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Should we build a Death Star?

Discussion in 'SCIENCE!!' started by DarkUnderlord, May 24, 2012.

  1. DarkUnderlord Janitor

    DarkUnderlord
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    http://www.washingtonpost.com/blogs...-not-worth-it/2012/05/08/gIQAgzUDBU_blog.html

    I wish to address the most important policy question of the millennium: Should we build a Death Star? This debate picked up this year after some Lehigh University students estimated that just the steel for a Death Star would cost $852 quadrillion, or 13,000 times the current GDP of the Earth.
    [...]
    But will it work? Only if it induces cooperation through fear. Every planet blown up represents a tremendous loss of potential future revenue, so like nuclear weapons today, the actual use of the DS is a calamity. Moreover, like nuclear weapons, they only work as a deterrent if they are used judiciously. Citizens throughout the galaxy must believe that failure to pay their taxes and comply with their Imperial masters will lead to detonation, but also that compliance will save them. The fact that the DS was used against Alderaan, however, would likely have had the opposite effect. Alderaan is “peaceful” and “has no weapons.” It was detonated because its teenage senator was secretly aiding the Rebel Alliance and waited too long to give up Dantoonie. To me, that’s a little too Caligula to induce rational compliance. One imagines the conversations on other planets:

    Peasant 1: Did you hear the Empire blew up Alderaan? What kind of government blows up one of the richest planets in the galaxy because of one smack-talking teenager? It could be any of us next.

    Peasant Windu: Enough is enough! I have had it with these [redacted] emperors on their [redacted] Death Star!

    If the net effect of the DS is to make every person in the galaxy think their planet could be the next one arbitrarily destroyed, it actually mobilizes them to join the rebellion.
  2. Captain Shrek Dumbfuck! Patron

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    Well, nuclear arms race is the equivalent of death star in the sense that it can blow the planet up. There are more than one countries still in existence that can do that. There were many demonstration against it. But effect was quite very limited.
  3. laclongquan Liturgist

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  4. WhiskeyWolf RPG Codex Polish Plumber Patron

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    Is there a reason NOT to build planetoid ships?
  5. laclongquan Liturgist

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    Tactical inflexibility? Instead of 2 battlegroups that you can send to 2 different target, you only has one planetoid. Mighty firepower and all but slow to chase fleeing targets
  6. WhiskeyWolf RPG Codex Polish Plumber Patron

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    I'm not saying that you are wrong... but by your logic two CA's are better then a BB.
  7. Zarniwoop Liturgist Patron

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    Well, it would probably be a good idea to find out if there are any planets with civilisations on them sufficiently advanced to terrorise into submission in the first place before forking out that kind of cash.

    Speaking of which I'm thinking they should also set the Kickstarter goal a bit higher then $852 quadrillion, because what's the point of building a moon-sized doomsday machine out of something as puny as steel? It just doesn't strike enough fear into the hearts of your enemies if they know you skimped out on the artificial super-tensile materials.
  8. Destroid Magister

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    This is actually what happens in Stars Wars: Rebellion. Nuking the galaxy is not an effective strategy in that game, at least if you want a galaxy at the end to rule over.
  9. Captain Shrek Dumbfuck! Patron

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    :bravo:
  10. laclongquan Liturgist

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    We are not arguing about better or worse here. We are talking about materiels, production, logistic, and tactical option. Let's assume you have 1000 billion tons of materials. You can either produce 1 planetoid ship, or 2 battlegroups completed with supply fleet trains. You have 100k personels, you can either outfit one planetoid or two battlegroups. You see where I am going with this? It's not about better or worse, it's about strategic decision. You have two goals: capture the planet or chase after the fleeing colonization fleet. with Planetoid you are ensure 100% of one victory, but with 2 battlegroups, and if you are very good, perhaps you can achieve both.
  11. Erebus Liturgist

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    We should totally build a Death Star and blow up those asshole gas giants in order to make Earth the biggest planet of the solar system.
  12. WhiskeyWolf RPG Codex Polish Plumber Patron

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    Then what will you do if are attacking and the other side has a Utu Class Planetoid and you don't?

    It still the same dilemma as 100 years ago (the pre-carrier times), why did Royal Navy and the Imperial German Navy build Battleships instead a shitload of Light-Cruisers and Heavy-Cruisers?

    In the end proper unit mix is key.
  13. laclongquan Liturgist

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    Wrong perspective, chap.

    You should think "one fleet of big and slow ships" and "two fleet of medium ships".

    As for Utu Class Planetoid... I dont know what it is but let's assume it's one giganormous planetoid ship? In that case, numerical superiority with proper tactics is the key. You use a majority of medium ships but faster than planetoid as a fleeing target, doing a proper fighting retreat action, never get into its range but continuous jab at it (hidden mines on the path?...) Meanwhile you send fast fleet elements to raid their supply depot/planet, hit and run tactic. They cant just divide their accompanying small ships to both screening their planetoid AND rescue their supply depots, because if they do so we will smash both. Numerical superiority, remember? The key is staying out of the planetoid's range and defeat their support elements.

    IN case they are defending and totally ignoring our baits to lure them out... Do the proper thing and lay siege upon that star system. If the planetoid stay near planet? Hit all the outlying target and their resupply fleet trains. If they get out of planet range to chase? See the tactic above.

    Since you are outmassed 1000 to 1 in ship-to-ship fights, try to keep things in perspective
  14. laclongquan Liturgist

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    Book 2 of the Troy Rising series mentioned above also apply a tactic like that. Since humans got a planetoid (Death Star) protecting them by both missiles and solar-laser, enemies use long range kinetic missiles to bombard Earth AND hunting down in-system space targets. Any mobile elements leaving the planetoid get hit by bigger groups. The only way to win is that human got underestimated so instead of 40 to 1 odds they send enough for 3 to 1. When they send 20 to 1 both got stalemated then human send in another still-repairing planetoid (Death Star).
  15. racofer Thread Incliner

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    I think the Codex should have its own Death Star.

    :rpgcodex:
    Merkwürdigliebe Brofists this.
  16. Vaarna_Aarne Ask me about anime Patron

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    It's a bit different too already from naval combat... In fact, if we go sci-fi standard and assume there are shields and directed energy weaponry, then smaller vessels will be in even more serious trouble because larger vessels can mount not only more weapons but power weapons the smaller vessels simply cannot. Same thing with sensors and engines. And because directed energy is in use, missiles will be at a disadvantage because an offensive laser for example could attack them from distances and at speeds that the missiles simply couldn't match. Similarly, where the smaller ships may lack the necessary power to even scratch the planetoid weapon, the planetoid most likely can blow them apart and detect them from far greater distances.

    The assumption that the planetoid would automatically be slower than smaller vessels is also quite strange, as space uses very different rules concerning acceleration and velocity. Most likely the planetoid weapon can once again mount the kind of propulsion systems that leaves smaller vessels completely behind it. The need for supplies will also most likely be lower, as the planetoid can most likely maintain bacterial and algea farms to provide nutrition and probably has artificial ecosystems in place for converting solar energy. It will also likely possess a network of reactors that will keep it powered for several hundred years without refueling.

    If anything, space combat (if ever feasible) will most likely see the return of the capital ship. 1000-1 odds mean nothing if the 1000 are ants attacking an exterminator.

    Now this is just silly, if giant lasers are in use then a planetoid weapon will have no trouble powering a laser weapon network that can take out all of those missiles before they have any chance of getting near Earth.
  17. WhiskeyWolf RPG Codex Polish Plumber Patron

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    Really? You read Troy Rising but not Dahak? Strange.
  18. villain of the story Magister

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    And shoot cum on planets?
  19. villain of the story Magister

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    I think it's very unlikely that there will or can ever be full scale space combat the way popular culture has it. It would require an impossible amount of space economy and logistics. It's in no way comparable to conventional warfare. You can't just spam space fighters with any technology, much less people to use them the way earth nations have spammed infantry equipment, tanks, planes, and additional equipment for these vehicles and the people to use them in past wars. Even now, the cost of replacing a single fighter is astronomical compared to WW2 military porn.

    I think it's more likely that there would at most be lots of long distance tactics, energy manipulation and spacecraft boarding, all intended to capture, sabotage and blackmail rather than destruction and populations at large won't even hear any of it. Ultimately, big picture will be an extension of what we have today: lots of backstage politics and economy warfare.

    To even think of the construction of a Super Star Destroyer, much less a Death Star: nerd power fantasies.
  20. racofer Thread Incliner

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    Yes, giving birth to a whole bunch of Codexers that will get very angry at the local population and complain about it on the galaxyweb.
  21. Awor Szurkrarz Arcane

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    :lol:
  22. Average Manatee Prophet

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    Why build one from scratch? Just mine out the moon and use the interior. Better yet, lets use Pluto/Charon so we don't screw up our tides and other shit. Charon makes the first death star and Pluto the second, bigger one.


    "That's no Space Station, it's a moon."

    Yeah, never mind that a powerful mass driver shooting a rock can cause devastation on a planetary scale with no potential for defense. Any all out war scenario with space-tech civilizations is just too damn costly to even comprehend of waging. Of course, that's what the inventors of firearms, bombs, nukes, etc thought too...
  23. laclongquan Liturgist

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    Ah, you mean Dahak in the works by Weber? Then yes, I have read it. Not impressed. Man write that not as well as he can. The first novel is about the best of the series.

    As for the scene in Troy Rising, read after me "Target saturation". When you can engage 100 targets but they present, both missles and ships, 200 targets, what can you do? It's the limitation of planetoid versus smaller battleship.
  24. WhiskeyWolf RPG Codex Polish Plumber Patron

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    I would actually read it as "Ringo fantasies" but hey, who am I to argue.
  25. SCO Arcane

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    pointless?

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