Tacticular Cancer: We'll have your balls

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So, anybody know anything about the next GotY, Gmae of Thrones RPG?

Discussion in 'Stuff that Jaesun thinks is shit' started by Comrade Goby, May 15, 2012.

  1. grotsnik Cipher Patron

    grotsnik
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    Right, I've got to Chapter 11 and a reunion of friends. A few random thoughts and whinges:

    -I love being able to choose a balance of strengths and flaws upon character creation; it's genuinely a little bit tragic, then, that GoT not only has them, but even a multi-tiered strength/weakness arrangement that lets you pick out a variety of them while maintaining balance, but its RPG system that isn't complicated enough (or focused on anything other than combat) to actually make the specialisation interesting or truly worthwhile. So it becomes a case of, 'Ooh, I can raise my Deflection by 6% in exchange for lowering my Dodge by 7%!' Great.

    -The combat's pretty dreadful; static, above all, at least in part because of those cramped rooms and enemies that only 'activate' from a short distance away. At times I started having flashbacks to the duelling from Mark of Chaos. It's been quite nicely paced so far, though - a realistic amount of enemies per fight and not too many fights per dungeon. (Weirdly, the only trash mob I've encountered so far was in the least likely place, when pissing off someone's random cousin resulted in a horde of attackers spawning for no given reason). The half-arsed approach to party-based combat, with followers swapping in and out constantly for the sake of the narrative, with no ability to customise or choose them, is a pity as well.

    -I'm still not sure there's much to Alester's personality, other than his family obsession and an occasional tendency to use flame-based imagery, but Mors is a lot of fun to spend time with. It's quite refreshing that while he's meant to be a growling, scarred, tough old bastard, the game doesn't overstrain itself trying to present him as 'cool'.

    -The heroes' respective specialities are feebly handled. Your near-zero-magic fantasy video game should not include a completely unnecessary ability that encourages the player to materialise flames from the palms of their hands every few minutes.

    -Haven't seen a lot of obvious C & C (I spotted one clear instance, since Alester felt the need to point out that I'd missed my opportunity to make that choice) but it's nicely fitting that most of the sidequests can end with the player having arrived at the wrong conclusion without the game pointing it out. I was particularly amused to see at least one Youtube player had 'completed' the Black Bloodhound quest and got just about everything wrong. The traits are a quick and easy way of providing consequences too, I guess, though their implentation seems a bit haphazard.

    -The chapter system is an effective reproduction of the multiple-POV style of the books, but it completely buggers up the quest system, as well as forcing much of the game into a railroad. Some quests marked down as belonging to a certain chapter have to be completed in another, while others get shut down automatically at the ends of their chapters. 'Blood on the Sand' is currently marked as 'Failed', apparently because I trusted the NPC who advised me to come back once I'd gained a few levels - I assumed that meant I should get on with the plot and I'd be allowed to come back later (after all, it wasn't as if there were a great many other ways to gain experience) but it seems not.

    -Castle Black had a lovely bit of frosty atmosphere to it, but the corridor-citadels of Riverspring and King's Landing are aggravatingly anonymous and winding. The Red Keep is just a doorway.

    -There are quite a few bits of small Cyanide sloppiness dotted around; poor grammar and spelling, the occasional moment where the writing forgets what kind of game it's supposed to be in. 'This is my place,' Mors-the-freshman-picking-up-chicks says of his estate. A sister, upon learning that her brother isn't dead as her future husband claimed, declares, 'I *really* hoped he was lying.' There's one seriously embarrassing Darth Vader 'No' moment that utterly ruins an important scene. Also, fucking Maester Martin.

    EDIT: Done.

    Dicksmoker and Crooked Bee Brofist this.
  2. Whisper Learned

    Whisper
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    And there are a lot of.

    They are just not pointed out, you know realistic. And a lot of consequences are present much later. To avoid save-scumming.
  3. Shadenuat Arbiter

    Shadenuat
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    I was pleasantly surprised when, after putting everyone in jail with Alester in Chapter 2, returned after a few chapters and checked the jail for no reason and got some lulz out of that.
  4. Whisper Learned

    Whisper
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    Yep. There are a LOT things that change depending on your previous choices. Much more than any recent game. Except for Alpha Protocol.
  5. Dicksmoker Scholar Patron

    Dicksmoker
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    I'd say the choices in Alpha Protocol definitely warrant a replay. So I should feel the same about Game of Thrones?
  6. Comrade Goby Learned

    Comrade Goby
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    About your ending
  7. grotsnik Cipher Patron

    grotsnik
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  8. Comrade Goby Learned

    Comrade Goby
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    Yeah it just seems that the game tends more to the depressing. How you watched all of the endings?

    I mean cmon man. One is really absurd.
  9. grotsnik Cipher Patron

    grotsnik
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    I did, yeah. I'm guessing you mean:

  10. Comrade Goby Learned

    Comrade Goby
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  11. Juuto Literate

    Juuto
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    I hopped on the bandwagon and tried this game out and I really liked it.

    The combat in this game was dull. I don't see how anybody could've found it interesting. The energy system felt too restrictive. I could never use enough spells. Eventually all I did was knock them down, get off a few auto attacks (free crits as a Water Dancer), and knocked them back down. I'm also pissed that I got party member boost perk just for me to stuck soloing in the beginning as Alester. If anybody has yet to play the game, don't fucking go Water Dancer. It's as bad as it sounds and it's based off Light Armor which I found to be completely terrible. Combat will probably still be dull but at least you're not a "Water Dancer". Also, the specializations as level 7, I don't really get it. I felt like there wasn't really any choice at all but I never even tried the others since they sounded so bad. Was there supposed to be any real choice behind these?

    I really liked Alester. It always felt like I was struggling between right and wrong. I loved how giving people the benefit of the doubt risked my people, so I had to kill the innocent people because it would save more lives. Mors was dead weight as a character to me. He was an annoying man-child obsessed with his selfish carebear act which ruined everything for everybody. It seems like I was practically more invested in practically every single character over Mors.

    The story was way too linear. I can't believe you get all the endings just by choosing two sets of dialogue options. I really wish there was more C&C involved in them. There just wasn't enough addressed at all. I made a whole hell of a lot of choices, I went out of my way to save so many lives, and I don't see what happens.


    So many complaints but I loved it.
  12. oscar Tacticular Staff

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  13. Whisper Learned

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    If i could skip Alester sequences and just play Mors, i would do so. Finally some character who doesnt try it best to "look cool" but who is really badass.

    Both voice acting and his character who knows what honor it - also adds up to charm (in not gay way).
  14. Whisper Learned

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    Who is doing voice acting for Mors Westford? I cant find name.

    He is also narrator in Dark Eye: Chains of Satinav .
  15. oscar Tacticular Staff

    oscar
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    Water Dancer makes you pretty much immortal in any one v one fight if you just keep spamming the knock down ability (Calm as Still Water?) and get the passive bonus that gives you free criticals on anyone knocked down.
  16. Whisper Learned

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    I spend most energy on fire sword + aoe stun/immolate, also on bully/self heals.

    Also criticals for water dancer are usualy low since you need high Agi + Luck, that means low Str.
  17. anus_pounder Savant

    anus_pounder
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    :what:

    Those endings, bros. :(
    oscar Brofists this.
  18. Commissar Draco KKKodex WCDS Commissar Patron

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    Brian Fargo
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    Mors was cool in first chapters when he acted as Commissar for Black Watch offing any desserter and coward he found... His Iron Spine was worthy of respect, very Stanis type character, but later making him the Big Daddy was Derp in my opinion... He was too lawful/good stupid to make such change.... But His returning to Watch ending was :incline:

    Alestar both endings were meh.... I always took him for Machavelian type... He had ideals like protecting his House, People and Honor... but was ready to dirty his hands to achieve it.... I would expect Him to marry the bitch daughter of His neigbur in exchange for debt, offing her later using poison to marry some nice girl and do new Savicks after orginising some nice Auto-de-Fe in honor of Rallor using the captured bloodhounds. :troll: Cyanide tried to hard into making it ALL GRIMDARK.
  19. Malpercio Learned

    Malpercio
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    Ok Bros, time to get serious and start a new rpg.

    Should i go with this or The Witcher 2 first?
  20. oscar Tacticular Staff

    oscar
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    I definitely enjoyed this more.
    Tramboi and Crooked Bee Brofist this.
  21. Dicksmoker Scholar Patron

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    So there's two endings for each character?
  22. Whisper Learned

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    Depends on what you enjoy.

    Witcher 2 has much more exploration and like 10 times more combat.
    This one have better storyline and better setting.
  23. Comrade Goby Learned

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    Yup
  24. Konjad Magister Patron

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    I'm trying to like this game but even though I enjoyed greatly Twitcher 2 and more-or-less DA2 I cannot get into GoT. It's just a one-fucking-large cutscene with terrible dialogues (and the worst voice acting ever). The combat is boring as well. I'm just at chapter 2... does it get better or shall I already give up?
  25. oscar Tacticular Staff

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    Gets better.

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