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KickStarter Solarix - SS2 wannabe

Zed

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Not gonna back anything that has the poor taste of having motion blur in the KS video.
 

Shaewaroz

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Much more reminiscent of Dead Space than System Shock. I really don't appreciate how the Shodan clone is breaking the forth wall by joking about her voice. The game definitely has potential, but the RPG elements are probably going to be too dumbed down to justify the comparison to SS2 or Deus Ex.
 

Baron Dupek

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They continued work despite failed KS? Well, good for them.
Frames on the objects? Cool. Shining objects like ammo? :decline:
Not sure why but it give me E.Y.E. vibes, maybe cause his french or that pistol.
 

Invictus

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Divinity: Original Sin 2
This looks interesting, although this first level ismuch more dead space grungy rather than otherworldly SS2. Really shitty job of letting People know about this game though I would have backed on KS
 

Baron Dupek

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The only elements of SySo2 here I see is some robots and AI, both are our enemies. RPG elements? Damn, most games nowadays have them.
 

Wirdschowerdn

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http://www.pulsetense.com/2014/12/solarix-december-2014-development-update/

Hi Guys,

As some of you may not know we hit alpha in October and have been working on play testing, polishing and bug fixing ever since. During the internal play testing process it became apparent to us we wanted to add more story content to Solarix and change the way in which you interact with the HUD and UI. With that in mind we’ve now added layers of polish to the story for the sake of pacing the story and gameplay progression and it now flows more naturally.

I mentioned previously about adding additional story content, after play testing internally we felt we had scope to add more lore content. So we did it. We secured the services of two wonderful voice actors who have done an excellent job of expanding the Solarix experience.

One of the major challenges we’re still facing in pacing the gameplay is ammunition distribution throughout the levels. Getting that balance just right is taking time and a lot of play testing by the team. The good news is we feel we’ve reached a point where the balance feels right as you progress through the game.

Our trip to the PlatformExpos in Hull last month was extremely valuable in helping the team understand what gamers are a looking for and expect from a game like Solarix. Everyone who played the game came away with a positive experience and helped highlight some of the areas we were unsure about by playing the game in different ways. Again, thanks to everyone who took time to visit us at the booth.

As far as game development goes in the past month, our developers have been knuckling down on fixing bugs based on feedback from our testing group and we’re pleased to say that we are in the final round of code related bug fixing.

Optimisation in today’s PC game space is more important than ever so we’ve been spending time looking at optimisation and making sure that we can reach as many PC gamers as possible when the game launches next year. This year has proved that no matter what size of developer you are, gamers expect solid performance and we hope that we can deliver on that.

We realise that with more games than ever to choose from , not all of today’s PC gamers are familiar with the stealth genre so based on feedback we’ve added more tutorial content to east players into the concept but at the same time keep the game challenging for veterans of the stealth genre.

Feedback from testers has been vital to helping us get to the stage we are and every piece of feedback has been carefully considered and in some cases been tested in internal builds. Thanks to that we feel Solarix has reached a very important milestone in its development and we think the game is almost ready and we are looking to move it into a beta phase at the start of 2015.

We want to say a huge thanks to everyone who has been following the game this year and we hope you have a fantastic holiday season. We’ll continue to tweak, test and fix any issues we find over the next few weeks and we’re looking forward to 2015 when we’ll finally be able to get the game into the hands of more testers and then launch.

Don’t forget to sign-up for the newsletter and follow us on Steam, Facebook, Twitter and Reddit. As an indie developer we need you to help spread the word about Solarix.

Merry Christmas to all and we’ll see you in 2015. I’ll leave you with a couple of new screenshots.

Good to know they've made lots of progress.
 

Unkillable Cat

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Seems nice, but one thing that immediately irks me is how the obvious path through an environment is made long, windy and tedious by the "clever" placement of debris, fallen objects and unopenable doors. And that's just in the first 6 minutes of the video.

Not a good sign, really.
 

Wirdschowerdn

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Seems nice, but one thing that immediately irks me is how the obvious path through an environment is made long, windy and tedious by the "clever" placement of debris, fallen objects and unopenable doors. And that's just in the first 6 minutes of the video.

Not a good sign, really.

Tutorial area, always linear.

The player is a fucking retard and obviously never has played Thief despite claiming the opposite.
 

Wirdschowerdn

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Well, I've watched a good chunk of it and I'm not quite convinced. They've done a great job with atmosphere and sound, but the gameplay looks very lacking, leveldesign is too open and the enemy placement is too thin. I also want to get close to the baddies and knock them out, like in Thief. This looks more like a pointless evading game with deficient AI. Also, no footsteps. Perhaps they can still polish it up, but I'll remain reserved for now.

Also the player cannot into playing games.
 
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felipepepe

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I watched it and really hated the level design... huge linear areas with nothing to do, feels just like busy work, filler content.

SS2 had a small, clever layout that felt like a real spaceship, and 5 minutes into the game you where already in a small hub, with a clear objective and free to search for a solution.
 

Wirdschowerdn

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http://steamcommunity.com/games/284990/announcements/detail/159090236968824864

Hello Solarix fans!
Since we are gearing towards release on 30th April 2015, we wanted to inform you that we have been very busy digesting all sorts of feedback both from beta-testers and the press. We are very happy about the general positive feedback for Solarix and currently we’re working day and night to make our launch as smooth and as bug-free as possible. Below is a comprehensive list of what we have fixed and worked on in the last few weeks.

General Fixes:

Improved framerates: Most of the testers were happy with smooth framerates, however on some machines and on certain chapters, especially when there is heavy fog (particle FX) around, there were some framerate issues. We made sure this problem is gone, by optimizing the aforementioned particle FX.

More check points: Testers have found Solarix gameplay challenging but sometimes they expressed frustration due to lack of save check point systems at certain areas in some missions. We have added more check points throughout the game to help tackle this problem.

Smooth movement: Some testers have complained about getting stuck in various parts of levels. We went through the entire missions to fix all sorts of collision errors and we made sure players can now transit between crouching, sprinting and walking smoothly. By removing collisions from objects within the environments we have saved some framerates also.

BONUS!

Elevators: Perhaps some players see our elevators as panic rooms and they keep jumping up and down during an elevator ride, thus generating more collision problems. We made sure, the elevators are now less prone to collision errors.

More resolutions added: Now, players can enjoy even higher resolutions to absorb Solarix’s moody atmosphere in 2K.

Improved tutorials: After some initial feedback we have re-wrote and re-designed some of the tutorial sections in the first two chapters so that gameplay mechanics are explained better.

Added more hints: Some players wanted to have subtle hints when they get lost. We made sure this is as subtle as it can get since other players are happy with the “no-hand-holding” attitude of Solarix gameplay approach.

Toggleable mission maps: Again, this was requested by some players, to have better sense of direction. Therefore, some chapters now have “satellite imaging system”, courtesy of our in game artificial intelligence module - A.M.I

Slightly faster crouching speed: This was reported that it was necessary even by some experienced stealth-gamers, so we made sure that the player can move faster while crouching.

Tweaked A.I properties: This is a crucial one and hard to balance. Some less experienced players who do not understand “old-school stealth” gameplay, finds even the game’s easy mode very difficult. More experienced stealth players complain about how easy the A.I is on the easiest and medium difficulties. Based on the cumulative feedback, and thanks to our lead programmer (Iman Shabani) wonderful archetype system, we are able to change AI properties very easily.

Now, just a note, we encourage experienced stealth players try the medium and hard difficulty modes for a more challenging experience.

Some other fixes are as follows:
*Scrolling up and down options added to all readable windows.

*Balanced hacking tools to have infinite ammo.

*Balanced weapon ammo and health pack layouts in the entire game so that player won’t be over-powered. After all at its core Solarix is a stealth game.

*Added fire damage.

*Balanced Electro Shocker (tazer) to work at a further distance from enemy AI to ensure easier knocking down.

*Totally new loading screen videos.

*Fixed overlaying UI in the main menu.

*Improved main menu with more interactive decorative elements.

*Fixed the anomalies voices not cutting off when dead.

*Improved textures to certain items within the environments.

*Fixed health packs not being carried across missions (save bug).

*Fixed health of player not registering correctly during some re-loads and restarting chapters.

*Flashlight is brighter now and has bigger radius, as requested by some testers who want to find their way in the dark areas more easily.

*Improved interaction distance to all interactive objects.

*Added new volumes for the AI so that they hear player footsteps muffles when player is inside certain buildings.

Obviously, we will enjoy tweaking and polishing the game until release to ensure Solarix has a feature complete and bug free launch.
Pulsetense Games Team

P.S.
Check the new trailer on our Steam store page and don’t forget to help spread the news about Solarix!

There's still something that feels off in this game, I don't know...
 

Melan

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TODAY! Solarix Launches on PC Today April 30 2015
Posted by KISS Ltd.
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For backers only


Solarix Launches on PC Today April 30 2015

London 30 April 2015

With great press feedback already and huge levels of customer anticipation, Solarix launches on PC today!

Developed and self-funded by PulseTense Games and a team of just 7, Solarix is an amazing example of just what the indie dev community can deliver to gamers. Offering over 10 hours of rich and immersive game play, Solarix is set to be one of THE indie PC games of 2015.

Solarix is a stealth-based psychological horror adventure game set in the far reaches of space and the planet of Ancyra. You play the role of Walter, an electrical engineer who wakes up one day to find everything and everyone he ever knew, has been destroyed by a deadly virus. With only a rogue AI to help him navigate the harsh world of Ancyra and the after effects of the virus, his only option is escape.

The gameplay is based around light and sound - stealth and cunning is key to Walter’s survival. Ammunition is very limited so use it wisely and not always against the enemy!

Features

• 12 chapters with an engrossing story line and numerous unique characters, that provide psychological depth to the players experience of survival horror.

• A variety of weapons and hacking tools, allowing the player to develop different strategies to overcome obstacles, allow for both sneaking & combat gameplay, puzzle solving & environmental interaction.

• Advanced stealth A.I with varying voice sets & detection abilities.

• Unique puzzles requiring exploration and information gathering in classic adventure gaming style.

• Wide variety of environments - travel from cramped corridors to vast exotic forests. From giant space stations to ominous underground facilities.

• Professional voice acting providing depth to characters.

• Chilling atmosphere and sound design enhancing the richness of the world and the story.

Title: Solarix Players: Single Player Platform: PC Steam Tags: Indie / Action / Stealth / Horror / Sci-fi Genre: Stealth-based psychological horror adventure Publisher: Kiss Ltd Developer: PulseTense Games Release Date: Out today, 30 April 2015 SRP: $19.99 / £14.99 / 19,99€

Additional resources: Official Website: http://www.pulsetense.com

YouTube https://youtu.be/gaEKUCqRtCg

Facebook https://www.facebook.com/Pulsetense

Twitter https://twitter.com/PulsetenseGames

Buy the game http://store.steampowered.com/app/284990/

For all media enquiries regarding Solarix, please contact Dave Clark at Kiss (marketing@kiss-ltd.co.uk).

About Kiss Ltd Established in 2012, Kiss Ltd offers indie developers from the UK and around the world a 'Label' to publish their games on digital download stores such as Steam. Kiss provides all the contract and legal support; manages all tax issues; manages the catalogue; collects royalties and provides a full suite of marketing assistance. Most importantly, our development partners retain their IP rights. http://www.kiss-ltd.co.uk/

About PulseTense Games PulseTense Games is an independent video game production team with members from all around the world. The studio is currently working on its first game, Solarix. They specialise in the use of Unreal Technology to create realistic world whilst offering compelling gameplay and engaging narrative, inspired by a love of classic sci-fi movies. http://www.pulsetense.com/
I wonder if there is a non-Steam option out there.
 

Stormcrowfleet

Aeon & Star Interactive
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I just discovered this game. Being a huge SS2 fan and having played Thief when it first came out I'm wondering if this game is good ? Anyone here actually played it ?
 

sexbad?

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I'm going to go on a trading card farming marathon while I study for finals and then buy it in a little bit. I might report back with impressions.
 

toro

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Apr 14, 2009
Messages
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It is a little bit expensive at 19Euro.

But this is a non-issue compared to the fact that the publisher is shit.
 

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