Tacticular Cancer: We'll have your balls

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Skyrim Gameplay - Now including classic dumb AI

Discussion in 'Computer RPG Discussion' started by Bahamut, Jun 6, 2011.

  1. Topher Savant

    Topher
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    I'm disappointed but not surprised to see that weapons once again have just one lonely number representing damage.
  2. Surf Solar cannot into womynz

    Surf Solar
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    This inventory is one of the worst I've ever seen. Seriously, even the Fallout 1 interface with all its clunciness deserves a goldmedal agaisnt this. :retarded:
  3. Micmu Erudite

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    I love how in today's console games, there are no more icons/thumbnails for individual items; they replaced them with lame, dry listboxes. I suppose the modern consoles are powerful enough to be able to display text.
  4. sser Arbiter

    sser
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    It looks like what Oblivion should have been. The graphics and art are fine with me, I just want to know if the gameplay is still totally fucked. If I'm level 50 will I still be fighting thieves decked out in heavy plate armor? Will little crabs pinch the kneecaps out of me? Etc.
  5. .Sigurd Barely Literate

    .Sigurd
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    Agreed. The art direction, while not good as Morrowind, managed to get that nordic feel. Even technologically being almost Oblivion level the good art direction manage to make some nice views.


    Huehuehuehuehuehuehuehuehuehuehuehuehue impossible.


    Why you need icons when you have 3D view of the itens?
  6. Micmu Erudite

    Micmu
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    3D view of currently selected item, not whole inventory.
  7. sea Arcane

    sea
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    Here's a list of things I consider paramount to good interface design:
    1. Should prioritise function over looks. Always, always, always, this is the core tenet.
    2. Where looks are concerned, the interface serves as a portal into the game world and should reflect its tone and style, without being obtrusive. It's okay to be abstract and different so long as it's not confusing or hard to read. For instance, health and mana orbs in Diablo are rather unconventional, but suit the game aesthetic perfectly and are one of the game's iconic traits.
    3. Information should be easily and quickly accessible and visible at a glance, not buried. The fewest number of necessary inputs to reach what the user needs is something to strive for.
    4. Controls should be simple and intuitive - button and keyboard commands should always be consistent and in line with expectations for the genre (i.e. J always brings up the journal, back button always returns to the previous screen).
    5. The design should anticipate how people use the interface and build features around that, not go based on what the designer thinks the player should want. Denying gameplay-sensitive information to the player is insulting and not at all a legitimate design choice, and is comparable to something like having the player's controls freeze up every five seconds.
    6. When possible, the interface should provide convenience functions for the user. For example, this could be highlighting whether an item's stat is higher and lower than the currently equipped one, or showing how much money the player has before and after a transaction.
    7. Information should not be context-sensitive. I should always be able to see how many of X item I have, my potential choices in leveling up my character, my journal and lore entries I've picked up in the past, etc.
    8. A detailed, accurate map is necessary, if possible displaying the specific locations of important buildings, characters and so on. A bad map, or a complete lack of one, is a major sin and will significantly hurt a game and its playability.
    9. Finally, organise information logically. If I want to get to my inventory, I should be able to get there quickly, and my items should be organised in a way that makes sense. Where possible, add sorting and auto-arrange functions to avoid micromanagement and wasted time.
    I don't think Skyrim fails at all of these, but in many respects it's just awful, especially as far as its aesthetics and efficiency with screen real estate go. I've seen many other screens of the interface which seem to require excessive amounts of scrolling to reach desired information, often in the service of looks, which to me is the worst sin you can commit as far as UI goes. That Bethesda can't even get something as simple or basic as interface design down to me really says something about the quality of their design as a whole, and their priorities when it comes to creating Skyrim... not that it's a surprise or anything.
  8. Excidium WOOOOORLD EATEEEEER

    Excidium
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    The inventory looks more like an options screen, but it is much better than the one in Oblivion and Fallout 3.

    What's depressing is how that sword only has a DMG stat. :lol:
  9. Micmu Erudite

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    Looks like some TV on-screen menu. :lol:
    They even did away with their ES trademark red/blue/green bars and replaced them with taskbar of some sort... They totally outdid themselves with this one - when I thought that oblivious UI was really bad (like some kind of lame web site).
    Sure it's "just" an UI but it really speaks volumes how badly uncreative these jokers are.
  10. racofer Thread Incliner

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    DA2 is looking like a complex game, in contrast.

    :salute: Bethesdurr.
  11. Clockwork Knight Arcane

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    Well, that's a more...realistic depiction of such a fight, I guess? When I think of "dragon-snuffing team", I imagine this.

    [IMG]

    I can't tell which one is nerdier :lol:
  12. Multi-headed Cow Cipher

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  13. Panegyric Tryst Barely Literate

    Panegyric Tryst
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    that interface looks like windows vista
  14. Xi Savant

    Xi
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    Aren't you forgetting age and sex?
  15. Reptilian Shapeshifter Barely Literate

    Reptilian Shapeshifter
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    I want to tastefully rape a dragon.
  16. Metro Magister

    Metro
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    Indeed. I can't begin to tell you how much I hate the lazy/bland console list style of inventory. At least with icons/thumbnails for half a second you might think: I have a bunch of cool loot... but with a list... it's just meaningless names/digital crap.
  17. CrunchyHemorrhoids Educated

    CrunchyHemorrhoids
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    Notice there's a "Favorites" section in the general inventory list, why not just call it "Bookmarks" while they're at it? Doesn't seem consolized to me, just much closer to trendy OS interfaces than a game's inventory system.

    Besides they said the pc version was going to have a different interface system.
  18. Bahamut Learned

    Bahamut
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    Here we go again, they said the same before oblivion and FO3 was released
  19. CrunchyHemorrhoids Educated

    CrunchyHemorrhoids
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    I don't recall them saying anything about a different interface for the pc version of fo3, just some improvements like resolution-scaled number of visible items.

    You're probably right though, I can't find the exact quote on the skyrim pc interface and from the way they're jerking off about this apple-style stuff and Todd's talk about the pc representing less than 10% of their sales we're likely stuck with the mouse-enabled version.
  20. Orgasmic ThoughtCrime Novice

    Orgasmic ThoughtCrime
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    Holy shit, the interface looks atrocious.

    I mostly agree with Sea’s list of interface design, but I feel that keeping the tone of the game and immersion when designing the interface is just as important as making it readable and easy to use.
    In fact, I’d be willing to sacrifice a bit of info or readability in favour of a more stylish look and better integration with the gameworld.

    I’m sick of this trend nowadays of making everything “accessible” and “readable” in the detriment of immersion. Everything looks like a cross between an iPhone app and a website.

    Just look at DA2’s interface with its freaking web 2.0 style helveticons for items. Oh, and the letters you receive, written on black plexiglass with a very medieval-looking sans-serif font.

    And that screen from Skyrim takes the cake. I almost want to slide my finger across the screen to see if I can cycle through items that way.

    Fucking hell, these are supposed to be medieval fantasy RPGs, not “web standards 101”.
    :x
  21. thesheeep Savant

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    Wow. An inventory in which you can actually find and see stuff that takes 100% of the screen. How horrible. No, really, what's so bad about that inventory?

    Yeah, I mean, it's not great, obviously, but seems to be better than the Oblivion one IMHO.
    And as long as it is better than that Fallout (3+NV) abomination of an inventory, and it looks like it will be, it is usable.
  22. Turisas Magister Patron

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    Darn to the rescue. Hopefully.
  23. Black Prophet

    Black
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    Whoa, this looks extremely complicated.
  24. Begriffenfeldt Barely Literate

    Begriffenfeldt
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    The inventory doesn't look half bad. It might be quite simple to navigate actually, as long as those 3D models don't slow down scrolling. But notice how they still only show six items at a time, fucking derp.
  25. CorpseZeb Learned

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    … because consolites are connected to their old 4:3 21' SD TV sets? How many them, dunno, but clearly enough for that stupid UI.

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