boring fast, not to mention the next floor/maze might have similar encounter groups that require precisely the same strategy overall. I only play two or three blobbers in my life time though so I might be wrong.
In term of traditional TB crpg, I think I would not mind if the game cuts much of movement(just move character icon like you would do in older chess video games) & attack animations (relying on text feedback instead, maybe simple targeting icon over actors/areas targeted by currently active actor) so long the rest of the game holds up.
No, the scripts work well enough against thrash mobs. Against all the interesting encounters in BG1 I really don't see the problem with combat being slower than blobber combat. Was the overhead combat in the Gold Box games a problem too?
They make things even more boring. I just complained about how slow and boring the combat can be, now you guys suggest I sit there and watch it without even participating at all
People love to complain about "grinding" aka actually playing the game, in blobbers.
Yet I went on a blobber tear a while ago and came to a realization. Sure, there is more combat. Way, way more. But mainly it's also much faster combat and more challenging.
Just compare bard's tale to baldur's gate. In baldur's gate I guess you don't fight too many actual enemies. Maybe a dozen or two for each map. But it's sooo fucking slow. And there's really not much worry you will lose. The worst that can happen is you have to press pause and then do some kiting.
There's all kinds of whizbang cool FX and you can choose out whatever cool spells and gear you want, but in essence all of those DnD features are wasted. You're all dressed up to experience some icy hot tactical combat and there isn't any. You basically just run your character away from the enemy until it's dead. Over and over and over. And some of these combats take forever to run down the foe. You can do it all in your sleep, and it really is a very boring grind.
Contrast that to Bard's Tale I and the early Wizardries. A few skeletons and a mage appear. Every time a combat comes up you are very careful unless you have been in that area many times before. One mistake and you could lose a party member easily. This is true for the majority of the game. You have to carefully weigh your options then choose the ones that are enough to take them out, but not wasteful of precious resources like spellpoints.
You choose your options, and the resolution is quite quick. If you choose carefully and have enough power you are fine, otherwise you quickly find yourself in trouble.
In the later wizardries the combat gets slower, though. I noticed that this corresponds to the amount that's shown onscreen as well. There seemed to be an impetus for always having more. More groups of monsters, more animations, more sound effects and so on. The combat itself went from a challenge into a mummer's show where they try to entertain you, and they drag things out a long time. Even some of the earliest fights are so slow, against creatures that use sleep over and over again for example.
There's something simple and pure about these original RPGs. Combat is quick and lethal, and yet much more engaging most of the time.
Programming scripts to deal with trash mobs is very easy for programmers, but for peons like me it requires spending time on wikis and console codes, and it's just not worth it.
You talk about two orthogonal issues, and make it sound as if they were related :People love to complain about "grinding" aka actually playing the game, in blobbers.
Yet I went on a blobber tear a while ago and came to a realization. Sure, there is more combat. Way, way more. But mainly it's also much faster combat and more challenging.
Just compare bard's tale to baldur's gate. In baldur's gate I guess you don't fight too many actual enemies. Maybe a dozen or two for each map. But it's sooo fucking slow. And there's really not much worry you will lose. The worst that can happen is you have to press pause and then do some kiting.
There's all kinds of whizbang cool FX and you can choose out whatever cool spells and gear you want, but in essence all of those DnD features are wasted. You're all dressed up to experience some icy hot tactical combat and there isn't any. You basically just run your character away from the enemy until it's dead. Over and over and over. And some of these combats take forever to run down the foe. You can do it all in your sleep, and it really is a very boring grind.
Contrast that to Bard's Tale I and the early Wizardries. A few skeletons and a mage appear. Every time a combat comes up you are very careful unless you have been in that area many times before. One mistake and you could lose a party member easily. This is true for the majority of the game. You have to carefully weigh your options then choose the ones that are enough to take them out, but not wasteful of precious resources like spellpoints.
You choose your options, and the resolution is quite quick. If you choose carefully and have enough power you are fine, otherwise you quickly find yourself in trouble.
In the later wizardries the combat gets slower, though. I noticed that this corresponds to the amount that's shown onscreen as well. There seemed to be an impetus for always having more. More groups of monsters, more animations, more sound effects and so on. The combat itself went from a challenge into a mummer's show where they try to entertain you, and they drag things out a long time. Even some of the earliest fights are so slow, against creatures that use sleep over and over again for example.
There's something simple and pure about these original RPGs. Combat is quick and lethal, and yet much more engaging most of the time.
But it is an example of why slowing down combat is bad. The longer combat is the more filler there must be. BG takes makes it painfully clear because the filler part is so bad,
Most of which is optional and has to be sought out.
There are several things you can do to avoid the "filler combat" or make it quicker in BG1:
1. Don't play the game.
Using vanilla BG as an example is usually a bad idea, since the game is so moddable. Even vanilla has AI scripts to make those infamous "trash combats" irrelevant for serious discussion.
Blobber combat need not be "filler".
It's not in Wizardry 1 and MM2, for example. It is in the Bard's Tale games (to an extreme degree in 2 and 3 since you become all but invincible if never fleeing), and Wizardry 7.
Again nothing to do with the thread, nothing claimed by anyone.And of course it helps when you can't rest in dungeons to replenish mana; that sure make things more tense (and strategic).
So blobber combat is usually better against "trash mobs" because it quicker,
More options = more entertaining. BG doesn't have more options though.but for more interesting encounters (other parties, liches, dragons) slow overhead combat with more options is more interesting.
Wait, so you're talking about combat that takes longer and therefore counts as filler? Or am I completely wrong?
Protip: use distinguishable words that don't sound exactly like other things
There's no problem with my English skills, just with the autism of some users.
Like I said some other time just search on "filler combat" in my post. It doesn't exist. Not does the word filler either
But it is an example of why slowing down combat is bad. The longer combat is the more filler there must be. BG takes makes it painfully clear because the filler part is so bad, but the same thing applies even to later blobbers - the same fight is being drawn out over a much greater time, usually to ill effect.
But I agree, I could never finish BG because of the tedium of dealing with the trash mobs, never knew about the macros, but even then, it would have been a tedium programming them for me.
BG felt to me much more like an arcade game (even if it was impressive at the time). I was like: what the hell is my cleric doing, no, no, come back here, cast heal wounds on the tank for god's sake.