PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,174
For what it's worth (and I should probably start a separate thread on this, maybe will later), I think there is a definite over-emphasis on stats in the old-school RPG community. Modern RPGs might mostly suck and have less stats, but that is not necessarily a causal relationship. My 2 cents are that stats emerged back in the PnP days when they were a way to enforce different roles between different human players AND between different playthroughs for a given player. This was a good thing back then because you had a very limited playground (people's imagination basically and some paper) so strict roles defined by stats brought variety and flavor to these games, which would otherwise be boring if everyone could do everything.
But with video games, there is a potential to create very complex worlds with complex systems where you no longer need stats (or at least stats to the same degree) to enforce these roles. If the systems in these games (combat, magic, stealth, diplomacy) are complex enough to require the player to master them over time that can serve as a valid mechanism to separate roles on their own without explicit stats.
So I do agree with Ash that games like UU/Arx did a lot to move gaming toward that potential by creating more interactive and logical worlds, something that heavily stat-based often admired here did not do at all.
But with video games, there is a potential to create very complex worlds with complex systems where you no longer need stats (or at least stats to the same degree) to enforce these roles. If the systems in these games (combat, magic, stealth, diplomacy) are complex enough to require the player to master them over time that can serve as a valid mechanism to separate roles on their own without explicit stats.
So I do agree with Ash that games like UU/Arx did a lot to move gaming toward that potential by creating more interactive and logical worlds, something that heavily stat-based often admired here did not do at all.