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Simple Wizardry-like phase based Blobber mechanics tutorial with possible multiplayer

Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Why does no one make phase-based blobbers like Wizardry anymore? I think this system is better and quicker than the one-after-one turn-based systems. Is it too difficult to develop? I don't know, but it made me outline the core mechanics of a blobber. It's very short and simple, but should a developer help getting started. It also offers a suggestion for multiplayer.

1) The basics
Paper1.png


2) Common setup
Paper2.png


3) Combat principles
Paper3.png


4) Movement Options
Paper4.png


5) Gameflow
Paper5.png


6) Multiplayer
Paper6.png


Well...uhm... that's it :)

Implementation in game?
The easiest way would probably be a 2d like trading card game - just with phase based blobber mechanics. Another way would be in 3d, where the player controls a character from isometric or 1st person view. There could be enemies walking around, each one representing a blobb. When you engage, the tactical battlegrid opens up in a new window.

Why don't I create such a game myself? I can program, but lack in art, music, sound, story. But if anyone has a small team - feel free to make something out of it. I'd also pledge for a kickstarter.
 
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