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Skills at 100 percent

Discussion in 'Age of Decadence' started by PennyAnte, Sep 2, 2008.

  1. PennyAnte Barely Literate

    PennyAnte
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    Sorry if this already has been covered, but will skills go over 100 percent with a combination of character points and items? Or will 100 percent be the maximum? If so, will 100 percent always mean success, or is there still a failure chance?

    Basically, how will the number crunching under the hood work out in that regard?
  2. Vault Dweller Ubersturmfuhrer

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    Skills aren't measured in %. The max is 300, avg is 150. 300 in a skill represents a lifetime commitment and dedication. I doubt you'd be able to reach 300 in more than 2 skills.

    You to hit chance is [your equipped weapon skill] - [your opponent's highest defense skill (block or dodge)]. Min is 5%, max is 95%.
  3. St. Toxic Prophet

    St. Toxic
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    Max is 95%? Why not 125%? [IMG]
  4. Cloaked Figure Magister

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    ?????????????????????????????

    the max in arcanum is 94%
  5. DraQ Arcane

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    Why is min not 0%?
  6. Darth Roxor Wielder of the Huegpenis

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    miraculous stroke of luck is my guess, as opposed to the 95% being a miraculous stroke of bad luck which makes you miss even if you are a proffesional gunslinger.
  7. thesheeep Savant

    thesheeep
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    Though not completely related to the poic....

    Block and dodge seem to be equal values here. What is the difference between them/how do they affect other mechanics?
  8. Vault Dweller Ubersturmfuhrer

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    Dodge is for light fighters (inspired by Fallout's awesome, but useless leather jacket). You wear no or light armor (as armor comes with Dodge penalties).

    Heavy armored fighters are easy to hit (heavy armor limits mobility), so they rely on armor DR and shields. That's where Block comes in. You block attack with your shield, but shields could be split (watch the combat video) or bypassed (anti shield weapons like pilums).

    So, Dodge and Block are basically very different defense styles.
  9. Vault Dweller Ubersturmfuhrer

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    You should always have a small chance. Nothing is 100%.

    Exactly.
  10. Bluebottle Savant Patron

    Bluebottle
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    Out of interest, does the Pilum negate the shield for the specific attack it is thrown, or does it cause the shield user to (have a chance?) of dropping the shield?
    Or something else entirely?
  11. Vault Dweller Ubersturmfuhrer

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    Both. When thrown pilums ignore shield and may force your opponent to drop it (10% chance).
  12. Drog Black Tooth Barely Literate

    Drog Black Tooth
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    This may be interesting to you.
    Thus Bow, Melee, Throwing and Firearms start at 25% to hit chance in Arcanum.
  13. Vault Dweller Ubersturmfuhrer

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    Thanks, Drog. Our skills system is similar to Fallout (skill values are determined by the stats), so we don't have the "0 value" problem.
  14. Thydron Barely Literate

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    IF i'm reading this right there's no point putting points into both dodge and block?
    ie- pick an armour class and improve the appropriate defence skill?
  15. Skald Barely Literate

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    Interesting.
  16. Ion Flux Savant

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    That might depend on whether you will always have access to heavy armor. There may be situations (e.g., pitfights or prisons) that may temporarily deny you the ability to block. Dodge might come in handy then.
  17. Claw Savant

    Claw
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    You can't block with your weapon?
  18. Major_Blackhart Arcane Patron

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    No parry skill? Say it aint so!
  19. Vault Dweller Ubersturmfuhrer

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    No, for balance reasons, otherwise heavy armor + parry would be an almost invulnerable combo.
  20. Argosy Barely Literate

    Argosy
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    :( I likes parry.

    I'm probably being naive here, but could a system not have been implemented so that a two-handed weapon(presuming such things exist in AoD) use the block rolls(at a disadvantage compared to shields or with a greater ease of being circumvented than shields) or their own skill as an alternative to block (again with a disadvantage compared to shields to balance the advantage in reach/damage afforded by two-handed weapons)?

    As for one-handed weapon+ shield, could a parry skill as an alternative to using block skill(or using block rolls that are declared by the player to be used for parry) that has less block rate than a shield(and/or is easier to circumvent by special tactics/weapons and/or a chance to be dropped on block) but has a (higher?) chance of disarming an an opponent on a successful parry not have worked?

    Or can heavy armor and shields not be used together?
  21. PennyAnte Barely Literate

    PennyAnte
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    My guess would be that the loss of block is the tradeoff you make for the extra damage of a two-handed weapon.

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