laclongquan
Arcane
Fallout: New York can be pretty interesting side-quel.
who gives a shit
Iirc, this is intially what those guys at Bethderpda aimed to make Fallout 3 (~20 years after the Great War), but instead have they set the game at 200 years later, and still they derped so hard, Little Lamplight isn't even clear on how long those brats been doing whatever the fuck they were doing.I would like to see a Fallout game or another postapocalyptic only few years to maybe two decades after the war were you struggle heavily finding clean sources of food and water and good weapons are REALLY rare. Furthermore a society which does not even have a currency and merely barters for everything and where technology is not only hard to come by but also hard to maintain.
As a twist for the new game, the civilzation which fell was much more advanced than our current one.
Iirc, this is intially what those guys at Bethderpda aimed to make Fallout 3 (~20 years after the Great War), but instead have they set the game at 200 years later, and still they derped so hard, Little Lamplight isn't even clear on how long those brats been doing whatever the fuck they were doing.I would like to see a Fallout game or another postapocalyptic only few years to maybe two decades after the war were you struggle heavily finding clean sources of food and water and good weapons are REALLY rare. Furthermore a society which does not even have a currency and merely barters for everything and where technology is not only hard to come by but also hard to maintain.
As a twist for the new game, the civilzation which fell was much more advanced than our current one.
I can't seem to remember where they state this, or if somebody figured this out, though. I can only remember getting this info at NMA.
Iirc, this is intially what those guys at Bethderpda aimed to make Fallout 3 (~20 years after the Great War)
I guess he did make the NCR's infrastructure problematic in the end, but things didn't really get worse.4. Moving on, next stop - Black Isle's Fallout 3, you are the lead designer again. What was your vision for the game? Where you were going to take the series and would your vision fit into the setting, the feel, the style of the first two games?
Not to speak too much for Chris Avellone, but we both agreed that Fallout 3 shouldn't feel like the world was really getting better. In fact, we wanted to make it feel like it was getting worse. Any infrastructure that groups like NCR had built up had become corrupted and was boiling with the nastier aspects of human social organization: tyranny, war, graft, intolerance -- all that good stuff.
NCR had been totally corrupted by the caravan houses. The Brotherhood of Steel was falling apart and rife with desperation and paranoia. A megalomaniacal tribal despot had risen from the ranks of the Followers of the Apocalypse. The Mormons of New Canaan were divided on issues of religious acceptance and racial biases. Even the remaining super mutants had to deal with a new problem: their impending extinction.
Would BIS' Fallout 3 have fit into the style of the first two? Sure! Yeah, it would have been great! Best ever! Of course I think it did, but I know a lot of people had big problems with the system changes I was making and with the inclusion of groups like the Mormons.
That's how it should be. Society getting bigger and more complex as it rebuilds, but not better in any moral sense.Interesting how Sawyer's view changed over the years. This is what he had to say about it in a 2006 Codex interview:
I guess he did make the NCR's infrastructure problematic in the end, but things didn't really get worse.4. Moving on, next stop - Black Isle's Fallout 3, you are the lead designer again. What was your vision for the game? Where you were going to take the series and would your vision fit into the setting, the feel, the style of the first two games?
Not to speak too much for Chris Avellone, but we both agreed that Fallout 3 shouldn't feel like the world was really getting better. In fact, we wanted to make it feel like it was getting worse. Any infrastructure that groups like NCR had built up had become corrupted and was boiling with the nastier aspects of human social organization: tyranny, war, graft, intolerance -- all that good stuff.
NCR had been totally corrupted by the caravan houses. The Brotherhood of Steel was falling apart and rife with desperation and paranoia. A megalomaniacal tribal despot had risen from the ranks of the Followers of the Apocalypse. The Mormons of New Canaan were divided on issues of religious acceptance and racial biases. Even the remaining super mutants had to deal with a new problem: their impending extinction.
Would BIS' Fallout 3 have fit into the style of the first two? Sure! Yeah, it would have been great! Best ever! Of course I think it did, but I know a lot of people had big problems with the system changes I was making and with the inclusion of groups like the Mormons.
To people who voted "no", i assume you are fine with a people living 200 years in the same room, and not cleaning the FUCKING BIG ASS PILE OF GARBAGE RIGHT NEXT TO YOU, OR THAT FUCKING BROKEN CABINET. I would like to see a fallout setting in Europe, getting to know what happened in europe after the oil crisis and nuclear apocalypse. It would be very interesting, plus its always new fresh setting that can be exploited.