Hellraiser
Arcane
Looks solid, a shame on the inventory/looting but turn-based combat and stat checks are
Also the music is good.
Also the music is good.
Unfortunately I second these sentiments, apart from the interface which looks fine. It looks....shallow, in the same way that X-Com 2012 was. Characters stand five feet away from each other and pew-pew away, taking multiple machine gun bursts before dying, all animated fairly stiffly. Really, it reminds me more of Omerta's combat than the admittedly more stylish X-Com gunfights, and that is far from being a good thing.I've been playing Silent Storm lately, and holy shit, this combat looks like crap.
Even reminds me of the turd that was XCOM 2012.
Too streamlined is the general feeling I get, floaty also.
Same for the hud, it looks pretty generic and boring.
Graphics look halfway decent, but are way better when zoomed out.
Honestly I can't understand the hype surrounding this game, even within the Codex's current state of "OMG SO MANY GOOD RPGS COMING".
Ran by corrupt liars that will ruin our hopes and dreams? Great simile bro.2013 is like the Codex's Arab Spring.
Funny. I just re-read some of the original KS announcement thread and how butthurt I was that you, Grunker and Burning Bridges kept whining about the campaign being too vague when all the information was there if you'd only bothered reading.I'm very happy with what they have done with such small budget of 1.8 million. Hopefully they will expand it further as this has a LOT of potential. Overall .
It's like Arcanum but IN THE FUTURE.I am not familiar with shadowrun, but magic in a cyberpunk setting? Why?
I am not familiar with shadowrun, but magic in a cyberpunk setting? Why?
Because why not? It's a funny idea and lends to some interesting, if somewhat silly, stories.I am not familiar with shadowrun, but magic in a cyberpunk setting? Why?
Of course it's a RPG you doffus, they sa---I thought their kickstarter was incredibly vague. That was the reason I didn't pledge, and still haven't.
I mean, if I'm left with basic questions like "is this an RPG and if so what kind?" then I really don't even know what kind of game it's going to be at all.
Oh wait.
Good point.
Yea, that's what puts me off. It feels silly. Gameplay variety is fine, but i like my cyberpunk gritty. I dig the style tho.Because why not? It's a funny idea and lends to some interesting, if somewhat silly, stories.I am not familiar with shadowrun, but magic in a cyberpunk setting? Why?
As for the setting, it basically goes that the world went on as usual until the early 21st century at which point some cosmic malarkey went down and people started turning into elves and trolls and shit and unicorns and dragons returned as well as people becoming able to cast spells. Dumb and unexplained, but it sets the stage fairly well and also sets up some Arcanum-ey social tensions in future society, orcs being generally looked down upon as stupid, scary and violent and living in slums while elves as glamourous and blamed by some for all the world's ills, like the gnomes in Arcanum.
Interesting sidenote: William Gibson hates Shadowrun.
Back in the day magic (with dwarf, elves and trolls) and cyberpunk were incompatible for me too. A heresy or something that just could not fit.I am not familiar with shadowrun, but magic in a cyberpunk setting? Why?
Funny. I just re-read some of the original KS announcement thread and how butthurt I was that you, Grunker and Burning Bridges kept whining about the campaign being too vague when all the information was there if you'd only bothered reading.I'm very happy with what they have done with such small budget of 1.8 million. Hopefully they will expand it further as this has a LOT of potential. Overall .
So, did you pledge or where you part of the reason that they ended up with a smallish budget?
(For the record, I totally over-reacted in that thread. I was just about to completely drop my grudge -which was stored in a txt and I'd completely forgotten about it until I read it just now -, but then you wrote that and I simply couldn't resist... No hard feelings )
My first impression - looks like a facebook gameI'm still looking forward to it, but it feels like a mobile/tablet game a little bit too much for my taste.