deuxhero
Arcane
Has a cRPG ever had skill checks that were based on the combined value of multiple skills (for example repair+guns having to be over a certain threshold)? I know plenty of games have attributes that modify a skill check (your intelligence+your knowledge skill), but that's not what I'm looking for, nor are games where multiple skills can be used for the same result (barter or speech). I think some of the D&D games may have included skill synergies (having a skill above a certain rank gave bonuses to other skills), but that's it.
What do people think of the idea? Any interesting way to implement them?
What do people think of the idea? Any interesting way to implement them?