Based on what? The 'Gods' gave them the necessary tech to build the machines and make the ritual possible. The Magi hoarded the knowledge and weren't eager to share it and transform the society (which would be nonsensical). It's mentioned that the ritual didn't happen overnight and the Magi spent many years communicating with the 'gods' and developing the necessary technology with very limited understanding of it (more like being guided step by step) before attempting the ritual.Originally I thought this world was once a roman empire-like era that was being uplifted by alien influence. Yet, it pretty much becomes clear by the end of the game that this was not the case.
Based on what? The 'Gods' gave them the necessary tech to build the machines and make the ritual possible. The Magi hoarded the knowledge and weren't eager to share it and transform the society (which would be nonsensical). It's mentioned that the ritual didn't happen overnight and the Magi spent many years communicating with the 'gods' and developing the necessary technology with very limited understanding of it (more like being guided step by step) before attempting the ritual.
And despite all that, they still waged war with swords and spears.
How they managed to make these things, but never consider upgrading from roman style legions with swords and shields to say, guns is a complete mystery.
There was "a squad of fusiliers" though, mentioned in the diary on Pax Imperium. Hell if I know why their rifles didn't get mass-produced since apparently they are good enough to kill a god.
If the guns/gun-like weapons can kill aliens I can see why the amount produced would be controlled.
I think it's because Agatoth was the guy producing all these great things. It's mentioned in the tablets in the Ziggurat that He was the one who gave all that advanced tech to the empire. So the ppl of the Empire, even the Magi didn't have the "know how" to build all that advanced stuff, they depended on Agatoth, didn't trust him and tried to backstab him at the end (a plan that failed miserably because Agatoth had his own acolytes who were more loyal to Him than they were to the Magi).
Yeah. It's funny because the final boss was actually the "good" god, the one who won the war and saved the empire.
Well technically, they succeed if your PC is powerful enough to kill Agatoth. The plan's ending is just a few hundred years and an entire civilization late to the party.
Speaking of that anyone managed to beat him? What build? My assassin didnt really stand a chance.
If we stay in business and get to revisit the AoD world, we'll set the sequel on another continent and give you an opportunity to explore the Qantari culture, see how their fared and what they are up to.That reminds me though,
lore stuff spoilers -
What about the Qantari mainland and Not-China that Feng comes from? We know nothing about the latter aside from the fact it exists and while the former would certainly be much depleted in manpower due to the war, all the fighting takes place on the Empire's soil, not in the land 'beyond the sea'. Man, now I wish AoD had sold a lot more copies so we could get sequels or same-time-different-location games set in the AoD world.
If we stay in business and get to revisit the AoD world, we'll set the sequel on another continent and give you an opportunity to explore the Qantari culture, see how their fared and what they are up to.
You'd join an expedition sent by House Aurelian shortly before the events of the first game. As in AoD, you'd be able to pick from different backgrounds: a praetor representing House Aurelian, a thief chained to the galley, a merchant representing the Commercium and tasked with establishing a trading outpost, a merc hired to protect the expedition (one of many, of course), a Boatmen assigned to the praetor, etc.
If we stay in business and get to revisit the AoD world, we'll set the sequel on another continent and give you an opportunity to explore the Qantari culture, see how their fared and what they are up to.
You'd join an expedition sent by House Aurelian shortly before the events of the first game. As in AoD, you'd be able to pick from different backgrounds: a praetor representing House Aurelian, a thief chained to the galley, a merchant representing the Commercium and tasked with establishing a trading outpost, a merc hired to protect the expedition (one of many, of course), a Boatmen assigned to the praetor, etc.
Presumably this would be after the colony ship RPG, so we can expect it around 2035?If we stay in business and get to revisit the AoD world, we'll set the sequel on another continent and give you an opportunity to explore the Qantari culture, see how their fared and what they are up to.
Why not just start as part of the Quantari culture?If we stay in business and get to revisit the AoD world, we'll set the sequel on another continent and give you an opportunity to explore the Qantari culture, see how their fared and what they are up to.
You'd join an expedition sent by House Aurelian shortly before the events of the first game. As in AoD, you'd be able to pick from different backgrounds: a praetor representing House Aurelian, a thief chained to the galley, a merchant representing the Commercium and tasked with establishing a trading outpost, a merc hired to protect the expedition (one of many, of course), a Boatmen assigned to the praetor, etc.
'Stranger in a strange land' setup would work better here.Why not just start as part of the Quantari culture?
Yeah. It's funny because the final boss was actually the "good" god, the one who won the war and saved the empire.