Zep Zepo
Titties and Beer
- Joined
- Mar 23, 2013
- Messages
- 5,233
I'm making a step based...thing
So, about random encounters.
currently, I use rnd(1000)
and if the returned # is < 21 an encounter happens (the 21 will eventually be configurable)
However, I still check for an Encounter even if you haven't moved.
Good Idea or Bad Idea?
I'm not sure which way to go with this. Also, due to randomness, I might have 2 (or 3 or more) encounters in a row. Now I could add some code to stop that...but should I?
Should I allow the grind (ie: just staying in one place and wait for an encounter) or force the player to move at least 1 unit, then start checking for encounters again.
On That note, should turning in place be considered a move, or should you have to move off your current unit block.
Zep--
So, about random encounters.
currently, I use rnd(1000)
and if the returned # is < 21 an encounter happens (the 21 will eventually be configurable)
However, I still check for an Encounter even if you haven't moved.
Good Idea or Bad Idea?
I'm not sure which way to go with this. Also, due to randomness, I might have 2 (or 3 or more) encounters in a row. Now I could add some code to stop that...but should I?
Should I allow the grind (ie: just staying in one place and wait for an encounter) or force the player to move at least 1 unit, then start checking for encounters again.
On That note, should turning in place be considered a move, or should you have to move off your current unit block.
Zep--