VonVentrue
Cipher
It's a vastly different experience after the patch, in a good way - what surprised me the most is how high the cost and upkeep naval units have right now, however. Almost absurdly high.
VonVentrue said:It's vastly different experience after the patch, in a good way - what surprised me the most is how high the cost and upkeep naval units have right now, however. Almost absurdly high.
burrie said:Total War: Middle Earth
It seems to be a pretty well-made mod, with focus on detail. Only thing that they haven't really changed are the voice-overs, so you'll have Italian dwarves and german goblins.
Monocause said:VonVentrue said:It's vastly different experience after the patch, in a good way - what surprised me the most is how high the cost and upkeep naval units have right now, however. Almost absurdly high.
It should be much, much higher than in vanilla. Face it, the notion that upkeep of a warship would cost the same or less than an infantry regiment's upkeep is a fucking joke.
burrie said:Total War: Middle Earth
It seems to be a pretty well-made mod, with focus on detail. Only thing that they haven't really changed are the voice-overs, so you'll have Italian dwarves and german goblins.
And militia should cost much less, as they are not even worth using given the small disparity in their upkeep from line infantry.Panthera said:Or hell, an infantry company!
Kaiserin said:And militia should cost much less, as they are not even worth using given the small disparity in their upkeep from line infantry.Panthera said:Or hell, an infantry company!
Then at least give a certain number of units free upkeep in cities like M2:TW, I felt that was a fine way of representing the idea that they came from within the community. I don't know why they scrapped that in this game, the era is even more appropriate for it.Monocause said:Militia would get paid much less (or nothing at all), but you'd still have to feed them and arm them, provide gunpowder etc.
Kaiserin said:Then at least give a certain number of units free upkeep in cities like M2:TW, I felt that was a fine way of representing the idea that they came from within the community. I don't know why they scrapped that in this game, the era is even more appropriate for it.Monocause said:Militia would get paid much less (or nothing at all), but you'd still have to feed them and arm them, provide gunpowder etc.
Giving them a low recruitment cost with a high upkeep out of cities makes perfect sense though.
Lingwe said:Playing a game as Britian with the new patch. about 20 turns in and all I'm doing is trying to protect the thirteen colonies from the indians, never mind attack them. They already conquered the only territory with a port which means I can't even use them as a trading partner anymore (although the United States emerged and reconquered that exact same territory). AI is a lot more aggressive this time around.
poocolator said:The new Third Age mod for Medieval: Total War 2 is more fun to play than E:TW :/
Just search "Third Age Total War" on any torrent site and get it that way.
I stay away from automated battles, because the large numbers in orcs units & powerful trolls rape my pitiful AI general. I have to painstakingly control every little skirmish myself-- and I love it! I hate dwarves: Overpowered little buggers.Trash said:poocolator said:The new Third Age mod for Medieval: Total War 2 is more fun to play than E:TW :/
Just search "Third Age Total War" on any torrent site and get it that way.
It's pretty hilarious even when it feels rather rough, unfinished and unbalanced. It does provide a pretty good challenge when playing with the "good guys" though. Having a damn good time with it.
However I do recommend you use this submod. It improves the balance of the troops immensely.
http://www.twcenter.net/forums/showthread.php?t=254055
The free civilian units are very weak and don't reward planning though. Where are the minutemen?Trash said:You do get free civilian militia units when you're city is attacked however. The number based on size, importance and loyalty of the city. Thought that was a better representation
of the local community getting involved than the free upkeep in MTW2. It's basically a better working version of the garrison script most big mods have been trying to implement. Guess it's a matter of taste, but I prefer the ETW version.