I liked the part about quests in a traditional sense being personal and linked to the development/growth of the player character (thematically, not meaning XP and levelups).
And for me that's also one of the main reasons why most RPGs, not only new ones, also the classics, have kinda bad narratives.
The
main character rarely has any real motivation for doing the
main quest except that he seems to be the only one who can get the job done and some NPCs asked him to do the right thing.
These NPCs usually have way more backstory and are better embedded in the world than the PC who often just seems like he was thrown into it as an afterthought.
So all these NPCs are sitting on their asses and have all these nice and interesting stories to tell, but where does my char fit into this?
Playing CRPGs is often as depressing as moving alone to a foreign city where you don't know anyone and have to do some shitty job for complete stangers so you can pay the rent while crying yourself into sleep at night. You just don't feel like you belong.
I fucking hate the "the PC is a blank slate" concept, it's lazy and boring.