Bustamonte
Unwanted
- Joined
- May 12, 2016
- Messages
- 691
People love to complain about "grinding" aka actually playing the game, in blobbers.
Yet I went on a blobber tear a while ago and came to a realization. Sure, there is more combat. Way, way more. But mainly it's also much faster combat and more challenging.
Just compare bard's tale to baldur's gate. In baldur's gate I guess you don't fight too many actual enemies. Maybe a dozen or two for each map. But it's sooo fucking slow. And there's really not much worry you will lose. The worst that can happen is you have to press pause and then do some kiting.
There's all kinds of whizbang cool FX and you can choose out whatever cool spells and gear you want, but in essence all of those DnD features are wasted. You're all dressed up to experience some icy hot tactical combat and there isn't any. You basically just run your character away from the enemy until it's dead. Over and over and over. And some of these combats take forever to run down the foe. You can do it all in your sleep, and it really is a very boring grind.
Contrast that to Bard's Tale I and the early Wizardries. A few skeletons and a mage appear. Every time a combat comes up you are very careful unless you have been in that area many times before. One mistake and you could lose a party member easily. This is true for the majority of the game. You have to carefully weigh your options then choose the ones that are enough to take them out, but not wasteful of precious resources like spellpoints.
You choose your options, and the resolution is quite quick. If you choose carefully and have enough power you are fine, otherwise you quickly find yourself in trouble.
In the later wizardries the combat gets slower, though. I noticed that this corresponds to the amount that's shown onscreen as well. There seemed to be an impetus for always having more. More groups of monsters, more animations, more sound effects and so on. The combat itself went from a challenge into a mummer's show where they try to entertain you, and they drag things out a long time. Even some of the earliest fights are so slow, against creatures that use sleep over and over again for example.
There's something simple and pure about these original RPGs. Combat is quick and lethal, and yet much more engaging most of the time.
Yet I went on a blobber tear a while ago and came to a realization. Sure, there is more combat. Way, way more. But mainly it's also much faster combat and more challenging.
Just compare bard's tale to baldur's gate. In baldur's gate I guess you don't fight too many actual enemies. Maybe a dozen or two for each map. But it's sooo fucking slow. And there's really not much worry you will lose. The worst that can happen is you have to press pause and then do some kiting.
There's all kinds of whizbang cool FX and you can choose out whatever cool spells and gear you want, but in essence all of those DnD features are wasted. You're all dressed up to experience some icy hot tactical combat and there isn't any. You basically just run your character away from the enemy until it's dead. Over and over and over. And some of these combats take forever to run down the foe. You can do it all in your sleep, and it really is a very boring grind.
Contrast that to Bard's Tale I and the early Wizardries. A few skeletons and a mage appear. Every time a combat comes up you are very careful unless you have been in that area many times before. One mistake and you could lose a party member easily. This is true for the majority of the game. You have to carefully weigh your options then choose the ones that are enough to take them out, but not wasteful of precious resources like spellpoints.
You choose your options, and the resolution is quite quick. If you choose carefully and have enough power you are fine, otherwise you quickly find yourself in trouble.
In the later wizardries the combat gets slower, though. I noticed that this corresponds to the amount that's shown onscreen as well. There seemed to be an impetus for always having more. More groups of monsters, more animations, more sound effects and so on. The combat itself went from a challenge into a mummer's show where they try to entertain you, and they drag things out a long time. Even some of the earliest fights are so slow, against creatures that use sleep over and over again for example.
There's something simple and pure about these original RPGs. Combat is quick and lethal, and yet much more engaging most of the time.