CrimHead
Scholar
- Joined
- Jan 16, 2010
- Messages
- 3,084
And my impressions are, so far, overwhelmingly positive. I'm 40 hours in and feel like I've only scratched the surface.
The fusion system (the crux of the experience) is incredibly deep, strategic, welcoming to creative experimentation, and most importantly, fun. I've already spent hours upon hours testing shitloads of combinations, trying to make a well-rounded, powerful party. And its not like you can just make a party and you're good to go, no, it's a constant, involved process. Adapt or die. P. hardcore.
The combat, in my limited experience playing on hard, is really just an arena where you get to see how well your party's overall build holds up-- your skills and stats, weaknesses and immunities. Basically strategic as opposed to tactical. If your build is optimized, you'll steamroll them; if your build is less than optimal, prepare to get your ass beat. I'm a customization whore, so having a game that requires this much experimentation to succeed is just like a dream come true. Haters will inevitably hate, but this is one of the more satisfying customization systems I've seen in an RPG.
The weeabooatry in the game is, for something with such a blatantly JAP title, spectacularly low, and I've even caught myself admiring the visuals from an artistic/aesthetic stand-point. From the absurdly fantastical architecture to the eerily surreal character designs (pale faces, lack of apparent emotions) to the dark, post-apocalyptic, yet minimalistic narrative, the game really presents itself as a unified piece of art, a coherent whole, the polar opposite of, say, New Vegas.
This is a damn fine game. Afterward I think I might try SMT 1 and 2. As I understand it the fusion system is even more complex (though obviously you don't get the satisfaction of seeing your creations being all badass in 3d)
4/5 flying dicks
Besides, you can summon this guy
How can you NOT like this shit
The fusion system (the crux of the experience) is incredibly deep, strategic, welcoming to creative experimentation, and most importantly, fun. I've already spent hours upon hours testing shitloads of combinations, trying to make a well-rounded, powerful party. And its not like you can just make a party and you're good to go, no, it's a constant, involved process. Adapt or die. P. hardcore.
The combat, in my limited experience playing on hard, is really just an arena where you get to see how well your party's overall build holds up-- your skills and stats, weaknesses and immunities. Basically strategic as opposed to tactical. If your build is optimized, you'll steamroll them; if your build is less than optimal, prepare to get your ass beat. I'm a customization whore, so having a game that requires this much experimentation to succeed is just like a dream come true. Haters will inevitably hate, but this is one of the more satisfying customization systems I've seen in an RPG.
The weeabooatry in the game is, for something with such a blatantly JAP title, spectacularly low, and I've even caught myself admiring the visuals from an artistic/aesthetic stand-point. From the absurdly fantastical architecture to the eerily surreal character designs (pale faces, lack of apparent emotions) to the dark, post-apocalyptic, yet minimalistic narrative, the game really presents itself as a unified piece of art, a coherent whole, the polar opposite of, say, New Vegas.
This is a damn fine game. Afterward I think I might try SMT 1 and 2. As I understand it the fusion system is even more complex (though obviously you don't get the satisfaction of seeing your creations being all badass in 3d)
4/5 flying dicks
Besides, you can summon this guy
How can you NOT like this shit