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Game News Shovelware Alert: Realms of Arkania HD Remake released in unplayable state

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Sick, we got another spammer.
 
Unwanted

Bobbles

Unwanted
Dumbfuck
Joined
Jul 28, 2013
Messages
143
First German review with score and text and everything is out from Gamestar.de:

Pro:
- strong atmosphere
- good character creation system
- great voice-overs
- complex combat and skill system

Con:
- ugly
- buggy
- terrible music
- lack of relateable/sympathetic NPCs
- dumb AI
- lack of powerful loot

49%
 
Unwanted

Bobbles

Unwanted
Dumbfuck
Joined
Jul 28, 2013
Messages
143
Today's patch will bring:

- new NPC models for settlements
- combat statistics and info screens
- random event triggers restored
- missing spells added back in
 
Unwanted

Bobbles

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Joined
Jul 28, 2013
Messages
143
Aaand the patch is slipping a day. Nothing says "shovelware" like a Saturday morning patch.

Hi there!

Patch 1.06 will be released tomorrow. This is, what we've already finished for 1.06:

Character: Armor Display Bug of 1.05 fixed
Fights: Improved Arena Assignment
Dungeons:Light position improved
Fights: Prevent Spell overcasting (exception: Ignifaxius)
Fights: Fix Spellcost
Character: Parry updated
Travel: Fixed faulty Events freezing journey
Travel: Fixed encounter positions
Fights: Fix Initiative Display and Order
Thorwal: Replaced NPCs
House Scenes: Modified, replaced NPCs
Fights: Deactivated ActionCam
Fights: Activated Spell Chain and Menacle
Fights: Activated Spell Be My Friend
Fights: Activated Spell Evil Eye
Fights: Activated Spell Great Confusion
Fights: Activated Spell Horriphobus
Fights: Activated Spell Astral Theft
Fights: Activated Spell Somnigravis
Fights: Activated Spell Mad Dance
Fights: Activated Spell Clarum Purum
Fights: Activated Spell Falcon’s Vision
Fights: Activated Spell Plumbumbarum
Fights: Activated Spell Bane of Fire
Fights: Activated Spell Paralyse
Fights: Flee Battle activated
Fights: Greatly increased visual battle feedback
Fights: Character Movement improved
Villages: NPCs replaced in... Ala, Angbodirtal, Aryn. Auplog. Bodon, Breida, Brendhil, Clanegh, Daspota, Efferdun, Einsiedlersee, Fähre Angbodirtal, Felsteyn, Fähre Tjoila, Groenvelden, Guddasunden, Hjallander Hof, Hjalsingor, Kord, Kravik, Liskor, Ljasdahl, Manrin, Merske, Nordvest, Oberorken, Orkanger, Orvil, Ottarje, Overthorn

Patch 1.06 - release August 3rd, 2013 (11am GMT+2)
We decided to release tomorrow, because we want to finish the NPC-replacements and fix the Armory
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,344
Jesus Christ will someone abort this abomination already? They should've released it as a fucking Alpha.
 
Unwanted

Bobbles

Unwanted
Dumbfuck
Joined
Jul 28, 2013
Messages
143
Patch is out, patch notes same as above plus the following:

Villages: NPCs replaced in all towns... Ala, Angbodirtal, Aryn. Auplog. Bodon, Breida, Brendhil, Clanegh, Daspota, Efferdun, Einsiedlersee, Fähre Angbodirtal, Felsteyn, Fähre Tjoila, Groenvelden, Guddasunden, Hjallander Hof, Hjalsingor, Kord, Kravik, Liskor, Ljasdahl, Manrin, Merske, Nordvest, Oberorken, Orkanger, Orvil, Ottarje, Overthorn, Peilinen, Phexcaer, Prem, Rovamund, Rovik, Rukian, Runinshaven, Rybon, Serske, Skelelle, Skjal, Thorwal, Thoss, Tjanset, Tjoila, Treban, Tyldon, Vaermhagen, Vidsand, Vilnheim
Locations: Tavern new
Locations: Tempel new
Blacksmith: New Anvil-Sound
Game Start: Welcome message (will also trigger in existing Games in every Temple of Thorwal)
Mainquest: Swafnild Egilsdotter harbour trigger fixed
Character: ST-Bonus Damage Accumulation fixed
Character: Fixed prssing “C” showing Quest- AND Inventory Screen
User Interface: Made ShowInventory and ShowQuestbook Buttons toggle their respective windows
Thorwal: Armory 30D Credit activated
Character: Payment Bug fixed
Market: Fixed Text Bug
System: Black Screen after intro fixed
 

getter77

Augur
Joined
Oct 12, 2008
Messages
861
Location
GA, USA
They are definitely making progress on the patching pace, but other than ongoing egregious fixing they seriously need to take a breath and announce some manner of overall pointed direction for it and perhaps some sort of time table on things settling down a tad. As it is, pretty well just patching chaos in tandem with the general chaos that was release.
 
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Bobbles

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Joined
Jul 28, 2013
Messages
143
They are definitely making progress on the patching pace, but other than ongoing egregious fixing they seriously need to take a breath and announce some manner of overall pointed direction for it and perhaps some sort of time table on things settling down a tad. As it is, pretty well just patching chaos in tandem with the general chaos that was release.

Doesn't look like they're slowing down yet, unfortunately.

Schedule for Patch 1.07 - August 4th, 2013 (8pm GMT+2)

Texts: We’ll continue to remove placeholders based on community reports
Magic: Activate Horriphobus effect + NPC Fleeing
Character: Fix hang for All negative attributes mined
Character: Recalculate Armor mali on Levelup
Trade: Fix free Healers
Tavern: Fix wrong dialogs Branches
Items: Fix item equipment restrictions
Fight: Fix Gorah
Events: Check random Travel events further
Dungeon: Fix empty chests in spidercave
Dungeon: Fix pirate cave door Collider
Camp: Fix Save Game Time forward
Dungeon: Fix Orc Cave entrance
Towns: Add NPC in front of Ugdalf

Preliminary Schedule for Patch 1.08 - August 5th, 2013 (8pm GMT+2)

Texts: We’ll continue to remove placeholders based on community reports
Fight: Activate break weapons
Fight: Fix Throwing weapons usage
Item: Fix ST-Belt
Fight: Add more Sounds
Towns: Rework Market Booths to refelct purpose
Fight: Add new Models
Fight: Fix Opponent Portraits

Preliminary Schedule for Patch 1.09 - August 6th, 2013 (8pm GMT+2)

Texts: We’ll continue to remove placeholders based on community reports
Quest: Fix Ugdalf Triggers
Character: Make Character Images and Names Changeable after Creation
Items: Make Torch and Tinderbox operational
Camp: Use Skills

We want to integrate community Feedback into this patch, so the Plan is prelminary
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Bobbles You don't need to keep both threads updated. Post only in the one in Computer RPG Discussion.
 

Jashiin

Arcane
Joined
Mar 28, 2012
Messages
1,440
Also I would suggest you use your time to fix more bugs bobbles, not posting updates here.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,562
Location
Tampon Bay
They're fixing bugs faster than people can find them. This must be a world record attempt for the Guinness Book of Records.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,947
Project: Eternity
They're fixing bugs faster than people can find them. This must be a world record attempt for the Guinness Book of Records.

Believe me, it's not. Also if that was the case that would be even more indicative of the game's poor quality.
 

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