JarlFrank
I like Thief THIS much
Low budget game is low budget. Take it for what it is, Codex.
It's called mid-budget, bro, and it definitely looks like mid-budget, not low-budget.
Low budget game is low budget. Take it for what it is, Codex.
Have you actually played a FB game? Because this looks million miles better than any FB game.My first impression - looks like a facebook gameI'm still looking forward to it, but it feels like a mobile/tablet game a little bit too much for my taste.
WTF is it with people who have no fucking clue about Shadowrun, bitching and moaning about NOTHING? FFS, at least understand what's the source material before you start whining like 6-year old girl.
Can't believe how good this looks. It looks very polished allready, also suprised how good the UI looks.
Typical codex reactions in this thread. After years of Skyrim, Dragon Age and Mass effect, a tactical turn based crpg emerges with cool 2d backgrounds and portraits. Yet some people here feel the need to whine about loot and death animations. What is this place? Bioware social network 2.0?
It's called mid-budget, bro, and it definitely looks like mid-budget, not low-budget.
What I'm scared of is that they went "XCOM didn't have inventory and loot and sold well, lets copy everything about it".
Wait, what? Are you saying that their "role model" X-Com game is this new shit X-com? I thought they referenced to old X-Com games...
Dude i'm sure you consider fallout 1/2 awful cRPG because combat system here is 10 times more deep (and i'm damn generous).What I'm scared of is that they went "XCOM didn't have inventory and loot and sold well, lets copy everything about it".
Wait, what? Are you saying that their "role model" X-Com game is this new shit X-com? I thought they referenced to old X-Com games...
Have you watched the video? Cover system, 2x move or move and shot unit actions... Everything about combat mechanics is screaming XCOM. Sadly.
Geez, at least try to maintain some semblance of objectivity while tossing your wet blanket around. You know that inflation has almost quadrupled what that budget would mean since the 80's, right? You're aware that basically everything that is done to create a modern video game (aside from writing and design) is both significantly more expensive and more time-consuming than anything made in the 80's, right? At least you accurately reduced their budget to account for KS/Paypal fees, and reward fulfillment, though $1.4-1.5m is probably closer to the actual number.There were RPGs made in the 80s for less than $1.2 million that had looting systems. Accept that you will gladly take cuts in systems for improvements in graphix in your little party-based turn-based RPGs.
No, it would be Bioware social network 2.0 if we were just without anyone criticizing, or commenting anything. A well placed critic is always welcome (well it should be, at least) on how to improve a game. It would be a good guide for them what to do/add in the future, instead of stuff like, for example, quest markers that some other people would want to have in the game.
Dude i'm sure you consider fallout 1/2 awful cRPG because combat system here is 10 times more deep (and i'm damn generous).What I'm scared of is that they went "XCOM didn't have inventory and loot and sold well, lets copy everything about it".
Wait, what? Are you saying that their "role model" X-Com game is this new shit X-com? I thought they referenced to old X-Com games...
Have you watched the video? Cover system, 2x move or move and shot unit actions... Everything about combat mechanics is screaming XCOM. Sadly.
Also about looting.
In the Shadowrun PnP games you almost never loot.
It can looks like an excuse for the game but it's true.
You never loot because when you create your archetype you can easily start with the top equipment for all that is weapon and armor.
Guns/armor are "cheap".
Very few weapons (like 1/20) or highly specialized armor are not available right from the start.
You don't become stronger by having better guns/armors because you already almost have what it's the best.
So how can you "feel" your character going stronger except by skills increase ?
You have a substitute for better equipment and for looting : Cyberwares and Biowares for everybody except awakened character.
And you have plenty of those (you have a whole book only for that). It's huge fun.
Almost all the customization of your combat character will come from his cyberware and bioware (except for his skills/attributes of course). And unlike guns cyberwares and biowares are 1) hugely expensive 2) not lootable by definition. All you need for those kind of character are money, a huge amount of money and knowing a discrete doc...
The only things worth "looting" are vehicules/drones for the rigger (quite uncommon and difficult) or magical items for awakened character (very uncommon and difficult, very few magical items in Shadowrun except for the most basic consumable fetish).
That's why you don't loot in the PnP games, you will almost never find find better equipment. You are a pro right from the start, not like stupid JA 2 where professional mercenaries start the game with awful pistols and armors :D
You are the guys with the better equipment most of the time and you can almost only improve that by 1) spending money and 2) knowing the right "contact" who can get you that highly illegal stuff that you want (even more difficult than having money, a bit like in real life after all. I guess if you really want a sniper rifle the main obstacle will not be the money but knowing someone who can get you that discretely).
Now unfortunately i don't expect them to implement 1/10 of the cyberwares/biowares available in the PnP. I just hope that it will have the most important ones, just enough to have 2 or even better 3 viable characters build by class possible.
Roguey has never heard of the concept of inflation.
What I'm scared of is that they went "XCOM didn't have inventory and loot and sold well, lets copy everything about it".
Wait, what? Are you saying that their "role model" X-Com game is this new shit X-com? I thought they referenced to old X-Com games...
Have you watched the video? Cover system, 2x move or move and shot unit actions... Everything about combat mechanics is screaming XCOM. Sadly.
What? Sure she has. Inflatable Sawyer doll right on her bed. Duh. We've all seen the picture.
You are a pro right from the start, not like stupid JA 2 where professional mercenaries start the game with awful pistols and armors :D
An "AAA" game would not be enough to implement even half of what the PnP have.
You know that inflation has almost quadrupled what that budget would mean since the 80's, right?
On the codex?I'd suggest waiting with the bitching until the info's more complete... but where would be the fun in that.