booksarecool123
Novice
- Joined
- May 2, 2016
- Messages
- 26
It was really streamlined from daggerfall, the dungeons are way too small and have no gameplay variety. It's also really easy to exploit it by doing things like using bound spells to defeat end game enemies at level 1.
The map in it is way too small, the only reason fast travel doesn't exist is because if it didn't have mountains everywhere and it actually had fast travel than it would be way too easy to explore the entire map within a few hours.
The main quest is really very railroaded in it. You are always fighting for the sake of Azura and not for the Tirbunal or the imperials or you can't side with Dagoth Ur.
I believe the sidequests in morrowind are mostly a downgrade from daggerfall's. daggerfall's sidequests are mostly procedualy generated but they have a variety in the busywork you do and they have a sense of randomness that gives it dynamics and allows it to become more replayable. A lot of the sidequests in Morrowind are just press "W" across the map to kill a rat
A lot of people say the main draw to morrowind is the alien setting but it's still very tolkien in it. Giant mushrooms are everywhere in tolkien and the whole concept of dwarves fucking shit up (so in this case lorkhan's heart) is ripped right from tolkien of it.
so in conclusion while morrowind was a fun exploration game it was bad overall for the series and the ambition of it.
The map in it is way too small, the only reason fast travel doesn't exist is because if it didn't have mountains everywhere and it actually had fast travel than it would be way too easy to explore the entire map within a few hours.
The main quest is really very railroaded in it. You are always fighting for the sake of Azura and not for the Tirbunal or the imperials or you can't side with Dagoth Ur.
I believe the sidequests in morrowind are mostly a downgrade from daggerfall's. daggerfall's sidequests are mostly procedualy generated but they have a variety in the busywork you do and they have a sense of randomness that gives it dynamics and allows it to become more replayable. A lot of the sidequests in Morrowind are just press "W" across the map to kill a rat
A lot of people say the main draw to morrowind is the alien setting but it's still very tolkien in it. Giant mushrooms are everywhere in tolkien and the whole concept of dwarves fucking shit up (so in this case lorkhan's heart) is ripped right from tolkien of it.
so in conclusion while morrowind was a fun exploration game it was bad overall for the series and the ambition of it.