CrimHead
Scholar
- Joined
- Jan 16, 2010
- Messages
- 3,084
Jesus Christ. People who played Nocturne when it first came out must be frothing at the mouth with anticipation-fueled rage. It seems like every game since Nocturne has a little caveat that keeps it from being as good, though were it not for that, the game would actually hold up very well.
Ugh, even so, I'll give p4 and Strange Journey a try, I guess.
Fake edit:
Ah, one thing I can say that frustrated me in Nocturne (and probably the only thing, actually), is the degree of apparent randomness involved in pretty much everything. For example, the game almost requires you to use some sort of guide to help build your character (At least on hard). You can't pick and choose skills. An example of this in the fusion system would obviously be the fact that you have to roll/re-roll fusions, which has already been mentioned. This peculiarity even carries over to the level design, what with dissapearing/teleporting floors. I recall this feature being most frustratingly prominent in the white temple, which had me pulling hairs. Seriously, fuck that place.
Oh well. I guess the game is trying to send a message, that being: figure it out, faggot. Very old school. I guess I appreciate and enjoy the lack of hand holding as much as it frustrates me.
Even if P3 and P4 have approximately the same fusion system as Nocturne, the problem is that 3 of the 4 party slots are locked by the companions, who can't switch persona. Way to fuck up something good.
Ugh, even so, I'll give p4 and Strange Journey a try, I guess.
Fake edit:
Ah, one thing I can say that frustrated me in Nocturne (and probably the only thing, actually), is the degree of apparent randomness involved in pretty much everything. For example, the game almost requires you to use some sort of guide to help build your character (At least on hard). You can't pick and choose skills. An example of this in the fusion system would obviously be the fact that you have to roll/re-roll fusions, which has already been mentioned. This peculiarity even carries over to the level design, what with dissapearing/teleporting floors. I recall this feature being most frustratingly prominent in the white temple, which had me pulling hairs. Seriously, fuck that place.
Oh well. I guess the game is trying to send a message, that being: figure it out, faggot. Very old school. I guess I appreciate and enjoy the lack of hand holding as much as it frustrates me.