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Company News Silver Style wants Fallout?

triCritical

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taks said:
i'm curious what his qualifications would be? lead programmer on fallout 1/2 (he was given a design credit on 2, but it certainly wasn't his game)? wonderful design decisions in arcanum? toee?

I think the original design concept was indeed T. Cains, L. Boyarsky and C. Taylor. At least this is what the manual says.
 

Lannister

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Aug 14, 2003
Messages
50
OK, conc. TB Silverstyle`s Lead Designer Carsten Strehse just stated at NMA:




------------------------------------------------
quote:


|Ausir| wrote:
Carsten: a quick question - would you make it Turn Based? As far as I know, none of your previous games was. That's one of the things the community would expect from a Fallout game...


Sorry, no TB... I explain you why:... Shocked? Just kidding!
How can someone think of creating a Fallout game without TB battles? It wouldn't be Fallout anymore. We would try to be as close as possible to FO2 regarding the batlles. With some wise improvements...
That said, we also would implement RT since that's what the mass market wants.




------------------------------------------------------------

So we have it would be Turn-Based.




L.
 

Volourn

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What's funny, even this company trying to please the FO fans understand business why they have to include a RT option at the very least. Hmmm..
 
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I dunno about this. I played Soldiers of Anarchy for a while, and although I'm net postive on it despite never having finished it, the story and characters just weren't anything special. Hope they don't get it. Maybe this is just a publicity stunt to get more people to notice their other PA games.
 

Spazmo

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This rumour mystifies me. Has it occured to nobody that the ex-BISers are in California and Silver Style is in freakin' Germany? I don't see why Puuk and Co would bugger off to Germany for a job when they can easily get hired someplace without a transatlantic flight.

Besides that, Silver Style sucks way too much to make a good Fallout game.

Besides that, rather than Fallout 3, let's have some original properties, maybe even something that isn't post-apoc! Seriously, would the world end if an RPG's setting can't be compared to Baldur's Gate or Fallout?
 

triCritical

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Spazmo said:
This rumour mystifies me. Has it occured to nobody that the ex-BISers are in California and Silver Style is in freakin' Germany? I don't see why Puuk and Co would bugger off to Germany for a job when they can easily get hired someplace without a transatlantic flight.

Globalization my dear Spazmo. Its obvious that its getting to damn expensive to make hardcore CRPG's in the state, and so like all other manufacturing type jobs it is being shipped off to other countries. Perhaps if Bush would propose Tariff's on softare titles, its emigration would not occur?

Besides that, Silver Style sucks way too much to make a good Fallout game.

I am arriving at the same conclusion after visiting their (or thier if you mr. lamat) website. As a matter a fact it looks like they make cheeseball games. I think they are better sticking to The Fall, which apparently looks like a Wal-mart clone of a FO title. Hell the orginal FO in 2D looks better then their modern day 3D.
 

chrisbeddoes

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What about a survivor series seen on TV ? That could
help reduce the costs.

10 developers of Fallout 3 and 10 rabid fans and 10 workstations to develop fallout in a remote island .

Suddently the managment orders the programmers to change Fallout from turn based to real time.

Watch the drama the intrigue and vote for the survivors !!!!!!!!
1 fan and 1 developer will remain !!!!!
 

Azael

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Wasteland 2
Volourn said:
What's funny, even this company trying to please the FO fans understand business why they have to include a RT option at the very least. Hmmm..

I've personally never bought that argument, CRPGs are a niche genre and a hardcore roleplaying game like any Fallout would have to be in order to stay true to the legacy is even more of a niche product. I don't think that by including real-time combat in it you'll suddenly win over the mass market of Diablo fans.
 

chrisbeddoes

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hardcore is a bad word.

It reminds me of hardcore sex porn.


What about using dedicated instead of hardcore ?
 

Volourn

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That may be true Azael; but even these guys who obviously want to say the right things to please the FO fans come out and say they'd include RT in any FO game. It seems odd they would do that when they know that would not be greeted with open arms. Obviosuly, they, Interplay, and the other evlopers involved in the RT vs. TB argument know something about it.
 

triCritical

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Volourn said:
That may be true Azael; but even these guys who obviously want to say the right things to please the FO fans come out and say they'd include RT in any FO game. It seems odd they would do that when they know that would not be greeted with open arms. Obviosuly, they, Interplay, and the other evlopers involved in the RT vs. TB argument know something about it.

When I stop seeing TB games being made on the console market, then I will believe it. Because the console market is truly the mass market. Its obvious from ToEE that a TB game can sell better then a RT game as Prince of Qin, Harbinger and Lionheart showed us. And considering russian developers are being successful enough with their TB products I doubt that European market is any different.

Finally, I would not trust a single business decision IPLY/Titus as ever made. They are a the definition of a bad business model. When was the last they made money selling games?
 

Volourn

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You missed the point. This really isn't about Interplay as we all know they seem to messing up big time business. The question remains why are the SS people who are basically trying to suck up to FO fans yet still say they'd have a RT component to a possible FO3? Hmm..

As for this console market; really how many games on it are turn abse? I mean only FF, and anything made by SS can be TB and do well. That's more due to the SS name; not the tb combat.

As for TOEE being proof of TB games being great sellers; do you have any evidence that it was anything more than an adequate financial success? Comparing a DnD game - tb or rt - to silly games like that proves nothing. I;d wager POR2, and IWD2 also squashed those games to bit.
 

Sarkile

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Volourn said:
As for this console market; really how many games on it are turn abse? I mean only FF, and anything made by SS can be TB and do well.

Actually a good amount of games on the console are turn based, and most of them are RPGs.
 

triCritical

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Volourn said:
As for this console market; really how many games on it are turn abse? I mean only FF, and anything made by SS can be TB and do well. That's more due to the SS name; not the tb combat.

Well keep in mind that there are not a lot of CRPG's made on consoles. Consoles sell action games, sports games and fighting games in abundance. However, as for TB CRPG's theres KotOR, NOT, well even though buttheads say it is. But seriously there is the final fantasy games, grandia, the Wizardry game made by Konami, FFT and recently Gladius. I mean FF11 was a MMORPG, so obviously that is not going to do well in TB. But people don't know what they are talking about when they say mass market wants this, or that. Still if you look that 5,000,000 sales of FF, it pretty much shows that the mass market doesn't really give a rats ass!

You missed the point. This really isn't about Interplay as we all know they seem to messing up big time business. The question remains why are the SS people who are basically trying to suck up to FO fans yet still say they'd have a RT component to a possible FO3? Hmm..

I don't really think they know what they are talking about. Honestly! I could be wrong, but I would be surprised.

As for TOEE being proof of TB games being great sellers; do you have any evidence that it was anything more than an adequate financial success? Comparing a DnD game - tb or rt - to silly games like that proves nothing. I;d wager POR2, and IWD2 also squashed those games to bit.

What parallel universe did you get that from. I just said A TB game could sell better then a RT game and gave examples. Did I say anything correctly? I don't know the exact numbers but IWD2 was a bomb, it only sold like 100k copies. They were counting on a lot more from that title, especially since they spent close to 5 extra months converting it to 3E hybrid. But that is not the point.

Your missing the point, if we conifne ourselve to 2D isometric games made recently you will see that TB have not hindered the sales of their respective products. BTW I think Harbinger, Prince of Qin and LH all had longer dev time then ToEE, so I would call them cheeseball products.
 

Greenskin13

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Spazmo said:
maybe even something that isn't post-apoc! Seriously, would the world end if an RPG's setting can't be compared to Baldur's Gate or Fallout?

I like the post-apoc setting, and feel that we need more of them, not less. I really can't find many quality post-apoc games aside from Fallouts and Wasteland. Of course, I'd welcome any RPG with a new enovironment, but post-apoc has become my favorite setting for games, novels, and movies.
 

Spazmo

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Volourn said:
You missed the point. This really isn't about Interplay as we all know they seem to messing up big time business. The question remains why are the SS people who are basically trying to suck up to FO fans yet still say they'd have a RT component to a possible FO3? Hmm..

I'd say it's because Silver Style sucks the old ass. They can't even make a decent game in the first place, so any attempt on their part to please the fanbase is going to fail.

Greenskin13 said:
I like the post-apoc setting, and feel that we need more of them, not less.

I'll admit that it's a really cool setting, but the thing is that developers have realised that and there's a fair amount of PA games coming out. It actually seems like the generation of gamers who loved Fallout is now starting to make games and since they remember liking Fallout's PA stuff, they decide to do the same.

But the thing is that I've always had a dream of a sci-fi game where you travel around in space and, you know, do stuff. Something like Escape Velocity Nova in terms of setting, although the gameplay would have to be much more RPG style.
 

Volourn

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HEH. That settles it. Silver Style sucks, and that's it.

Sure, turn base games can sale; but apparantly not enough on the PC to make publishers jump at the chance for tb games.

And, you are right, imo, Tri. The mass amrket doesn't care about the tb vs. rt argument thing. They just want games that do these thinsg well no matter which way a developer goes.
 

Diogo Ribeiro

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Spazmo said:
But the thing is that I've always had a dream of a sci-fi game where you travel around in space and, you know, do stuff. Something like Escape Velocity Nova in terms of setting, although the gameplay would have to be much more RPG style.

Fallout in space, then. :)
 

triCritical

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Volourn said:
Sure, turn base games can sale; but apparantly not enough on the PC to make publishers jump at the chance for tb games.

And, you are right, imo, Tri. The mass amrket doesn't care about the tb vs. rt argument thing. They just want games that do these thinsg well no matter which way a developer goes.

But when the sell no worse then their RT counterpart then whats the point of anyone saying TB doesn't sell, or the mass market wants RT. I mean why bother considering its just going to make companies like Silver Style look like Sheep who say whatever Interplay says. Considering they are already in the process of cloning a IPLY product it doesn't make them look very good.
 

Sarkile

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Volourn said:
Sure, turn base games can sell; but apparantly not enough on the PC to make publishers jump at the chance for tb games.

It could easily be said that modern game developer's reluctance to create turn based games is all that keeps them from selling.
 

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